1426cd3b3a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". Backported from #70885.
89 lines
3.9 KiB
C++
89 lines
3.9 KiB
C++
/**************************************************************************/
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/* arvr_interface_gdnative.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef ARVR_INTERFACE_GDNATIVE_H
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#define ARVR_INTERFACE_GDNATIVE_H
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#include "modules/gdnative/gdnative.h"
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#include "servers/arvr/arvr_interface.h"
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/**
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@authors Hinsbart & Karroffel & Mux213
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This subclass of our AR/VR interface forms a bridge to GDNative.
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*/
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class ARVRInterfaceGDNative : public ARVRInterface {
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GDCLASS(ARVRInterfaceGDNative, ARVRInterface);
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void cleanup();
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protected:
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const godot_arvr_interface_gdnative *interface;
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void *data;
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static void _bind_methods();
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public:
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/** general interface information **/
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ARVRInterfaceGDNative();
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~ARVRInterfaceGDNative();
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void set_interface(const godot_arvr_interface_gdnative *p_interface);
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virtual StringName get_name() const;
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virtual int get_capabilities() const;
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virtual bool is_initialized() const;
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virtual bool initialize();
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virtual void uninitialize();
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/** specific to AR **/
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virtual bool get_anchor_detection_is_enabled() const;
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virtual void set_anchor_detection_is_enabled(bool p_enable);
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virtual int get_camera_feed_id();
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/** rendering and internal **/
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virtual Size2 get_render_targetsize();
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virtual bool is_stereo();
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virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform);
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// and a CameraMatrix version to ARVRServer
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virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
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virtual unsigned int get_external_texture_for_eye(ARVRInterface::Eyes p_eye);
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virtual unsigned int get_external_depth_for_eye(ARVRInterface::Eyes p_eye);
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virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);
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virtual void process();
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virtual void notification(int p_what);
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};
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#endif // ARVR_INTERFACE_GDNATIVE_H
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