virtualx-engine/core/project_settings.cpp
Rémi Verschelde 6d16f2f053 Fix error macro calls not ending with semicolon
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00

1216 lines
37 KiB
C++

/*************************************************************************/
/* project_settings.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "project_settings.h"
#include "core/bind/core_bind.h"
#include "core/core_string_names.h"
#include "core/io/file_access_network.h"
#include "core/io/file_access_pack.h"
#include "core/io/marshalls.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/variant_parser.h"
#include <zlib.h>
ProjectSettings *ProjectSettings::singleton = NULL;
ProjectSettings *ProjectSettings::get_singleton() {
return singleton;
}
String ProjectSettings::get_resource_path() const {
return resource_path;
};
String ProjectSettings::localize_path(const String &p_path) const {
if (resource_path == "")
return p_path; //not initialized yet
if (p_path.begins_with("res://") || p_path.begins_with("user://") ||
(p_path.is_abs_path() && !p_path.begins_with(resource_path)))
return p_path.simplify_path();
DirAccess *dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
String path = p_path.replace("\\", "/").simplify_path();
if (dir->change_dir(path) == OK) {
String cwd = dir->get_current_dir();
cwd = cwd.replace("\\", "/");
memdelete(dir);
// Ensure that we end with a '/'.
// This is important to ensure that we do not wrongly localize the resource path
// in an absolute path that just happens to contain this string but points to a
// different folder (e.g. "/my/project" as resource_path would be contained in
// "/my/project_data", even though the latter is not part of res://.
// `plus_file("")` is an easy way to ensure we have a trailing '/'.
const String res_path = resource_path.plus_file("");
if (!cwd.begins_with(res_path)) {
return p_path;
};
return cwd.replace_first(res_path, "res://");
} else {
memdelete(dir);
int sep = path.find_last("/");
if (sep == -1) {
return "res://" + path;
};
String parent = path.substr(0, sep);
String plocal = localize_path(parent);
if (plocal == "") {
return "";
};
return plocal + path.substr(sep, path.size() - sep);
};
}
void ProjectSettings::set_initial_value(const String &p_name, const Variant &p_value) {
ERR_FAIL_COND(!props.has(p_name));
props[p_name].initial = p_value;
}
void ProjectSettings::set_restart_if_changed(const String &p_name, bool p_restart) {
ERR_FAIL_COND(!props.has(p_name));
props[p_name].restart_if_changed = p_restart;
}
String ProjectSettings::globalize_path(const String &p_path) const {
if (p_path.begins_with("res://")) {
if (resource_path != "") {
return p_path.replace("res:/", resource_path);
};
return p_path.replace("res://", "");
} else if (p_path.begins_with("user://")) {
String data_dir = OS::get_singleton()->get_user_data_dir();
if (data_dir != "") {
return p_path.replace("user:/", data_dir);
};
return p_path.replace("user://", "");
}
return p_path;
}
bool ProjectSettings::_set(const StringName &p_name, const Variant &p_value) {
_THREAD_SAFE_METHOD_
if (p_value.get_type() == Variant::NIL)
props.erase(p_name);
else {
if (p_name == CoreStringNames::get_singleton()->_custom_features) {
Vector<String> custom_feature_array = String(p_value).split(",");
for (int i = 0; i < custom_feature_array.size(); i++) {
custom_features.insert(custom_feature_array[i]);
}
return true;
}
if (!disable_feature_overrides) {
int dot = p_name.operator String().find(".");
if (dot != -1) {
Vector<String> s = p_name.operator String().split(".");
bool override_valid = false;
for (int i = 1; i < s.size(); i++) {
String feature = s[i].strip_edges();
if (OS::get_singleton()->has_feature(feature) || custom_features.has(feature)) {
override_valid = true;
break;
}
}
if (override_valid) {
feature_overrides[s[0]] = p_name;
}
}
}
if (props.has(p_name)) {
if (!props[p_name].overridden)
props[p_name].variant = p_value;
} else {
props[p_name] = VariantContainer(p_value, last_order++);
}
}
return true;
}
bool ProjectSettings::_get(const StringName &p_name, Variant &r_ret) const {
_THREAD_SAFE_METHOD_
StringName name = p_name;
if (!disable_feature_overrides && feature_overrides.has(name)) {
name = feature_overrides[name];
}
if (!props.has(name)) {
WARN_PRINTS("Property not found: " + String(name));
return false;
}
r_ret = props[name].variant;
return true;
}
struct _VCSort {
String name;
Variant::Type type;
int order;
int flags;
bool operator<(const _VCSort &p_vcs) const { return order == p_vcs.order ? name < p_vcs.name : order < p_vcs.order; }
};
void ProjectSettings::_get_property_list(List<PropertyInfo> *p_list) const {
_THREAD_SAFE_METHOD_
Set<_VCSort> vclist;
for (Map<StringName, VariantContainer>::Element *E = props.front(); E; E = E->next()) {
const VariantContainer *v = &E->get();
if (v->hide_from_editor)
continue;
_VCSort vc;
vc.name = E->key();
vc.order = v->order;
vc.type = v->variant.get_type();
if (vc.name.begins_with("input/") || vc.name.begins_with("import/") || vc.name.begins_with("export/") || vc.name.begins_with("/remap") || vc.name.begins_with("/locale") || vc.name.begins_with("/autoload"))
vc.flags = PROPERTY_USAGE_STORAGE;
else
vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;
if (v->restart_if_changed) {
vc.flags |= PROPERTY_USAGE_RESTART_IF_CHANGED;
}
vclist.insert(vc);
}
for (Set<_VCSort>::Element *E = vclist.front(); E; E = E->next()) {
String prop_info_name = E->get().name;
int dot = prop_info_name.find(".");
if (dot != -1)
prop_info_name = prop_info_name.substr(0, dot);
if (custom_prop_info.has(prop_info_name)) {
PropertyInfo pi = custom_prop_info[prop_info_name];
pi.name = E->get().name;
pi.usage = E->get().flags;
p_list->push_back(pi);
} else
p_list->push_back(PropertyInfo(E->get().type, E->get().name, PROPERTY_HINT_NONE, "", E->get().flags));
}
}
bool ProjectSettings::_load_resource_pack(const String &p_pack) {
if (PackedData::get_singleton()->is_disabled())
return false;
bool ok = PackedData::get_singleton()->add_pack(p_pack) == OK;
if (!ok)
return false;
//if data.pck is found, all directory access will be from here
DirAccess::make_default<DirAccessPack>(DirAccess::ACCESS_RESOURCES);
using_datapack = true;
return true;
}
void ProjectSettings::_convert_to_last_version(int p_from_version) {
if (p_from_version <= 3) {
// Converts the actions from array to dictionary (array of events to dictionary with deadzone + events)
for (Map<StringName, ProjectSettings::VariantContainer>::Element *E = props.front(); E; E = E->next()) {
Variant value = E->get().variant;
if (String(E->key()).begins_with("input/") && value.get_type() == Variant::ARRAY) {
Array array = value;
Dictionary action;
action["deadzone"] = Variant(0.5f);
action["events"] = array;
E->get().variant = action;
}
}
}
}
/*
* This method is responsible for loading a project.godot file and/or data file
* using the following merit order:
* - If using NetworkClient, try to lookup project file or fail.
* - If --main-pack was passed by the user (`p_main_pack`), load it or fail.
* - Search for .pck file matching binary name. There are two possibilities:
* o exec_path.get_basename() + '.pck' (e.g. 'win_game.exe' -> 'win_game.pck')
* o exec_path + '.pck' (e.g. 'linux_game' -> 'linux_game.pck')
* For each tentative, if the file exists, load it or fail.
* - On relevant platforms (Android/iOS), lookup project file in OS resource path.
* If found, load it or fail.
* - Lookup project file in passed `p_path` (--path passed by the user), i.e. we
* are running from source code.
* If not found and `p_upwards` is true (--upwards passed by the user), look for
* project files in parent folders up to the system root (used to run a game
* from command line while in a subfolder).
* If a project file is found, load it or fail.
* If nothing was found, error out.
*/
Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, bool p_upwards) {
// If looking for files in a network client, use it directly
if (FileAccessNetworkClient::get_singleton()) {
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
if (err == OK) {
// Optional, we don't mind if it fails
_load_settings_text("res://override.cfg");
}
return err;
}
// Attempt with a user-defined main pack first
if (p_main_pack != "") {
bool ok = _load_resource_pack(p_main_pack);
ERR_FAIL_COND_V(!ok, ERR_CANT_OPEN);
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
if (err == OK) {
// Load override from location of the main pack
// Optional, we don't mind if it fails
_load_settings_text(p_main_pack.get_base_dir().plus_file("override.cfg"));
}
return err;
}
// Attempt with exec_name.pck
// (This is the usual case when distributing a Godot game.)
// Based on the OS, it can be the exec path + '.pck' (Linux w/o extension, macOS in .app bundle)
// or the exec path's basename + '.pck' (Windows).
// We need to test both possibilities as extensions for Linux binaries are optional
// (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck').
String exec_path = OS::get_singleton()->get_executable_path();
if (exec_path != "") {
bool found = false;
String exec_dir = exec_path.get_base_dir();
String exec_filename = exec_path.get_file();
String exec_basename = exec_filename.get_basename();
// Try to load data pack at the location of the executable
// As mentioned above, we have two potential names to attempt
if (_load_resource_pack(exec_dir.plus_file(exec_basename + ".pck")) ||
_load_resource_pack(exec_dir.plus_file(exec_filename + ".pck"))) {
found = true;
} else {
// If we couldn't find them next to the executable, we attempt
// the current working directory. Same story, two tests.
if (_load_resource_pack(exec_basename + ".pck") ||
_load_resource_pack(exec_filename + ".pck")) {
found = true;
}
}
// If we opened our package, try and load our project
if (found) {
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
if (err == OK) {
// Load override from location of executable
// Optional, we don't mind if it fails
_load_settings_text(exec_path.get_base_dir().plus_file("override.cfg"));
}
return err;
}
}
// Try to use the filesystem for files, according to OS. (only Android -when reading from pck- and iOS use this)
if (OS::get_singleton()->get_resource_dir() != "") {
// OS will call ProjectSettings->get_resource_path which will be empty if not overridden!
// If the OS would rather use a specific location, then it will not be empty.
resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/");
if (resource_path != "" && resource_path[resource_path.length() - 1] == '/') {
resource_path = resource_path.substr(0, resource_path.length() - 1); // chop end
}
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
if (err == OK) {
// Optional, we don't mind if it fails
_load_settings_text("res://override.cfg");
}
return err;
}
// Nothing was found, try to find a project file in provided path (`p_path`)
// or, if requested (`p_upwards`) in parent directories.
DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
ERR_FAIL_COND_V(!d, ERR_CANT_CREATE);
d->change_dir(p_path);
String current_dir = d->get_current_dir();
String candidate = current_dir;
bool found = false;
Error err;
while (true) {
err = _load_settings_text_or_binary(current_dir.plus_file("project.godot"), current_dir.plus_file("project.binary"));
if (err == OK) {
// Optional, we don't mind if it fails
_load_settings_text(current_dir.plus_file("override.cfg"));
candidate = current_dir;
found = true;
break;
}
if (p_upwards) {
// Try to load settings ascending through parent directories
d->change_dir("..");
if (d->get_current_dir() == current_dir)
break; // not doing anything useful
current_dir = d->get_current_dir();
} else {
break;
}
}
resource_path = candidate;
resource_path = resource_path.replace("\\", "/"); // windows path to unix path just in case
memdelete(d);
if (!found)
return err;
if (resource_path.length() && resource_path[resource_path.length() - 1] == '/')
resource_path = resource_path.substr(0, resource_path.length() - 1); // chop end
return OK;
}
Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards) {
Error err = _setup(p_path, p_main_pack, p_upwards);
if (err == OK) {
String custom_settings = GLOBAL_DEF("application/config/project_settings_override", "");
if (custom_settings != "") {
_load_settings_text(custom_settings);
}
}
return err;
}
bool ProjectSettings::has_setting(String p_var) const {
_THREAD_SAFE_METHOD_
return props.has(p_var);
}
void ProjectSettings::set_registering_order(bool p_enable) {
registering_order = p_enable;
}
Error ProjectSettings::_load_settings_binary(const String p_path) {
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
if (err != OK) {
return err;
}
uint8_t hdr[4];
f->get_buffer(hdr, 4);
if (hdr[0] != 'E' || hdr[1] != 'C' || hdr[2] != 'F' || hdr[3] != 'G') {
memdelete(f);
ERR_EXPLAIN("Corrupted header in binary project.binary (not ECFG)");
ERR_FAIL_V(ERR_FILE_CORRUPT);
}
uint32_t count = f->get_32();
for (uint32_t i = 0; i < count; i++) {
uint32_t slen = f->get_32();
CharString cs;
cs.resize(slen + 1);
cs[slen] = 0;
f->get_buffer((uint8_t *)cs.ptr(), slen);
String key;
key.parse_utf8(cs.ptr());
uint32_t vlen = f->get_32();
Vector<uint8_t> d;
d.resize(vlen);
f->get_buffer(d.ptrw(), vlen);
Variant value;
err = decode_variant(value, d.ptr(), d.size(), NULL, true);
ERR_EXPLAIN("Error decoding property: " + key);
ERR_CONTINUE(err != OK);
set(key, value);
}
return OK;
}
Error ProjectSettings::_load_settings_text(const String p_path) {
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
if (!f) {
// FIXME: Above 'err' error code is ERR_FILE_CANT_OPEN if the file is missing
// This needs to be streamlined if we want decent error reporting
return ERR_FILE_NOT_FOUND;
}
VariantParser::StreamFile stream;
stream.f = f;
String assign;
Variant value;
VariantParser::Tag next_tag;
int lines = 0;
String error_text;
String section;
int config_version = 0;
while (true) {
assign = Variant();
next_tag.fields.clear();
next_tag.name = String();
err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, NULL, true);
if (err == ERR_FILE_EOF) {
memdelete(f);
// If we're loading a project.godot from source code, we can operate some
// ProjectSettings conversions if need be.
_convert_to_last_version(config_version);
return OK;
} else if (err != OK) {
ERR_PRINTS("Error parsing " + p_path + " at line " + itos(lines) + ": " + error_text + " File might be corrupted.");
memdelete(f);
return err;
}
if (assign != String()) {
if (section == String() && assign == "config_version") {
config_version = value;
if (config_version > CONFIG_VERSION) {
memdelete(f);
ERR_EXPLAIN(vformat("Can't open project at '%s', its `config_version` (%d) is from a more recent and incompatible version of the engine. Expected config version: %d.", p_path, config_version, CONFIG_VERSION));
ERR_FAIL_COND_V(config_version > CONFIG_VERSION, ERR_FILE_CANT_OPEN);
}
} else {
if (section == String()) {
set(assign, value);
} else {
set(section + "/" + assign, value);
}
}
} else if (next_tag.name != String()) {
section = next_tag.name;
}
}
memdelete(f);
return OK;
}
Error ProjectSettings::_load_settings_text_or_binary(const String p_text_path, const String p_bin_path) {
// Attempt first to load the text-based project.godot file
Error err_text = _load_settings_text(p_text_path);
if (err_text == OK) {
return OK;
} else if (err_text != ERR_FILE_NOT_FOUND) {
// If the text-based file exists but can't be loaded, we want to know it
ERR_PRINTS("Couldn't load file '" + p_text_path + "', error code " + itos(err_text) + ".");
return err_text;
}
// Fallback to binary project.binary file if text-based was not found
Error err_bin = _load_settings_binary(p_bin_path);
return err_bin;
}
int ProjectSettings::get_order(const String &p_name) const {
ERR_FAIL_COND_V(!props.has(p_name), -1);
return props[p_name].order;
}
void ProjectSettings::set_order(const String &p_name, int p_order) {
ERR_FAIL_COND(!props.has(p_name));
props[p_name].order = p_order;
}
void ProjectSettings::set_builtin_order(const String &p_name) {
ERR_FAIL_COND(!props.has(p_name));
if (props[p_name].order >= NO_BUILTIN_ORDER_BASE) {
props[p_name].order = last_builtin_order++;
}
}
void ProjectSettings::clear(const String &p_name) {
ERR_FAIL_COND(!props.has(p_name));
props.erase(p_name);
}
Error ProjectSettings::save() {
return save_custom(get_resource_path().plus_file("project.godot"));
}
Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom, const String &p_custom_features) {
Error err;
FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
if (err != OK) {
ERR_EXPLAIN("Couldn't save project.binary at " + p_file);
ERR_FAIL_COND_V(err, err);
}
uint8_t hdr[4] = { 'E', 'C', 'F', 'G' };
file->store_buffer(hdr, 4);
int count = 0;
for (Map<String, List<String> >::Element *E = props.front(); E; E = E->next()) {
for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
count++;
}
}
if (p_custom_features != String()) {
file->store_32(count + 1);
//store how many properties are saved, add one for custom featuers, which must always go first
String key = CoreStringNames::get_singleton()->_custom_features;
file->store_32(key.length());
file->store_string(key);
int len;
err = encode_variant(p_custom_features, NULL, len, false);
if (err != OK) {
memdelete(file);
ERR_FAIL_V(err);
}
Vector<uint8_t> buff;
buff.resize(len);
err = encode_variant(p_custom_features, buff.ptrw(), len, false);
if (err != OK) {
memdelete(file);
ERR_FAIL_V(err);
}
file->store_32(len);
file->store_buffer(buff.ptr(), buff.size());
} else {
file->store_32(count); //store how many properties are saved
}
for (Map<String, List<String> >::Element *E = props.front(); E; E = E->next()) {
for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
String key = F->get();
if (E->key() != "")
key = E->key() + "/" + key;
Variant value;
if (p_custom.has(key))
value = p_custom[key];
else
value = get(key);
file->store_32(key.length());
file->store_string(key);
int len;
err = encode_variant(value, NULL, len, true);
if (err != OK)
memdelete(file);
ERR_FAIL_COND_V(err != OK, ERR_INVALID_DATA);
Vector<uint8_t> buff;
buff.resize(len);
err = encode_variant(value, buff.ptrw(), len, true);
if (err != OK)
memdelete(file);
ERR_FAIL_COND_V(err != OK, ERR_INVALID_DATA);
file->store_32(len);
file->store_buffer(buff.ptr(), buff.size());
}
}
file->close();
memdelete(file);
return OK;
}
Error ProjectSettings::_save_settings_text(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom, const String &p_custom_features) {
Error err;
FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
if (err) {
ERR_EXPLAIN("Couldn't save project.godot - " + p_file);
ERR_FAIL_COND_V(err, err);
}
file->store_line("; Engine configuration file.");
file->store_line("; It's best edited using the editor UI and not directly,");
file->store_line("; since the parameters that go here are not all obvious.");
file->store_line(";");
file->store_line("; Format:");
file->store_line("; [section] ; section goes between []");
file->store_line("; param=value ; assign values to parameters");
file->store_line("");
file->store_string("config_version=" + itos(CONFIG_VERSION) + "\n");
if (p_custom_features != String())
file->store_string("custom_features=\"" + p_custom_features + "\"\n");
file->store_string("\n");
for (Map<String, List<String> >::Element *E = props.front(); E; E = E->next()) {
if (E != props.front())
file->store_string("\n");
if (E->key() != "")
file->store_string("[" + E->key() + "]\n\n");
for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
String key = F->get();
if (E->key() != "")
key = E->key() + "/" + key;
Variant value;
if (p_custom.has(key))
value = p_custom[key];
else
value = get(key);
String vstr;
VariantWriter::write_to_string(value, vstr);
if (F->get().find(" ") != -1)
file->store_string(F->get().quote() + "=" + vstr + "\n");
else
file->store_string(F->get() + "=" + vstr + "\n");
}
}
file->close();
memdelete(file);
return OK;
}
Error ProjectSettings::_save_custom_bnd(const String &p_file) { // add other params as dictionary and array?
return save_custom(p_file);
};
Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_custom, const Vector<String> &p_custom_features, bool p_merge_with_current) {
ERR_FAIL_COND_V(p_path == "", ERR_INVALID_PARAMETER);
Set<_VCSort> vclist;
if (p_merge_with_current) {
for (Map<StringName, VariantContainer>::Element *G = props.front(); G; G = G->next()) {
const VariantContainer *v = &G->get();
if (v->hide_from_editor)
continue;
if (p_custom.has(G->key()))
continue;
_VCSort vc;
vc.name = G->key(); //*k;
vc.order = v->order;
vc.type = v->variant.get_type();
vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;
if (v->variant == v->initial)
continue;
vclist.insert(vc);
}
}
for (const Map<String, Variant>::Element *E = p_custom.front(); E; E = E->next()) {
// Lookup global prop to store in the same order
Map<StringName, VariantContainer>::Element *global_prop = props.find(E->key());
_VCSort vc;
vc.name = E->key();
vc.order = global_prop ? global_prop->get().order : 0xFFFFFFF;
vc.type = E->get().get_type();
vc.flags = PROPERTY_USAGE_STORAGE;
vclist.insert(vc);
}
Map<String, List<String> > props;
for (Set<_VCSort>::Element *E = vclist.front(); E; E = E->next()) {
String category = E->get().name;
String name = E->get().name;
int div = category.find("/");
if (div < 0)
category = "";
else {
category = category.substr(0, div);
name = name.substr(div + 1, name.size());
}
props[category].push_back(name);
}
String custom_features;
for (int i = 0; i < p_custom_features.size(); i++) {
if (i > 0)
custom_features += ",";
String f = p_custom_features[i].strip_edges().replace("\"", "");
custom_features += f;
}
if (p_path.ends_with(".godot"))
return _save_settings_text(p_path, props, p_custom, custom_features);
else if (p_path.ends_with(".binary"))
return _save_settings_binary(p_path, props, p_custom, custom_features);
else {
ERR_EXPLAIN("Unknown config file format: " + p_path);
ERR_FAIL_V(ERR_FILE_UNRECOGNIZED);
}
return OK;
}
Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed) {
Variant ret;
if (!ProjectSettings::get_singleton()->has_setting(p_var)) {
ProjectSettings::get_singleton()->set(p_var, p_default);
}
ret = ProjectSettings::get_singleton()->get(p_var);
ProjectSettings::get_singleton()->set_initial_value(p_var, p_default);
ProjectSettings::get_singleton()->set_builtin_order(p_var);
ProjectSettings::get_singleton()->set_restart_if_changed(p_var, p_restart_if_changed);
return ret;
}
Vector<String> ProjectSettings::get_optimizer_presets() const {
List<PropertyInfo> pi;
ProjectSettings::get_singleton()->get_property_list(&pi);
Vector<String> names;
for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
if (!E->get().name.begins_with("optimizer_presets/"))
continue;
names.push_back(E->get().name.get_slicec('/', 1));
}
names.sort();
return names;
}
void ProjectSettings::_add_property_info_bind(const Dictionary &p_info) {
ERR_FAIL_COND(!p_info.has("name"));
ERR_FAIL_COND(!p_info.has("type"));
PropertyInfo pinfo;
pinfo.name = p_info["name"];
ERR_FAIL_COND(!props.has(pinfo.name));
pinfo.type = Variant::Type(p_info["type"].operator int());
ERR_FAIL_INDEX(pinfo.type, Variant::VARIANT_MAX);
if (p_info.has("hint"))
pinfo.hint = PropertyHint(p_info["hint"].operator int());
if (p_info.has("hint_string"))
pinfo.hint_string = p_info["hint_string"];
set_custom_property_info(pinfo.name, pinfo);
}
void ProjectSettings::set_custom_property_info(const String &p_prop, const PropertyInfo &p_info) {
ERR_FAIL_COND(!props.has(p_prop));
custom_prop_info[p_prop] = p_info;
custom_prop_info[p_prop].name = p_prop;
}
const Map<StringName, PropertyInfo> &ProjectSettings::get_custom_property_info() const {
return custom_prop_info;
}
void ProjectSettings::set_disable_feature_overrides(bool p_disable) {
disable_feature_overrides = p_disable;
}
bool ProjectSettings::is_using_datapack() const {
return using_datapack;
}
bool ProjectSettings::property_can_revert(const String &p_name) {
if (!props.has(p_name))
return false;
return props[p_name].initial != props[p_name].variant;
}
Variant ProjectSettings::property_get_revert(const String &p_name) {
if (!props.has(p_name))
return Variant();
return props[p_name].initial;
}
void ProjectSettings::set_setting(const String &p_setting, const Variant &p_value) {
set(p_setting, p_value);
}
Variant ProjectSettings::get_setting(const String &p_setting) const {
return get(p_setting);
}
bool ProjectSettings::has_custom_feature(const String &p_feature) const {
return custom_features.has(p_feature);
}
void ProjectSettings::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_setting", "name"), &ProjectSettings::has_setting);
ClassDB::bind_method(D_METHOD("set_setting", "name", "value"), &ProjectSettings::set_setting);
ClassDB::bind_method(D_METHOD("get_setting", "name"), &ProjectSettings::get_setting);
ClassDB::bind_method(D_METHOD("set_order", "name", "position"), &ProjectSettings::set_order);
ClassDB::bind_method(D_METHOD("get_order", "name"), &ProjectSettings::get_order);
ClassDB::bind_method(D_METHOD("set_initial_value", "name", "value"), &ProjectSettings::set_initial_value);
ClassDB::bind_method(D_METHOD("add_property_info", "hint"), &ProjectSettings::_add_property_info_bind);
ClassDB::bind_method(D_METHOD("clear", "name"), &ProjectSettings::clear);
ClassDB::bind_method(D_METHOD("localize_path", "path"), &ProjectSettings::localize_path);
ClassDB::bind_method(D_METHOD("globalize_path", "path"), &ProjectSettings::globalize_path);
ClassDB::bind_method(D_METHOD("save"), &ProjectSettings::save);
ClassDB::bind_method(D_METHOD("load_resource_pack", "pack"), &ProjectSettings::_load_resource_pack);
ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &ProjectSettings::property_can_revert);
ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &ProjectSettings::property_get_revert);
ClassDB::bind_method(D_METHOD("save_custom", "file"), &ProjectSettings::_save_custom_bnd);
}
ProjectSettings::ProjectSettings() {
singleton = this;
last_order = NO_BUILTIN_ORDER_BASE;
last_builtin_order = 0;
disable_feature_overrides = false;
registering_order = true;
Array events;
Dictionary action;
Ref<InputEventKey> key;
Ref<InputEventJoypadButton> joyb;
GLOBAL_DEF("application/config/name", "");
GLOBAL_DEF("application/run/main_scene", "");
custom_prop_info["application/run/main_scene"] = PropertyInfo(Variant::STRING, "application/run/main_scene", PROPERTY_HINT_FILE, "*.tscn,*.scn,*.res");
GLOBAL_DEF("application/run/disable_stdout", false);
GLOBAL_DEF("application/run/disable_stderr", false);
GLOBAL_DEF("application/config/use_custom_user_dir", false);
GLOBAL_DEF("application/config/custom_user_dir_name", "");
GLOBAL_DEF("application/config/project_settings_override", "");
GLOBAL_DEF("audio/default_bus_layout", "res://default_bus_layout.tres");
custom_prop_info["audio/default_bus_layout"] = PropertyInfo(Variant::STRING, "audio/default_bus_layout", PROPERTY_HINT_FILE, "*.tres");
PoolStringArray extensions = PoolStringArray();
extensions.push_back("gd");
if (Engine::get_singleton()->has_singleton("GodotSharp"))
extensions.push_back("cs");
extensions.push_back("shader");
GLOBAL_DEF("editor/search_in_file_extensions", extensions);
custom_prop_info["editor/search_in_file_extensions"] = PropertyInfo(Variant::POOL_STRING_ARRAY, "editor/search_in_file_extensions");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_scancode(KEY_ENTER);
events.push_back(key);
key.instance();
key->set_scancode(KEY_KP_ENTER);
events.push_back(key);
key.instance();
key->set_scancode(KEY_SPACE);
events.push_back(key);
joyb.instance();
joyb->set_button_index(JOY_BUTTON_0);
events.push_back(joyb);
action["events"] = events;
GLOBAL_DEF("input/ui_accept", action);
input_presets.push_back("input/ui_accept");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_scancode(KEY_SPACE);
events.push_back(key);
joyb.instance();
joyb->set_button_index(JOY_BUTTON_3);
events.push_back(joyb);
action["events"] = events;
GLOBAL_DEF("input/ui_select", action);
input_presets.push_back("input/ui_select");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_scancode(KEY_ESCAPE);
events.push_back(key);
joyb.instance();
joyb->set_button_index(JOY_BUTTON_1);
events.push_back(joyb);
action["events"] = events;
GLOBAL_DEF("input/ui_cancel", action);
input_presets.push_back("input/ui_cancel");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_scancode(KEY_TAB);
events.push_back(key);
action["events"] = events;
GLOBAL_DEF("input/ui_focus_next", action);
input_presets.push_back("input/ui_focus_next");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_scancode(KEY_TAB);
key->set_shift(true);
events.push_back(key);
action["events"] = events;
GLOBAL_DEF("input/ui_focus_prev", action);
input_presets.push_back("input/ui_focus_prev");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_scancode(KEY_LEFT);
events.push_back(key);
joyb.instance();
joyb->set_button_index(JOY_DPAD_LEFT);
events.push_back(joyb);
action["events"] = events;
GLOBAL_DEF("input/ui_left", action);
input_presets.push_back("input/ui_left");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_scancode(KEY_RIGHT);
events.push_back(key);
joyb.instance();
joyb->set_button_index(JOY_DPAD_RIGHT);
events.push_back(joyb);
action["events"] = events;
GLOBAL_DEF("input/ui_right", action);
input_presets.push_back("input/ui_right");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_scancode(KEY_UP);
events.push_back(key);
joyb.instance();
joyb->set_button_index(JOY_DPAD_UP);
events.push_back(joyb);
action["events"] = events;
GLOBAL_DEF("input/ui_up", action);
input_presets.push_back("input/ui_up");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_scancode(KEY_DOWN);
events.push_back(key);
joyb.instance();
joyb->set_button_index(JOY_DPAD_DOWN);
events.push_back(joyb);
action["events"] = events;
GLOBAL_DEF("input/ui_down", action);
input_presets.push_back("input/ui_down");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_scancode(KEY_PAGEUP);
events.push_back(key);
action["events"] = events;
GLOBAL_DEF("input/ui_page_up", action);
input_presets.push_back("input/ui_page_up");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_scancode(KEY_PAGEDOWN);
events.push_back(key);
action["events"] = events;
GLOBAL_DEF("input/ui_page_down", action);
input_presets.push_back("input/ui_page_down");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_scancode(KEY_HOME);
events.push_back(key);
action["events"] = events;
GLOBAL_DEF("input/ui_home", action);
input_presets.push_back("input/ui_home");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_scancode(KEY_END);
events.push_back(key);
action["events"] = events;
GLOBAL_DEF("input/ui_end", action);
input_presets.push_back("input/ui_end");
custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::STRING, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "landscape,portrait,reverse_landscape,reverse_portrait,sensor_landscape,sensor_portrait,sensor");
custom_prop_info["rendering/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
custom_prop_info["physics/2d/thread_model"] = PropertyInfo(Variant::INT, "physics/2d/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
custom_prop_info["rendering/quality/intended_usage/framebuffer_allocation"] = PropertyInfo(Variant::INT, "rendering/quality/intended_usage/framebuffer_allocation", PROPERTY_HINT_ENUM, "2D,2D Without Sampling,3D,3D Without Effects");
GLOBAL_DEF("debug/settings/profiler/max_functions", 16384);
custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1");
//assigning here, because using GLOBAL_GET on every block for compressing can be slow
Compression::zstd_long_distance_matching = GLOBAL_DEF("compression/formats/zstd/long_distance_matching", false);
custom_prop_info["compression/formats/zstd/long_distance_matching"] = PropertyInfo(Variant::BOOL, "compression/formats/zstd/long_distance_matching");
Compression::zstd_level = GLOBAL_DEF("compression/formats/zstd/compression_level", 3);
custom_prop_info["compression/formats/zstd/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/zstd/compression_level", PROPERTY_HINT_RANGE, "1,22,1");
Compression::zstd_window_log_size = GLOBAL_DEF("compression/formats/zstd/window_log_size", 27);
custom_prop_info["compression/formats/zstd/window_log_size"] = PropertyInfo(Variant::INT, "compression/formats/zstd/window_log_size", PROPERTY_HINT_RANGE, "10,30,1");
Compression::zlib_level = GLOBAL_DEF("compression/formats/zlib/compression_level", Z_DEFAULT_COMPRESSION);
custom_prop_info["compression/formats/zlib/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/zlib/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");
Compression::gzip_level = GLOBAL_DEF("compression/formats/gzip/compression_level", Z_DEFAULT_COMPRESSION);
custom_prop_info["compression/formats/gzip/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/gzip/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");
// Would ideally be defined in an Android-specific file, but then it doesn't appear in the docs
GLOBAL_DEF("android/modules", "");
using_datapack = false;
}
ProjectSettings::~ProjectSettings() {
singleton = NULL;
}