Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde 6d27226134
Merge pull request #27469 from Calinou/text-selection-use-accent-color
Use the accent color to highlight selected text
2019-04-04 18:27:54 +02:00
core Clean up notifications and merge Node and MainLoop ones for clarity, closes #27614 2019-04-04 10:34:41 -03:00
doc Add documentation about nested YSort nodes. 2019-04-03 11:42:42 -03:00
drivers Merge pull request #27597 from marxin/fix-Wnon-virtual-dtor-warnings 2019-04-02 18:25:02 +02:00
editor Merge pull request #27469 from Calinou/text-selection-use-accent-color 2019-04-04 18:27:54 +02:00
main Revert accidental commits 2019-03-20 21:43:55 +01:00
misc dist: Rename Linux mime type to follow system convention 2019-04-03 13:24:28 +02:00
modules SCons: Fix OPUS_ARM_OPT flag applied for all android/iphone arches 2019-04-04 12:01:52 +02:00
platform SCons: Fix python3 compat for builtin_bullet=no 2019-04-03 11:25:01 +02:00
scene Merge pull request #27567 from Calinou/selection-boxes-use-accent-color 2019-04-04 17:45:01 +02:00
servers Fix bone aabb calculation, which caused a skeletal mesh culling issue 2019-03-14 00:35:53 -04:00
thirdparty Properly setup seed in RNG 2019-03-27 19:37:25 +03:00
.appveyor.yml AppVeyor: Force installing SCons 3.0.1 2019-01-01 23:31:08 +01:00
.clang-format clang-format: Set standard for ObjC++ 2019-02-09 12:20:24 +01:00
.editorconfig Update zstd to 1.3.8 2019-01-03 22:35:20 -02:00
.gitattributes Initial version of VS natvis file 2018-09-17 03:57:25 -04:00
.gitignore Ignore default ccls cache folder and compile commands jso 2019-03-14 18:35:23 +01:00
.mailmap Update AUTHORS and DONORS list 2019-03-05 11:21:52 +01:00
.travis.yml Enable warnings=extra on clang and GCC testers. 2019-04-02 17:14:47 +02:00
AUTHORS.md Fix typo in @marxin's name 2019-03-05 12:15:51 +01:00
CHANGELOG.md Bump version to 3.1-stable \o/ 2019-03-13 17:16:00 +01:00
CODEOWNERS Drop RtAudio driver on Windows 2019-02-20 13:47:01 +01:00
compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
CONTRIBUTING.md Minor English fix 2019-04-03 08:49:08 -04:00
COPYRIGHT.txt Updates to thirdparty README and COPYRIGHT 2019-03-04 14:51:16 +01:00
DONORS.md Update AUTHORS and DONORS list 2019-03-05 11:21:52 +01:00
gles_builders.py Remove trailing whitespace 2018-11-20 11:15:02 +01:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
ISSUE_TEMPLATE.md Issue template: Remove checkbox and reword some comments 2018-01-05 10:58:04 +01:00
LICENSE.txt Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py Move YEAR definition to version.py 2019-03-05 23:07:03 +01:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
README.md doc: Use HTTPS for docs.godotengine.org and point to latest branch 2018-11-05 08:46:27 +01:00
SConstruct Enable warnings=extra on clang and GCC testers. 2019-04-02 17:14:47 +02:00
version.py Bump version to 3.2-dev 2019-03-13 18:43:13 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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