virtualx-engine/modules/mono/editor
Rémi Verschelde f8264abb46
Mono: Remove info dialog discouraging use in production
While there are still various bugs to solve and features to implement, the C#
support as of Godot 3.4 is fairly mature and already used by a number of users
in production. Now that we default to dotnet CLI as build tool, it also seems
to be more reliable than MSBuild.

The documentation can (and does for the most part) point out some caveats that
users should be aware of, but this info dialog has outlived its intended
purpose.

(cherry picked from commit 671467b888)
2021-07-20 13:05:04 +02:00
..
Godot.NET.Sdk Mono: Bump Godot.NET.Sdk to 3.3.0 2021-03-17 14:46:26 +01:00
GodotTools Mono: Remove info dialog discouraging use in production 2021-07-20 13:05:04 +02:00
bindings_generator.cpp Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
bindings_generator.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
code_completion.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
code_completion.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
csharp_project.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
csharp_project.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
editor_internal_calls.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
editor_internal_calls.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
godotsharp_export.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
godotsharp_export.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
script_class_parser.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
script_class_parser.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00