6d89f675b1
- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow) |
||
---|---|---|
.. | ||
gdscript_extend_parser.cpp | ||
gdscript_extend_parser.h | ||
gdscript_language_protocol.cpp | ||
gdscript_language_protocol.h | ||
gdscript_language_server.cpp | ||
gdscript_language_server.h | ||
gdscript_text_document.cpp | ||
gdscript_text_document.h | ||
gdscript_workspace.cpp | ||
gdscript_workspace.h | ||
lsp.hpp |