.. |
shaders
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
rasterizer_canvas_gles2.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
rasterizer_canvas_gles2.h
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
rasterizer_gles2.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
rasterizer_gles2.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
rasterizer_scene_gles2.cpp
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Use proper depth buffer format for rgba shadows
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2020-04-20 11:58:59 -07:00 |
rasterizer_scene_gles2.h
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
rasterizer_storage_gles2.cpp
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Implement MSAA
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2020-04-12 15:33:57 -03:00 |
rasterizer_storage_gles2.h
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
shader_compiler_gles2.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
shader_compiler_gles2.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
shader_gles2.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
shader_gles2.h
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |