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animated_sprite_2d.cpp
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Merge pull request #86733 from Mickeon/autocompletion-more-animated-sprite
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2024-01-03 10:15:01 +01:00 |
animated_sprite_2d.h
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area_2d.cpp
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Prevent mapping areas with invalid IDs for Area2D/3D
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2023-12-18 16:02:46 +01:00 |
area_2d.h
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Clear monitoring in Area* when its space changes to invalid
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2023-12-15 20:54:54 +01:00 |
audio_listener_2d.cpp
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audio_listener_2d.h
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audio_stream_player_2d.cpp
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Add AudioStreamPlayerInternal to unify stream players
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2024-01-17 13:12:02 +01:00 |
audio_stream_player_2d.h
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Add AudioStreamPlayerInternal to unify stream players
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2024-01-17 13:12:02 +01:00 |
back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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Ensure Camera2D scroll is updated on transform like 3.x
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2023-11-05 18:01:34 -05:00 |
camera_2d.h
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Fix Camera2D is not working inside EditorPlugin
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2023-08-13 22:14:13 +00:00 |
canvas_group.cpp
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canvas_group.h
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canvas_modulate.cpp
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Fix CanvasModulate logic for updating canvas modulate
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2023-07-21 15:33:36 +02:00 |
canvas_modulate.h
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Fix CanvasModulate logic for updating canvas modulate
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2023-07-21 15:33:36 +02:00 |
collision_object_2d.cpp
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Fix virtual calls for GDExtension in CollisionObject2D for _mouse_enter, _mouse_exit, _mouse_shape_enter, _mouse_shape_exit
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2024-01-07 05:30:26 +01:00 |
collision_object_2d.h
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Clear monitoring in Area* when its space changes to invalid
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2023-12-15 20:54:54 +01:00 |
collision_polygon_2d.cpp
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Internally rename parent to collision_object in CollisionPolygon(2D/3D)
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2023-06-22 14:06:05 -05:00 |
collision_polygon_2d.h
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Internally rename parent to collision_object in CollisionPolygon(2D/3D)
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2023-06-22 14:06:05 -05:00 |
collision_shape_2d.cpp
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Improve appearance of Node configuration warnings
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2024-01-27 13:03:07 +01:00 |
collision_shape_2d.h
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cpu_particles_2d.cpp
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Fixed CPUParticle tangential force to match GPUParticle implimentation
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2023-11-07 08:02:43 -05:00 |
cpu_particles_2d.h
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Add finished signal to CPUParticles
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2023-07-12 13:45:02 +02:00 |
gpu_particles_2d.cpp
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Only update particle velocity when it changes
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2023-12-23 18:04:24 +01:00 |
gpu_particles_2d.h
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Only update particle velocity when it changes
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2023-12-23 18:04:24 +01:00 |
joint_2d.cpp
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Update PinJoint2D API with angle limits and motor speed
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2023-09-26 10:29:23 +02:00 |
joint_2d.h
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Update PinJoint2D API with angle limits and motor speed
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2023-09-26 10:29:23 +02:00 |
light_2d.cpp
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Added compatibility for Blend Mode in Light2D/PointLight2D when converting from Godot 3 to 4
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2024-01-05 15:39:47 +00:00 |
light_2d.h
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Added compatibility for Blend Mode in Light2D/PointLight2D when converting from Godot 3 to 4
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2024-01-05 15:39:47 +00:00 |
light_occluder_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
light_occluder_2d.h
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line_2d.cpp
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Add closed property to Line2D
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2023-09-11 11:28:25 +03:00 |
line_2d.h
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Add closed property to Line2D
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2023-09-11 11:28:25 +03:00 |
line_builder.cpp
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Add closed property to Line2D
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2023-09-11 11:28:25 +03:00 |
line_builder.h
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Add closed property to Line2D
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2023-09-11 11:28:25 +03:00 |
marker_2d.cpp
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marker_2d.h
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mesh_instance_2d.cpp
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mesh_instance_2d.h
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multimesh_instance_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
multimesh_instance_2d.h
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navigation_agent_2d.cpp
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Add getters to navigation servers
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2023-12-19 19:51:49 +01:00 |
navigation_agent_2d.h
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Make target_desired_distance affect the navigation of NavigationAgent2D/3D
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2023-11-29 23:48:54 +09:00 |
navigation_link_2d.cpp
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Fix missing NavigationLink property updates in constructor
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2023-10-23 01:43:55 +02:00 |
navigation_link_2d.h
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Fix missing NavigationLink property updates in constructor
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2023-10-23 01:43:55 +02:00 |
navigation_obstacle_2d.cpp
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Fix missing NavigationObstacle property updates in constructor
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2023-10-23 05:10:58 +02:00 |
navigation_obstacle_2d.h
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navigation_region_2d.cpp
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Update deferred calls to use Callables
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2024-01-09 16:11:47 +01:00 |
navigation_region_2d.h
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Fix missing NavigationRegion property updates in constructor
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2023-12-04 19:50:17 +01:00 |
node_2d.cpp
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Fix notification thread guards
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2023-10-02 19:31:54 +03:00 |
node_2d.h
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parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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parallax_layer.h
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path_2d.cpp
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Reorganize code related to editor theming
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2024-01-16 11:57:45 +01:00 |
path_2d.h
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physical_bone_2d.cpp
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[Scene,Main] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-12 12:53:06 +02:00 |
physical_bone_2d.h
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physics_body_2d.cpp
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Fix transform sync in RigidBody*D::_body_state_changed
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2023-11-15 01:45:45 +01:00 |
physics_body_2d.h
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Make CharacterBody properties public
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2024-01-25 10:31:16 +01:00 |
polygon_2d.cpp
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Fix Polygon2D to Skeleton2D transform calculation
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2023-12-27 18:46:59 +01:00 |
polygon_2d.h
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ray_cast_2d.cpp
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ray_cast_2d.h
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remote_transform_2d.cpp
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Remove unnecessary this-> expressions
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2024-01-29 09:59:18 +01:00 |
remote_transform_2d.h
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SCsub
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shape_cast_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
shape_cast_2d.h
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skeleton_2d.cpp
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Merge pull request #83397 from thiagola92/readability_skeleton_2d_calculate_length_and_rotation
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2024-01-11 20:44:26 +01:00 |
skeleton_2d.h
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sprite_2d.cpp
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Add property change guards to Sprite2D and AnimatedSprite2D
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2023-12-16 20:25:35 +02:00 |
sprite_2d.h
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tile_map.compat.inc
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Make TileMapLayers extend Node2D and work as children of TileMap
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2024-01-17 16:05:50 +01:00 |
tile_map.cpp
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Make TileMapLayers extend Node2D and work as children of TileMap
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2024-01-17 16:05:50 +01:00 |
tile_map.h
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Make TileMapLayers extend Node2D and work as children of TileMap
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2024-01-17 16:05:50 +01:00 |
tile_map_layer.cpp
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Make TileMapLayers extend Node2D and work as children of TileMap
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2024-01-17 16:05:50 +01:00 |
tile_map_layer.h
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Make TileMapLayers extend Node2D and work as children of TileMap
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2024-01-17 16:05:50 +01:00 |
touch_screen_button.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
touch_screen_button.h
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Add compatibility properties to TouchScreenButton
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2023-07-02 10:45:16 +02:00 |
visible_on_screen_notifier_2d.cpp
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visible_on_screen_notifier_2d.h
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