virtualx-engine/platform/linuxbsd/joypad_linux.h
Rémi Verschelde 9e4315bb50
Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.

The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
2023-06-08 15:19:19 +02:00

124 lines
4.2 KiB
C++

/**************************************************************************/
/* joypad_linux.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef JOYPAD_LINUX_H
#define JOYPAD_LINUX_H
#ifdef JOYDEV_ENABLED
#include "core/input/input.h"
#include "core/os/mutex.h"
#include "core/os/thread.h"
#include "core/templates/local_vector.h"
struct input_absinfo;
class JoypadLinux {
public:
JoypadLinux(Input *in);
~JoypadLinux();
void process_joypads();
private:
enum {
JOYPADS_MAX = 16,
MAX_ABS = 63,
MAX_KEY = 767, // Hack because <linux/input.h> can't be included here
};
struct JoypadEvent {
uint16_t type;
uint16_t code;
int32_t value;
};
struct Joypad {
float curr_axis[MAX_ABS];
int key_map[MAX_KEY];
int abs_map[MAX_ABS];
BitField<HatMask> dpad;
int fd = -1;
String devpath;
input_absinfo *abs_info[MAX_ABS] = {};
bool force_feedback = false;
int ff_effect_id = 0;
uint64_t ff_effect_timestamp = 0;
LocalVector<JoypadEvent> events;
~Joypad();
void reset();
};
#ifdef UDEV_ENABLED
bool use_udev = false;
#endif
Input *input = nullptr;
SafeFlag monitor_joypads_exit;
SafeFlag joypad_events_exit;
Thread monitor_joypads_thread;
Thread joypad_events_thread;
Joypad joypads[JOYPADS_MAX];
Mutex joypads_mutex[JOYPADS_MAX];
Vector<String> attached_devices;
static void monitor_joypads_thread_func(void *p_user);
void monitor_joypads_thread_run();
void open_joypad(const char *p_path);
void setup_joypad_properties(Joypad &p_joypad);
void close_joypads();
void close_joypad(const char *p_devpath);
void close_joypad(Joypad &p_joypad, int p_id);
#ifdef UDEV_ENABLED
void enumerate_joypads(struct udev *p_udev);
void monitor_joypads(struct udev *p_udev);
#endif
void monitor_joypads();
void joypad_vibration_start(Joypad &p_joypad, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
void joypad_vibration_stop(Joypad &p_joypad, uint64_t p_timestamp);
static void joypad_events_thread_func(void *p_user);
void joypad_events_thread_run();
float axis_correct(const input_absinfo *p_abs, int p_value) const;
};
#endif // JOYDEV_ENABLED
#endif // JOYPAD_LINUX_H