238 lines
6.8 KiB
XML
238 lines
6.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" version="3.3">
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<brief_description>
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State machine for control of animations.
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</brief_description>
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<description>
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Contains multiple nodes representing animation states, connected in a graph. Node transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the [AnimationNodeStateMachinePlayback] object from the [AnimationTree] node to control it programmatically.
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[b]Example:[/b]
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[codeblock]
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var state_machine = $AnimationTree.get("parameters/playback")
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state_machine.travel("some_state")
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[/codeblock]
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/3.2/tutorials/animation/animation_tree.html</link>
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</tutorials>
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<methods>
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<method name="add_node">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="node" type="AnimationNode">
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</argument>
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<argument index="2" name="position" type="Vector2" default="Vector2( 0, 0 )">
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</argument>
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<description>
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Adds a new node to the graph. The [code]position[/code] is used for display in the editor.
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</description>
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</method>
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<method name="add_transition">
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<return type="void">
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</return>
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<argument index="0" name="from" type="String">
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</argument>
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<argument index="1" name="to" type="String">
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</argument>
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<argument index="2" name="transition" type="AnimationNodeStateMachineTransition">
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</argument>
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<description>
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Adds a transition between the given nodes.
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</description>
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</method>
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<method name="get_end_node" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns the graph's end node.
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</description>
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</method>
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<method name="get_graph_offset" qualifiers="const">
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<return type="Vector2">
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</return>
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<description>
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Returns the draw offset of the graph. Used for display in the editor.
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</description>
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</method>
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<method name="get_node" qualifiers="const">
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<return type="AnimationNode">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Returns the animation node with the given name.
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</description>
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</method>
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<method name="get_node_name" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="node" type="AnimationNode">
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</argument>
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<description>
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Returns the given animation node's name.
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</description>
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</method>
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<method name="get_node_position" qualifiers="const">
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<return type="Vector2">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Returns the given node's coordinates. Used for display in the editor.
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</description>
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</method>
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<method name="get_start_node" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns the graph's end node.
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</description>
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</method>
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<method name="get_transition" qualifiers="const">
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<return type="AnimationNodeStateMachineTransition">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the given transition.
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</description>
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</method>
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<method name="get_transition_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the number of connections in the graph.
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</description>
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</method>
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<method name="get_transition_from" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the given transition's start node.
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</description>
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</method>
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<method name="get_transition_to" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the given transition's end node.
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</description>
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</method>
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<method name="has_node" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Returns [code]true[/code] if the graph contains the given node.
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</description>
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</method>
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<method name="has_transition" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="from" type="String">
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</argument>
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<argument index="1" name="to" type="String">
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</argument>
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<description>
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Returns [code]true[/code] if there is a transition between the given nodes.
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</description>
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</method>
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<method name="remove_node">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Deletes the given node from the graph.
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</description>
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</method>
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<method name="remove_transition">
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<return type="void">
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</return>
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<argument index="0" name="from" type="String">
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</argument>
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<argument index="1" name="to" type="String">
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</argument>
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<description>
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Deletes the transition between the two specified nodes.
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</description>
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</method>
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<method name="remove_transition_by_index">
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<return type="void">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Deletes the given transition by index.
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</description>
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</method>
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<method name="rename_node">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="new_name" type="String">
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</argument>
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<description>
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Renames the given node.
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</description>
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</method>
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<method name="replace_node">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="node" type="AnimationNode">
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</argument>
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<description>
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Replaces the node and keeps its transitions unchanged.
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</description>
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</method>
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<method name="set_end_node">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Sets the given node as the graph end point.
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</description>
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</method>
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<method name="set_graph_offset">
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<return type="void">
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</return>
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<argument index="0" name="offset" type="Vector2">
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</argument>
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<description>
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Sets the draw offset of the graph. Used for display in the editor.
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</description>
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</method>
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<method name="set_node_position">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="position" type="Vector2">
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</argument>
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<description>
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Sets the node's coordinates. Used for display in the editor.
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</description>
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</method>
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<method name="set_start_node">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Sets the given node as the graph start point.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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