virtualx-engine/editor/plugins/tiles/tile_data_editors.h
Gilles Roudière a3dda2df85 Rework the TileSet resource and TileMap nodes:
- Move most properties from TileMap to TileSet,
- Make TileSet more flexible, supporting more feature (several
  collision layers, etc...),
- Fusion both the TileMap and TileSet editor,
- Implement TileSetSources, and thus a new way to index tiles in the TileSet,
- Rework the TileSet and TileMap editors completely,
- Implement an editor zoom widget (and use it in several places)
2021-05-07 18:06:17 +02:00

110 lines
5.5 KiB
C++

/*************************************************************************/
/* tile_data_editors.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/
#ifndef TILE_DATA_EDITORS_H
#define TILE_DATA_EDITORS_H
#include "scene/gui/control.h"
#include "scene/resources/tile_set.h"
class TileDataEditor : public Control {
GDCLASS(TileDataEditor, Control);
protected:
TileData *tile_data;
String property;
TileData *_get_tile_data(TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile);
public:
// Edits a TileData property.
void edit(TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property);
// Used to draw the value over a tile.
virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property){};
};
class TileDataTextureOffsetEditor : public TileDataEditor {
GDCLASS(TileDataTextureOffsetEditor, TileDataEditor);
public:
virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property) override;
};
class TileDataIntegerEditor : public TileDataEditor {
GDCLASS(TileDataIntegerEditor, TileDataEditor);
public:
virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property) override;
};
class TileDataFloatEditor : public TileDataEditor {
GDCLASS(TileDataFloatEditor, TileDataEditor);
public:
virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property) override;
};
class TileDataPositionEditor : public TileDataEditor {
GDCLASS(TileDataPositionEditor, TileDataEditor);
public:
virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property) override;
};
class TileDataOcclusionShapeEditor : public TileDataEditor {
GDCLASS(TileDataOcclusionShapeEditor, TileDataEditor);
public:
virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property) override;
};
class TileDataCollisionShapeEditor : public TileDataEditor {
GDCLASS(TileDataCollisionShapeEditor, TileDataEditor);
public:
virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property) override;
};
class TileDataTerrainsEditor : public TileDataEditor {
GDCLASS(TileDataTerrainsEditor, TileDataEditor);
public:
virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property) override;
};
class TileDataNavigationPolygonEditor : public TileDataEditor {
GDCLASS(TileDataNavigationPolygonEditor, TileDataEditor);
public:
virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property) override;
};
#endif // TILE_DATA_EDITORS_H