virtualx-engine/tools/editor/reparent_dialog.cpp
Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00

113 lines
3.8 KiB
C++

/*************************************************************************/
/* reparent_dialog.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "reparent_dialog.h"
#include "scene/gui/label.h"
#include "scene/gui/box_container.h"
#include "print_string.h"
void ReparentDialog::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_TREE) {
connect("confirmed", this,"_reparent");
}
if (p_what==NOTIFICATION_DRAW) {
//RID ci = get_canvas_item();
//get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size()));
}
}
void ReparentDialog::_cancel() {
hide();
}
void ReparentDialog::_reparent() {
if (tree->get_selected()) {
emit_signal("reparent",tree->get_selected()->get_path(),node_only->is_pressed());
hide();
}
}
void ReparentDialog::set_current(const Set<Node*>& p_selection) {
tree->set_marked(p_selection,false,false);
//tree->set_selected(p_node->get_parent());
}
void ReparentDialog::_bind_methods() {
ObjectTypeDB::bind_method("_reparent",&ReparentDialog::_reparent);
ObjectTypeDB::bind_method("_cancel",&ReparentDialog::_cancel);
ADD_SIGNAL( MethodInfo("reparent",PropertyInfo(Variant::NODE_PATH,"path"),PropertyInfo(Variant::BOOL,"only_node")));
}
ReparentDialog::ReparentDialog() {
set_title("Reparent Node");
VBoxContainer *vbc = memnew( VBoxContainer );
add_child(vbc);
set_child_rect(vbc);
tree = memnew( SceneTreeEditor(false) );
vbc->add_margin_child("Reparent Location (Select new Parent):",tree,true);
//Label *label = memnew( Label );
//label->set_pos( Point2( 15,8) );
//label->set_text("Reparent Location (Select new Parent):");
node_only = memnew( CheckButton );
add_child(node_only);
node_only->hide();
//vbc->add_margin_child("Options:",node_only);;
//cancel->connect("pressed", this,"_cancel");
get_ok()->set_text("Reparent");
}
ReparentDialog::~ReparentDialog()
{
}