141 lines
4.4 KiB
C++
141 lines
4.4 KiB
C++
/*************************************************************************/
|
|
/* control_editor_plugin.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef CONTROL_EDITOR_PLUGIN_H
|
|
#define CONTROL_EDITOR_PLUGIN_H
|
|
|
|
#include "tools/editor/editor_plugin.h"
|
|
#include "tools/editor/editor_node.h"
|
|
/**
|
|
@author Juan Linietsky <reduzio@gmail.com>
|
|
*/
|
|
|
|
#if 0
|
|
class ControlEditor : public Control {
|
|
|
|
OBJ_TYPE(ControlEditor, Control );
|
|
|
|
EditorNode *editor;
|
|
|
|
enum {
|
|
SNAP_USE,
|
|
SNAP_CONFIGURE
|
|
};
|
|
|
|
enum DragType {
|
|
DRAG_NONE,
|
|
DRAG_LEFT,
|
|
DRAG_TOP_LEFT,
|
|
DRAG_TOP,
|
|
DRAG_TOP_RIGHT,
|
|
DRAG_RIGHT,
|
|
DRAG_BOTTOM_RIGHT,
|
|
DRAG_BOTTOM,
|
|
DRAG_BOTTOM_LEFT,
|
|
DRAG_ALL
|
|
};
|
|
|
|
HScrollBar *h_scroll;
|
|
VScrollBar *v_scroll;
|
|
|
|
Matrix32 transform;
|
|
float zoom;
|
|
|
|
Control *current_window;
|
|
PopupMenu *popup;
|
|
DragType drag;
|
|
Point2 drag_from;
|
|
|
|
struct EditInfo {
|
|
|
|
Point2 drag_pos;
|
|
Point2 drag_size;
|
|
Point2 drag_limit;
|
|
Rect2 last_rect;
|
|
};
|
|
|
|
typedef Map<Control*,EditInfo> ControlMap;
|
|
ControlMap controls;
|
|
int handle_len;
|
|
Control* _select_control_at_pos(const Point2& p_pos,Node* p_node);
|
|
|
|
ConfirmationDialog *snap_dialog;
|
|
LineEdit *snap_val;
|
|
|
|
void _add_control(Control *p_control,const EditInfo& p_info);
|
|
void _remove_control(Control *p_control);
|
|
void _clear_controls();
|
|
void _visibility_changed(ObjectID p_control);
|
|
void _key_move(const Vector2& p_dir, bool p_snap);
|
|
|
|
|
|
Point2i snapify(const Point2i& p_pos) const;
|
|
void _popup_callback(int p_op);
|
|
bool updating_scroll;
|
|
void _update_scroll(float);
|
|
void _update_scrollbars();
|
|
UndoRedo *undo_redo;
|
|
|
|
void _find_controls_span(Node *p_node, Rect2& r_rect);
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
void _input_event(InputEvent p_event);
|
|
void _node_removed(Node *p_node);
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
bool get_remove_list(List<Node*> *p_list);
|
|
void set_undo_redo(UndoRedo *p_undo_redo) {undo_redo=p_undo_redo; }
|
|
void edit(Control *p_control);
|
|
ControlEditor(EditorNode *p_editor);
|
|
};
|
|
|
|
class ControlEditorPlugin : public EditorPlugin {
|
|
|
|
OBJ_TYPE( ControlEditorPlugin, EditorPlugin );
|
|
|
|
ControlEditor *control_editor;
|
|
EditorNode *editor;
|
|
|
|
public:
|
|
|
|
virtual String get_name() const { return "GUI"; }
|
|
bool has_main_screen() const { return true; }
|
|
virtual void edit(Object *p_object);
|
|
virtual bool handles(Object *p_object) const;
|
|
virtual void make_visible(bool p_visible);
|
|
virtual bool get_remove_list(List<Node*> *p_list) { return control_editor->get_remove_list(p_list); }
|
|
|
|
|
|
ControlEditorPlugin(EditorNode *p_node);
|
|
~ControlEditorPlugin();
|
|
|
|
};
|
|
#endif
|
|
#endif
|