virtualx-engine/modules/mono/editor
Rémi Verschelde c8859f0463
Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 14:09:51 +02:00
..
Godot.NET.Sdk Fix typos with codespell 2020-09-18 14:09:51 +02:00
GodotTools Fix typos with codespell 2020-09-18 14:09:51 +02:00
bindings_generator.cpp 3.2 New csproj style with backport of Godot.NET.Sdk 2020-08-20 21:48:59 +02:00
bindings_generator.h
code_completion.cpp [3.2] C#: Rewrite GodotTools messaging protocol 2020-05-10 21:05:00 +02:00
code_completion.h [3.2] C#: Rewrite GodotTools messaging protocol 2020-05-10 21:05:00 +02:00
csharp_project.cpp
csharp_project.h
editor_internal_calls.cpp [3.2] C#: Rewrite GodotTools messaging protocol 2020-05-10 21:05:00 +02:00
editor_internal_calls.h
godotsharp_export.cpp C#: Fix crash on export when incorrectly freeing MonoAssemblyName 2020-08-30 02:01:38 +02:00
godotsharp_export.h Mono/C#: Allow debugging exported games 2020-04-23 11:15:35 +02:00
script_class_parser.cpp Fix C# preprocessor infinite loop and incorrect parsing of #if! 2020-01-24 17:53:17 +01:00
script_class_parser.h