a7fc04626a
Also removes a couple wrong Godot headers from third-party source files.
200 lines
7.4 KiB
C++
200 lines
7.4 KiB
C++
/*
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This file is part of Appirater.
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Copyright (c) 2010, Arash Payan
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All rights reserved.
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Permission is hereby granted, free of charge, to any person
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obtaining a copy of this software and associated documentation
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files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use,
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copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following
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conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* Appirater.h
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* appirater
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*
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* Created by Arash Payan on 9/5/09.
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* http://arashpayan.com
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* Copyright 2010 Arash Payan. All rights reserved.
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*/
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#import <Foundation/Foundation.h>
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#import <UIKit/UIKit.h>
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extern NSString *const kAppiraterFirstUseDate;
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extern NSString *const kAppiraterUseCount;
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extern NSString *const kAppiraterSignificantEventCount;
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extern NSString *const kAppiraterCurrentVersion;
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extern NSString *const kAppiraterRatedCurrentVersion;
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extern NSString *const kAppiraterDeclinedToRate;
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/*
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Place your Apple generated software id here.
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*/
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#define APPIRATER_APP_ID 301377083
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/*
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Your app's name.
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*/
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#define APPIRATER_APP_NAME [[[NSBundle mainBundle] infoDictionary] objectForKey:(NSString*)kCFBundleNameKey]
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/*
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This is the message your users will see once they've passed the day+launches
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threshold.
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*/
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#define APPIRATER_MESSAGE [NSString stringWithFormat:@"If you enjoy using %@, would you mind taking a moment to rate it? It won't take more than a minute. Thanks for your support!", APPIRATER_APP_NAME]
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/*
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This is the title of the message alert that users will see.
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*/
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#define APPIRATER_MESSAGE_TITLE [NSString stringWithFormat:@"Rate %@", APPIRATER_APP_NAME]
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/*
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The text of the button that rejects reviewing the app.
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*/
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#define APPIRATER_CANCEL_BUTTON @"No, Thanks"
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/*
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Text of button that will send user to app review page.
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*/
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#define APPIRATER_RATE_BUTTON [NSString stringWithFormat:@"Rate %@", APPIRATER_APP_NAME]
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/*
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Text for button to remind the user to review later.
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*/
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#define APPIRATER_RATE_LATER @"Remind me later"
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/*
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Users will need to have the same version of your app installed for this many
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days before they will be prompted to rate it.
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*/
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#define APPIRATER_DAYS_UNTIL_PROMPT 30 // double
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/*
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An example of a 'use' would be if the user launched the app. Bringing the app
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into the foreground (on devices that support it) would also be considered
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a 'use'. You tell Appirater about these events using the two methods:
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[Appirater appLaunched:]
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[Appirater appEnteredForeground:]
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Users need to 'use' the same version of the app this many times before
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before they will be prompted to rate it.
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*/
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#define APPIRATER_USES_UNTIL_PROMPT 20 // integer
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/*
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A significant event can be anything you want to be in your app. In a
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telephone app, a significant event might be placing or receiving a call.
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In a game, it might be beating a level or a boss. This is just another
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layer of filtering that can be used to make sure that only the most
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loyal of your users are being prompted to rate you on the app store.
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If you leave this at a value of -1, then this won't be a criteria
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used for rating. To tell Appirater that the user has performed
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a significant event, call the method:
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[Appirater userDidSignificantEvent:];
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*/
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#define APPIRATER_SIG_EVENTS_UNTIL_PROMPT -1 // integer
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/*
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Once the rating alert is presented to the user, they might select
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'Remind me later'. This value specifies how long (in days) Appirater
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will wait before reminding them.
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*/
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#define APPIRATER_TIME_BEFORE_REMINDING 1 // double
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/*
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'YES' will show the Appirater alert everytime. Useful for testing how your message
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looks and making sure the link to your app's review page works.
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*/
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#define APPIRATER_DEBUG NO
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@interface Appirater : NSObject <UIAlertViewDelegate> {
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UIAlertView *ratingAlert;
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}
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@property(nonatomic, retain) UIAlertView *ratingAlert;
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/*
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DEPRECATED: While still functional, it's better to use
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appLaunched:(BOOL)canPromptForRating instead.
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Calls [Appirater appLaunched:YES]. See appLaunched: for details of functionality.
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*/
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+ (void)appLaunched:(int)p_app_id;
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/*
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Tells Appirater that the app has launched, and on devices that do NOT
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support multitasking, the 'uses' count will be incremented. You should
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call this method at the end of your application delegate's
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application:didFinishLaunchingWithOptions: method.
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If the app has been used enough to be rated (and enough significant events),
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you can suppress the rating alert
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by passing NO for canPromptForRating. The rating alert will simply be postponed
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until it is called again with YES for canPromptForRating. The rating alert
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can also be triggered by appEnteredForeground: and userDidSignificantEvent:
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(as long as you pass YES for canPromptForRating in those methods).
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*/
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+ (void)appLaunched:(BOOL)canPromptForRating app_id:(int)p_app_id;
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/*
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Tells Appirater that the app was brought to the foreground on multitasking
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devices. You should call this method from the application delegate's
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applicationWillEnterForeground: method.
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If the app has been used enough to be rated (and enough significant events),
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you can suppress the rating alert
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by passing NO for canPromptForRating. The rating alert will simply be postponed
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until it is called again with YES for canPromptForRating. The rating alert
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can also be triggered by appLaunched: and userDidSignificantEvent:
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(as long as you pass YES for canPromptForRating in those methods).
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*/
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+ (void)appEnteredForeground:(BOOL)canPromptForRating;
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/*
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Tells Appirater that the user performed a significant event. A significant
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event is whatever you want it to be. If you're app is used to make VoIP
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calls, then you might want to call this method whenever the user places
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a call. If it's a game, you might want to call this whenever the user
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beats a level boss.
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If the user has performed enough significant events and used the app enough,
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you can suppress the rating alert by passing NO for canPromptForRating. The
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rating alert will simply be postponed until it is called again with YES for
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canPromptForRating. The rating alert can also be triggered by appLaunched:
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and appEnteredForeground: (as long as you pass YES for canPromptForRating
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in those methods).
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*/
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+ (void)userDidSignificantEvent:(BOOL)canPromptForRating;
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/*
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Tells Appirater to open the App Store page where the user can specify a
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rating for the app. Also records the fact that this has happened, so the
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user won't be prompted again to rate the app.
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The only case where you should call this directly is if your app has an
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explicit "Rate this app" command somewhere. In all other cases, don't worry
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about calling this -- instead, just call the other functions listed above,
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and let Appirater handle the bookkeeping of deciding when to ask the user
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whether to rate the app.
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*/
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+ (void)rateApp;
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@end
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