virtualx-engine/tools/editor/plugins/texture_editor_plugin.cpp
Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer

This is a step towards fixing #56
2017-02-13 12:50:02 +01:00

169 lines
4.8 KiB
C++

/*************************************************************************/
/* texture_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "texture_editor_plugin.h"
#include "io/resource_loader.h"
#include "globals.h"
#include "tools/editor/editor_settings.h"
void TextureEditor::_gui_input(InputEvent p_event) {
}
void TextureEditor::_notification(int p_what) {
if (p_what==NOTIFICATION_FIXED_PROCESS) {
}
if (p_what==NOTIFICATION_READY) {
//get_scene()->connect("node_removed",this,"_node_removed");
}
if (p_what==NOTIFICATION_DRAW) {
Ref<Texture> checkerboard = get_icon("Checkerboard","EditorIcons");
Size2 size = get_size();
draw_texture_rect(checkerboard,Rect2(Point2(),size),true);
int tex_width = texture->get_width() * size.height / texture ->get_height();
int tex_height = size.height;
if (tex_width>size.width) {
tex_width=size.width;
tex_height=texture->get_height() * tex_width / texture->get_width();
}
int ofs_x = (size.width - tex_width)/2;
int ofs_y = (size.height - tex_height)/2;
draw_texture_rect(texture,Rect2(ofs_x,ofs_y,tex_width,tex_height));
Ref<Font> font = get_font("font","Label");
String format;
if (texture->cast_to<ImageTexture>()) {
format = Image::get_format_name(texture->cast_to<ImageTexture>()->get_format());
} else {
format=texture->get_class();
}
String text = itos(texture->get_width())+"x"+itos(texture->get_height())+" "+format;
Size2 rect = font->get_string_size(text);
Vector2 draw_from = size-rect+Size2(-2,font->get_ascent()-2);
if (draw_from.x<0)
draw_from.x=0;
draw_string(font,draw_from+Vector2(2,2),text,Color(0,0,0,0.5),size.width);
draw_string(font,draw_from-Vector2(2,2),text,Color(0,0,0,0.5),size.width);
draw_string(font,draw_from,text,Color(1,1,1,1),size.width);
}
}
void TextureEditor::edit(Ref<Texture> p_texture) {
texture=p_texture;
if (!texture.is_null())
update();
else {
hide();
}
}
void TextureEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"),&TextureEditor::_gui_input);
}
TextureEditor::TextureEditor() {
set_custom_minimum_size(Size2(1,150));
}
void TextureEditorPlugin::edit(Object *p_object) {
Texture * s = p_object->cast_to<Texture>();
if (!s)
return;
texture_editor->edit(Ref<Texture>(s));
}
bool TextureEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("Texture");
}
void TextureEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
texture_editor->show();
//texture_editor->set_process(true);
} else {
texture_editor->hide();
//texture_editor->set_process(false);
}
}
TextureEditorPlugin::TextureEditorPlugin(EditorNode *p_node) {
editor=p_node;
texture_editor = memnew( TextureEditor );
add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM,texture_editor);
texture_editor->hide();
}
TextureEditorPlugin::~TextureEditorPlugin()
{
}