virtualx-engine/modules/mono/editor
Raul Santos 8dec74f22f
Generate typed array parameters in C# bindings
Adds support for generating C# bindings that use the generic `Array<T>`
type instead of the non-generic `Array` type when the registered ClassDB
method specifies the array element type.
2022-06-03 05:17:53 +02:00
..
Godot.NET.Sdk Bump Godot.NET.Sdk and SourceGenerators versions 2021-12-05 15:56:18 +01:00
GodotTools Fix blank command prompts spawning 2022-05-12 13:49:37 +02:00
script_templates Refactor GDScript/C# script templates logic to be editor-only 2022-03-28 16:21:00 +02:00
bindings_generator.cpp Generate typed array parameters in C# bindings 2022-06-03 05:17:53 +02:00
bindings_generator.h Generate typed array parameters in C# bindings 2022-06-03 05:17:53 +02:00
code_completion.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
code_completion.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_internal_calls.cpp Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
editor_internal_calls.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godotsharp_export.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godotsharp_export.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00