.. |
shaders
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Make ensure_correct_normals working on GLES2
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2021-04-01 16:33:35 +09:00 |
rasterizer_canvas_base_gles2.cpp
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Add buffer orphan / stream options
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2021-04-14 12:08:32 +01:00 |
rasterizer_canvas_base_gles2.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_canvas_gles2.cpp
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Fix 2d software skinning relative transforms
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2021-05-03 14:11:41 +01:00 |
rasterizer_canvas_gles2.h
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Batching - store parent items in default batches
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2021-04-12 16:55:59 +01:00 |
rasterizer_gles2.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_gles2.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_scene_gles2.cpp
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Core: Drop custom copymem /zeromem defines
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2021-04-29 12:34:11 +02:00 |
rasterizer_scene_gles2.h
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GLES2 fix for consistent light ordering with BVH
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2021-02-24 17:25:28 +00:00 |
rasterizer_storage_gles2.cpp
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Style: Set clang-format Standard to c++14
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2021-05-04 14:45:15 +02:00 |
rasterizer_storage_gles2.h
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Style: Set clang-format Standard to c++14
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2021-05-04 14:45:15 +02:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
shader_compiler_gles2.cpp
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Make ensure_correct_normals working on GLES2
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2021-04-01 16:33:35 +09:00 |
shader_compiler_gles2.h
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Style: Set clang-format Standard to c++14
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2021-05-04 14:45:15 +02:00 |
shader_gles2.cpp
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[GLES2] Fix binding 3D Transforms to mat4 uniforms
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2021-02-03 17:36:21 -06:00 |
shader_gles2.h
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Style: Set clang-format Standard to c++14
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2021-05-04 14:45:15 +02:00 |