virtualx-engine/scene/animation
karroffel 2e31c9fe10 fix bone scale/rotation in AnimationPlayers
fixes #17325.

The bone pose transform was created by setting the rotation and
**then** scaling the transform. This leads to object "deformation"
that's not intended.

(cherry picked from commit 4303fbca5a)
2018-04-28 20:19:35 +02:00
..
animation_cache.cpp
animation_cache.h
animation_player.cpp
animation_player.h
animation_tree_player.cpp
animation_tree_player.h
SCsub
tween.cpp
tween.h
tween_interpolaters.cpp