virtualx-engine/modules/mono/mono_gd/gd_mono_assembly.cpp
Ignacio Etcheverry ff28569d16 Fixed IntPtr unboxing (#11949)
- Fix boolean never reset to false
- Fix IntPtr unboxing and cleanup
2017-10-09 00:10:54 +02:00

356 lines
9.9 KiB
C++

/*************************************************************************/
/* gd_mono_assembly.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gd_mono_assembly.h"
#include <mono/metadata/mono-debug.h>
#include <mono/metadata/tokentype.h>
#include "list.h"
#include "os/file_access.h"
#include "os/os.h"
#include "../godotsharp_dirs.h"
#include "gd_mono_class.h"
bool GDMonoAssembly::no_search = false;
Vector<String> GDMonoAssembly::search_dirs;
MonoAssembly *GDMonoAssembly::_search_hook(MonoAssemblyName *aname, void *user_data) {
(void)user_data; // UNUSED
String name = mono_assembly_name_get_name(aname);
bool has_extension = name.ends_with(".dll") || name.ends_with(".exe");
if (no_search)
return NULL;
GDMonoAssembly **loaded_asm = GDMono::get_singleton()->get_loaded_assembly(has_extension ? name.get_basename() : name);
if (loaded_asm)
return (*loaded_asm)->get_assembly();
no_search = true; // Avoid the recursion madness
String path;
MonoAssembly *res = NULL;
for (int i = 0; i < search_dirs.size(); i++) {
const String &search_dir = search_dirs[i];
if (has_extension) {
path = search_dir.plus_file(name);
if (FileAccess::exists(path)) {
res = _load_assembly_from(name.get_basename(), path);
break;
}
} else {
path = search_dir.plus_file(name + ".dll");
if (FileAccess::exists(path)) {
res = _load_assembly_from(name, path);
break;
}
path = search_dir.plus_file(name + ".exe");
if (FileAccess::exists(path)) {
res = _load_assembly_from(name, path);
break;
}
}
}
no_search = false;
return res;
}
MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data) {
(void)user_data; // UNUSED
if (search_dirs.empty()) {
search_dirs.push_back(GodotSharpDirs::get_res_temp_assemblies_dir());
search_dirs.push_back(GodotSharpDirs::get_res_assemblies_dir());
search_dirs.push_back(OS::get_singleton()->get_resource_dir());
search_dirs.push_back(OS::get_singleton()->get_executable_path().get_base_dir());
const char *rootdir = mono_assembly_getrootdir();
if (rootdir) {
search_dirs.push_back(String(rootdir).plus_file("mono").plus_file("4.5"));
}
while (assemblies_path) {
if (*assemblies_path)
search_dirs.push_back(*assemblies_path);
++assemblies_path;
}
}
return NULL;
}
MonoAssembly *GDMonoAssembly::_load_assembly_from(const String &p_name, const String &p_path) {
GDMonoAssembly *assembly = memnew(GDMonoAssembly(p_name, p_path));
MonoDomain *domain = mono_domain_get();
Error err = assembly->load(domain);
if (err != OK) {
memdelete(assembly);
ERR_FAIL_V(NULL);
}
GDMono::get_singleton()->add_assembly(domain ? mono_domain_get_id(domain) : 0, assembly);
return assembly->get_assembly();
}
void GDMonoAssembly::initialize() {
// TODO refonly as well?
mono_install_assembly_preload_hook(&GDMonoAssembly::_preload_hook, NULL);
mono_install_assembly_search_hook(&GDMonoAssembly::_search_hook, NULL);
}
Error GDMonoAssembly::load(MonoDomain *p_domain) {
ERR_FAIL_COND_V(loaded, ERR_FILE_ALREADY_IN_USE);
uint64_t last_modified_time = FileAccess::get_modified_time(path);
Vector<uint8_t> data = FileAccess::get_file_as_array(path);
ERR_FAIL_COND_V(data.empty(), ERR_FILE_CANT_READ);
String image_filename(path);
MonoImageOpenStatus status;
image = mono_image_open_from_data_with_name(
(char *)&data[0], data.size(),
true, &status, false,
image_filename.utf8().get_data());
ERR_FAIL_COND_V(status != MONO_IMAGE_OK || image == NULL, ERR_FILE_CANT_OPEN);
#ifdef DEBUG_ENABLED
String pdb_path(path + ".pdb");
if (!FileAccess::exists(pdb_path)) {
pdb_path = path.get_basename() + ".pdb"; // without .dll
if (!FileAccess::exists(pdb_path))
goto no_pdb;
}
pdb_data.clear();
pdb_data = FileAccess::get_file_as_array(pdb_path);
mono_debug_open_image_from_memory(image, &pdb_data[0], pdb_data.size());
no_pdb:
#endif
assembly = mono_assembly_load_from_full(image, image_filename.utf8().get_data(), &status, false);
ERR_FAIL_COND_V(status != MONO_IMAGE_OK || assembly == NULL, ERR_FILE_CANT_OPEN);
if (p_domain && mono_image_get_entry_point(image)) {
// TODO should this be removed? do we want to call main? what other effects does this have?
mono_jit_exec(p_domain, assembly, 0, NULL);
}
loaded = true;
modified_time = last_modified_time;
return OK;
}
Error GDMonoAssembly::wrapper_for_image(MonoImage *p_image) {
ERR_FAIL_COND_V(loaded, ERR_FILE_ALREADY_IN_USE);
assembly = mono_image_get_assembly(p_image);
ERR_FAIL_NULL_V(assembly, FAILED);
image = p_image;
mono_image_addref(image);
loaded = true;
return OK;
}
void GDMonoAssembly::unload() {
ERR_FAIL_COND(!loaded);
#ifdef DEBUG_ENABLED
if (pdb_data.size()) {
mono_debug_close_image(image);
pdb_data.clear();
}
#endif
for (Map<MonoClass *, GDMonoClass *>::Element *E = cached_raw.front(); E; E = E->next()) {
memdelete(E->value());
}
cached_classes.clear();
cached_raw.clear();
mono_image_close(image);
assembly = NULL;
image = NULL;
loaded = false;
}
GDMonoClass *GDMonoAssembly::get_class(const StringName &p_namespace, const StringName &p_name) {
ERR_FAIL_COND_V(!loaded, NULL);
ClassKey key(p_namespace, p_name);
GDMonoClass **match = cached_classes.getptr(key);
if (match)
return *match;
MonoClass *mono_class = mono_class_from_name(image, String(p_namespace).utf8(), String(p_name).utf8());
if (!mono_class)
return NULL;
GDMonoClass *wrapped_class = memnew(GDMonoClass(p_namespace, p_name, mono_class, this));
cached_classes[key] = wrapped_class;
cached_raw[mono_class] = wrapped_class;
return wrapped_class;
}
GDMonoClass *GDMonoAssembly::get_class(MonoClass *p_mono_class) {
ERR_FAIL_COND_V(!loaded, NULL);
Map<MonoClass *, GDMonoClass *>::Element *match = cached_raw.find(p_mono_class);
if (match)
return match->value();
StringName namespace_name = mono_class_get_namespace(p_mono_class);
StringName class_name = mono_class_get_name(p_mono_class);
GDMonoClass *wrapped_class = memnew(GDMonoClass(namespace_name, class_name, p_mono_class, this));
cached_classes[ClassKey(namespace_name, class_name)] = wrapped_class;
cached_raw[p_mono_class] = wrapped_class;
return wrapped_class;
}
GDMonoClass *GDMonoAssembly::get_object_derived_class(const StringName &p_class) {
GDMonoClass *match = NULL;
if (gdobject_class_cache_updated) {
Map<StringName, GDMonoClass *>::Element *result = gdobject_class_cache.find(p_class);
if (result)
match = result->get();
} else {
List<GDMonoClass *> nested_classes;
int rows = mono_image_get_table_rows(image, MONO_TABLE_TYPEDEF);
for (int i = 1; i < rows; i++) {
MonoClass *mono_class = mono_class_get(image, (i + 1) | MONO_TOKEN_TYPE_DEF);
if (!mono_class_is_assignable_from(CACHED_CLASS_RAW(GodotObject), mono_class))
continue;
GDMonoClass *current = get_class(mono_class);
if (!current)
continue;
nested_classes.push_back(current);
if (!match && current->get_name() == p_class)
match = current;
while (!nested_classes.empty()) {
GDMonoClass *current_nested = nested_classes.front()->get();
nested_classes.pop_back();
void *iter = NULL;
while (true) {
MonoClass *raw_nested = mono_class_get_nested_types(current_nested->get_raw(), &iter);
if (!raw_nested)
break;
GDMonoClass *nested_class = get_class(raw_nested);
if (nested_class) {
gdobject_class_cache.insert(nested_class->get_name(), nested_class);
nested_classes.push_back(nested_class);
}
}
}
gdobject_class_cache.insert(current->get_name(), current);
}
gdobject_class_cache_updated = true;
}
return match;
}
GDMonoAssembly::GDMonoAssembly(const String &p_name, const String &p_path) {
loaded = false;
gdobject_class_cache_updated = false;
name = p_name;
path = p_path;
modified_time = 0;
assembly = NULL;
image = NULL;
}
GDMonoAssembly::~GDMonoAssembly() {
if (loaded)
unload();
}