5300daaff2
Change instances of audio properties 'device' to 'output_device', and instances of audio properties 'capture_device' to 'input_device', as well as their subsequent getter & setter functions. Update the docs to reflect these changes, as well as the 3-to-4 converter for GDScript and CSharp to make proper conversions (only exception is 'device' since that name is too vague and might replace non-AudioServer related instances, such as user comments and variables). This does not change internal references to references like 'Render Client' and 'Capture Client' in WASAPI; such is outside the scope of this commit. This also does not change ALSA's references, considering that it uses 'device' to mean input and output interchangeably. Other references are changed, however where applicable, to be consistent with the new AudioServer methods and property names.
125 lines
4.5 KiB
C++
125 lines
4.5 KiB
C++
/**************************************************************************/
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/* audio_driver_coreaudio.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef AUDIO_DRIVER_COREAUDIO_H
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#define AUDIO_DRIVER_COREAUDIO_H
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#ifdef COREAUDIO_ENABLED
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#include "servers/audio_server.h"
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#import <AudioUnit/AudioUnit.h>
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#ifdef MACOS_ENABLED
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#import <CoreAudio/AudioHardware.h>
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#endif
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class AudioDriverCoreAudio : public AudioDriver {
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AudioComponentInstance audio_unit = nullptr;
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AudioComponentInstance input_unit = nullptr;
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bool active = false;
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Mutex mutex;
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String output_device_name = "Default";
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String input_device_name = "Default";
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int mix_rate = 0;
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unsigned int channels = 2;
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unsigned int capture_channels = 2;
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unsigned int buffer_frames = 0;
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Vector<int32_t> samples_in;
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Vector<int16_t> input_buf;
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#ifdef MACOS_ENABLED
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PackedStringArray _get_device_list(bool capture = false);
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void _set_device(const String &output_device, bool capture = false);
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static OSStatus input_device_address_cb(AudioObjectID inObjectID,
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UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses,
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void *inClientData);
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static OSStatus output_device_address_cb(AudioObjectID inObjectID,
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UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses,
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void *inClientData);
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#endif
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static OSStatus output_callback(void *inRefCon,
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AudioUnitRenderActionFlags *ioActionFlags,
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const AudioTimeStamp *inTimeStamp,
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UInt32 inBusNumber, UInt32 inNumberFrames,
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AudioBufferList *ioData);
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static OSStatus input_callback(void *inRefCon,
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AudioUnitRenderActionFlags *ioActionFlags,
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const AudioTimeStamp *inTimeStamp,
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UInt32 inBusNumber, UInt32 inNumberFrames,
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AudioBufferList *ioData);
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Error capture_init();
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void capture_finish();
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public:
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const char *get_name() const {
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return "CoreAudio";
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};
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virtual Error init();
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virtual void start();
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virtual int get_mix_rate() const;
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virtual SpeakerMode get_speaker_mode() const;
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virtual void lock();
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virtual void unlock();
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virtual void finish();
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virtual Error capture_start();
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virtual Error capture_stop();
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bool try_lock();
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void stop();
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#ifdef MACOS_ENABLED
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virtual PackedStringArray get_output_device_list();
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virtual String get_output_device();
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virtual void set_output_device(String output_device);
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virtual PackedStringArray get_input_device_list();
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virtual void set_input_device(const String &p_name);
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virtual String get_input_device();
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#endif
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AudioDriverCoreAudio();
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~AudioDriverCoreAudio() {}
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};
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#endif // COREAUDIO_ENABLED
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#endif // AUDIO_DRIVER_COREAUDIO_H
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