virtualx-engine/platform/flash/SCsub
Juan Linietsky 0fa94a9690 Build System Changes
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Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00

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Import('env')
common_flash=[\
"godot_flash.cpp",
"os_flash.cpp",
"rasterizer_flash.cpp",
#"dir_access_flash.cpp",
]
abc = env.Command('#platform/flash/Console.abc', '#platform/flash/Console.as',
"""
java -jar $ALCHEMY/usr/lib/asc2.jar -md -strict -optimize -AS3 \
-import $ALCHEMY/usr/lib/builtin.abc \
-import $ALCHEMY/usr/lib/playerglobal.abc \
-import $ALCHEMY/usr/lib/CModule.abc \
-import $ALCHEMY/usr/lib/ISpecialFile.abc \
-import platform/flash/lib/libGL.abc \
platform/flash/Console.as
""")
exe = env.Program('#bin/godot',common_flash, PROGSUFFIX=env['PROGSUFFIX']+".exe")
swf = env.Program('#bin/godot',common_flash, PROGSUFFIX=env['PROGSUFFIX']+".swf", LINKFLAGS=env['LINKFLAGS']+['-emit-swf'])
env.Depends(exe, abc)
env.Depends(swf, abc)
"""
java -jar $ALCHEMY/usr/lib/asc2.jar -md -strict -optimize -AS3 \
-import $ALCHEMY/usr/lib/builtin.abc \
-import $ALCHEMY/usr/lib/playerglobal.abc \
-import $ALCHEMY/usr/lib/CModule.abc \
-import $ALCHEMY/usr/lib/ISpecialFile.abc \
-import ../platform/flash/lib/libGL.abc \
../platform/flash/Console.as
"""