virtualx-engine/drivers/gles3
Rémi Verschelde 0b6c29f2d2
Merge pull request #89114 from AThousandShips/vec_elem_scalar
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 12:46:22 +02:00
..
effects [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
environment
shaders fix typo in e41064388e breaking gles3 2024-05-02 00:32:39 +02:00
storage [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
rasterizer_canvas_gles3.cpp Fixes SDF Collision Enable/Disable 2024-04-22 20:27:56 -07:00
rasterizer_canvas_gles3.h
rasterizer_gles3.cpp Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
rasterizer_gles3.h Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
rasterizer_scene_gles3.cpp Added premult alpha blending to 3D (spatial) shaders. 2024-05-01 00:53:29 +02:00
rasterizer_scene_gles3.h Add adjustments and color correction to Compatibility renderer 2024-04-25 12:24:51 -07:00
SCsub
shader_gles3.cpp
shader_gles3.h