virtualx-engine/scene/animation
bowling-allie 86e5893755
Fixes BlendSpace2D BLEND_MODE_DISCRETE_CARRY.
When BlendSpace2D switches animations, it will now correctly
calculate the previous animation position and length and
apply is to the new animation.

(cherry picked from commit bcb1e2b79f)
2021-07-13 10:47:20 +02:00
..
animation_blend_space_1d.cpp
animation_blend_space_1d.h
animation_blend_space_2d.cpp
animation_blend_space_2d.h
animation_blend_tree.cpp
animation_blend_tree.h
animation_cache.cpp
animation_cache.h
animation_node_state_machine.cpp
animation_node_state_machine.h
animation_player.cpp
animation_player.h
animation_tree.cpp
animation_tree.h
animation_tree_player.cpp
animation_tree_player.h
root_motion_view.cpp
root_motion_view.h
SCsub
skeleton_ik.cpp
skeleton_ik.h
tween.cpp
tween.h