virtualx-engine/platform/windows
2023-10-14 18:10:39 +03:00
..
doc_classes [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
export [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
console_wrapper_windows.cpp
crash_handler_windows.cpp
crash_handler_windows.h Windows: Remove MSVC define redundant with _MSC_VER 2023-09-26 11:11:45 +02:00
detect.py Add method to check if filesystem is case sensitive. 2023-10-09 11:00:15 +03:00
display_server_windows.cpp Add error messages to the native menu and file dialogs callback. 2023-10-14 18:10:39 +03:00
display_server_windows.h [DisplayServer] Add method to estimate window title bar size. 2023-10-03 16:13:52 +03:00
gl_manager_windows_angle.cpp [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_windows_angle.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_windows_native.cpp [Windows] Fix not applying NVIDIA profile to new executables 2023-09-22 20:51:12 +02:00
gl_manager_windows_native.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
godot.ico
godot.natvis
godot_console.ico
godot_res.rc
godot_res_wrap.rc
godot_windows.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
joypad_windows.cpp Update joypad_windows.cpp 2023-09-28 18:24:08 -07:00
joypad_windows.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
os_windows.cpp [Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 20:13:32 +02:00
os_windows.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
platform_config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_windows_builders.py [Windows] Try using objcopy and strip with prefix and without prefix. 2023-07-25 09:52:38 +03:00
README.md
SCsub [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
tts_windows.cpp [Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 20:13:32 +02:00
tts_windows.h Windows TTS: Use HashMap instead of RBMap for ids 2023-04-11 15:54:21 +02:00
vulkan_context_win.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
vulkan_context_win.h
wgl_detect_version.cpp [ANGLE] Add fallback control options and defaults. 2023-10-03 16:23:43 +03:00
wgl_detect_version.h [ANGLE] Add fallback control options and defaults. 2023-10-03 16:23:43 +03:00
windows_terminal_logger.cpp UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
windows_terminal_logger.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation