virtualx-engine/.github/workflows/windows_builds.yml
Rémi Verschelde a63c37dca1
SCons: Bump min version to 3.1.2, test it on CI with one Linux job
The min SCons version had to be bumped as SCons 3.0 before 3.0.3 seems
broken (see #92043), and there's little gain from supporting 3.0.3-3.0.5.

3.1.2 is also the first version to avoid ambiguities between Python 2
and Python 3 usage, so we finally use it as the minimum baseline.

Also test against Python 3.6 which is also our minimum supported version.
This should help prevent regressions whenever we modernize the build scripts.
2024-05-17 11:18:57 +02:00

83 lines
2.5 KiB
YAML

name: 🏁 Windows Builds
on:
workflow_call:
# Global Settings
# SCONS_CACHE for windows must be set in the build environment
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: master
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes
SCONS_CACHE_MSVC_CONFIG: true
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-windows
cancel-in-progress: true
jobs:
build-windows:
# Windows 10 with latest image
runs-on: "windows-latest"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Editor (target=editor, tests=yes)
cache-name: windows-editor
target: editor
tests: true
# Skip debug symbols, they're way too big with MSVC.
sconsflags: debug_symbols=no vsproj=yes vsproj_gen_only=no windows_subsystem=console
bin: "./bin/godot.windows.editor.x86_64.exe"
- name: Template (target=template_release)
cache-name: windows-template
target: template_release
tests: false
sconsflags: debug_symbols=no
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup Python and SCons
uses: ./.github/actions/godot-deps
- name: Download Direct3D 12 SDK components
run: python ./misc/scripts/install_d3d12_sdk_windows.py
- name: Setup MSVC problem matcher
uses: ammaraskar/msvc-problem-matcher@master
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
platform: windows
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
- name: Prepare artifact
run: |
Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force
- name: Upload artifact
uses: ./.github/actions/upload-artifact
with:
name: ${{ matrix.cache-name }}
# Execute unit tests for the editor
- name: Unit tests
if: ${{ matrix.tests }}
run: |
${{ matrix.bin }} --version
${{ matrix.bin }} --help
${{ matrix.bin }} --test --force-colors