virtualx-engine/scene/resources
2018-12-30 10:54:03 -02:00
..
default_theme General fixes for the AnimationTree editor 2018-12-17 21:03:58 -02:00
animation.cpp
animation.h
audio_stream_sample.cpp
audio_stream_sample.h
bit_mask.cpp doc: Sync classref with current source 2018-12-27 11:10:18 +01:00
bit_mask.h
bounds.cpp
bounds.h
box_shape.cpp
box_shape.h
canvas.cpp
canvas.h
capsule_shape.cpp
capsule_shape.h
capsule_shape_2d.cpp
capsule_shape_2d.h
circle_shape_2d.cpp
circle_shape_2d.h
color_ramp.cpp
color_ramp.h
concave_polygon_shape.cpp
concave_polygon_shape.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
convex_polygon_shape.cpp
convex_polygon_shape.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
curve.cpp
curve.h
cylinder_shape.cpp
cylinder_shape.h
dynamic_font.cpp Fix colored font rendered in wrong size 2018-12-19 03:54:51 +09:00
dynamic_font.h Added basic support for custom resource savers and loaders 2018-12-15 05:34:53 +00:00
dynamic_font_stb.cpp
dynamic_font_stb.h Added basic support for custom resource savers and loaders 2018-12-15 05:34:53 +00:00
environment.cpp Adding option to re-orient our sky 2018-12-15 19:41:34 +11:00
environment.h Adding option to re-orient our sky 2018-12-15 19:41:34 +11:00
font.cpp
font.h Added basic support for custom resource savers and loaders 2018-12-15 05:34:53 +00:00
material.cpp Merge pull request #23887 from ibrahn/dirty-material-list-lifetime 2018-12-11 18:05:19 +01:00
material.h
mesh.cpp
mesh.h
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp
mesh_library.h
multimesh.cpp
multimesh.h
packed_scene.cpp
packed_scene.h
particles_material.cpp
particles_material.h
physics_material.cpp
physics_material.h
plane_shape.cpp
plane_shape.h
polygon_path_finder.cpp
polygon_path_finder.h
primitive_meshes.cpp Reverse bitangent on everythings to ensure default normal map behavriour is consistent 2018-12-08 13:43:46 +11:00
primitive_meshes.h
ray_shape.cpp
ray_shape.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
room.cpp
room.h
scene_format_text.cpp
scene_format_text.h Added basic support for custom resource savers and loaders 2018-12-15 05:34:53 +00:00
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
shader.cpp
shader.h Added basic support for custom resource savers and loaders 2018-12-15 05:34:53 +00:00
shape.cpp
shape.h
shape_2d.cpp
shape_2d.h
shape_line_2d.cpp
shape_line_2d.h
sky_box.cpp
sky_box.h
space_2d.cpp
space_2d.h
sphere_shape.cpp
sphere_shape.h
style_box.cpp
style_box.h
surface_tool.cpp Reverse bitangent on everythings to ensure default normal map behavriour is consistent 2018-12-08 13:43:46 +11:00
surface_tool.h
text_file.cpp
text_file.h
texture.cpp Fix TextureLayered::create not retaining format 2018-12-20 12:35:22 +01:00
texture.h Added basic support for custom resource savers and loaders 2018-12-15 05:34:53 +00:00
theme.cpp Get rid of ancient .theme format for Theme resource. It was not working and can be done the same using .tres format. Closes #19038 2018-11-27 20:42:47 -03:00
theme.h Get rid of ancient .theme format for Theme resource. It was not working and can be done the same using .tres format. Closes #19038 2018-11-27 20:42:47 -03:00
tile_set.cpp Add undo-redo to the TileSet editor, and other improvements 2018-12-30 10:54:03 -02:00
tile_set.h Add undo-redo to the TileSet editor, and other improvements 2018-12-30 10:54:03 -02:00
video_stream.cpp
video_stream.h
visual_shader.cpp
visual_shader.h
visual_shader_nodes.cpp
visual_shader_nodes.h
world.cpp
world.h
world_2d.cpp
world_2d.h