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shaders
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Fix #22591: shader failed to compile when shadow enabled because of incompatible assignment of vec3 to a vec4.
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2018-10-03 13:42:17 -04:00 |
rasterizer_canvas_gles2.cpp
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GLES2: Implement pixel snap 2D option
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2018-10-02 15:53:24 +02:00 |
rasterizer_canvas_gles2.h
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Moving lens distortion shader into drivers and adding GLES2 support
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2018-10-02 17:14:43 +10:00 |
rasterizer_gles2.cpp
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Disable GLES2 debugging on iOS, fixes build
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2018-10-02 16:34:31 +02:00 |
rasterizer_gles2.h
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Moving lens distortion shader into drivers and adding GLES2 support
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2018-10-02 17:14:43 +10:00 |
rasterizer_scene_gles2.cpp
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vertex lit optimization for fog.
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2018-10-02 19:08:33 -03:00 |
rasterizer_scene_gles2.h
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Implemented FOG support in GLES2.
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2018-10-02 18:53:16 -03:00 |
rasterizer_storage_gles2.cpp
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Merge pull request #22455 from Calinou/reverse-cull-face-update-light
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2018-10-02 15:23:24 +02:00 |
rasterizer_storage_gles2.h
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Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders.
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2018-09-29 13:49:34 -03:00 |
SCsub
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SCons: Build thirdparty code in own env, disable warnings
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2018-09-28 14:07:39 +02:00 |
shader_compiler_gles2.cpp
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Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders.
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2018-09-29 13:49:34 -03:00 |
shader_compiler_gles2.h
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
shader_gles2.cpp
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Fix warnings about set but unused variables [-Wunused-but-set-variable]
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2018-09-27 16:25:24 +02:00 |
shader_gles2.h
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Fix warnings about unhandled enum value in switch [-Wswitch]
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2018-09-27 18:34:30 +02:00 |