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7013c68619
virtualx-engine
/
servers
/
physics_3d
History
Silc Renew
b31115cdc1
Add collision weight to PhysicsBody for penetrations must be avoided
...
Co-authored-by: Juan Linietsky <reduzio@gmail.com>
2022-08-18 08:10:31 +09:00
..
joints
gjk_epa.cpp
gjk_epa.h
godot_area_3d.cpp
godot_area_3d.h
godot_area_pair_3d.cpp
godot_area_pair_3d.h
godot_body_3d.cpp
godot_body_3d.h
godot_body_direct_state_3d.cpp
godot_body_direct_state_3d.h
godot_body_pair_3d.cpp
godot_body_pair_3d.h
godot_broad_phase_3d.cpp
godot_broad_phase_3d.h
godot_broad_phase_3d_bvh.cpp
godot_broad_phase_3d_bvh.h
godot_collision_object_3d.cpp
godot_collision_object_3d.h
godot_collision_solver_3d.cpp
godot_collision_solver_3d.h
godot_collision_solver_3d_sat.cpp
godot_collision_solver_3d_sat.h
godot_constraint_3d.h
godot_joint_3d.h
godot_physics_server_3d.cpp
godot_physics_server_3d.h
godot_shape_3d.cpp
godot_shape_3d.h
godot_soft_body_3d.cpp
godot_soft_body_3d.h
godot_space_3d.cpp
godot_space_3d.h
godot_step_3d.cpp
godot_step_3d.h
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