212 lines
6.2 KiB
C++
212 lines
6.2 KiB
C++
/*************************************************************************/
|
|
/* animation_player_editor_plugin.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef ANIMATION_PLAYER_EDITOR_PLUGIN_H
|
|
#define ANIMATION_PLAYER_EDITOR_PLUGIN_H
|
|
|
|
#include "tools/editor/editor_plugin.h"
|
|
#include "tools/editor/editor_node.h"
|
|
#include "scene/animation/animation_player.h"
|
|
#include "scene/gui/dialogs.h"
|
|
#include "scene/gui/texture_button.h"
|
|
#include "scene/gui/slider.h"
|
|
#include "scene/gui/spin_box.h"
|
|
|
|
|
|
/**
|
|
@author Juan Linietsky <reduzio@gmail.com>
|
|
*/
|
|
|
|
class AnimationPlayerEditor : public VBoxContainer {
|
|
|
|
OBJ_TYPE(AnimationPlayerEditor, VBoxContainer );
|
|
|
|
EditorNode *editor;
|
|
AnimationPlayer *player;
|
|
|
|
enum {
|
|
TOOL_COPY_ANIM,
|
|
TOOL_PASTE_ANIM,
|
|
TOOL_EDIT_RESOURCE
|
|
};
|
|
|
|
enum {
|
|
ANIM_SAVE,
|
|
ANIM_SAVE_AS
|
|
};
|
|
|
|
enum {
|
|
RESOURCE_LOAD,
|
|
RESOURCE_SAVE
|
|
};
|
|
|
|
|
|
OptionButton *animation;
|
|
Button *stop;
|
|
Button *play;
|
|
Button *play_from;
|
|
Button *play_bw;
|
|
Button *play_bw_from;
|
|
|
|
// Button *pause;
|
|
Button *add_anim;
|
|
Button *autoplay;
|
|
Button *rename_anim;
|
|
Button *duplicate_anim;
|
|
Button *edit_anim;
|
|
Button *resource_edit_anim;
|
|
Button *load_anim;
|
|
MenuButton *save_anim;
|
|
Button *blend_anim;
|
|
Button *remove_anim;
|
|
MenuButton *tool_anim;
|
|
TextureButton *pin;
|
|
Label *nodename;
|
|
SpinBox *frame;
|
|
HSlider *seek;
|
|
LineEdit *scale;
|
|
LineEdit *name;
|
|
Label *name_title;
|
|
UndoRedo *undo_redo;
|
|
Ref<Texture> autoplay_icon;
|
|
bool last_active;
|
|
|
|
EditorFileDialog *file;
|
|
AcceptDialog *accept;
|
|
int current_option;
|
|
|
|
struct BlendEditor {
|
|
|
|
AcceptDialog * dialog;
|
|
Tree *tree;
|
|
LineEdit *next;
|
|
|
|
} blend_editor;
|
|
|
|
|
|
ConfirmationDialog *name_dialog;
|
|
ConfirmationDialog *error_dialog;
|
|
bool renaming;
|
|
|
|
|
|
bool updating;
|
|
bool updating_blends;
|
|
|
|
void _select_anim_by_name(const String& p_anim);
|
|
void _play_pressed();
|
|
void _play_from_pressed();
|
|
void _play_bw_pressed();
|
|
void _play_bw_from_pressed();
|
|
void _autoplay_pressed();
|
|
void _stop_pressed();
|
|
void _pause_pressed();
|
|
void _animation_selected(int p_which);
|
|
void _animation_new();
|
|
void _animation_rename();
|
|
void _animation_name_edited();
|
|
void _animation_load();
|
|
|
|
void _animation_save_in_path(const Ref<Resource>& p_resource, const String& p_path);
|
|
void _animation_save(const Ref<Resource>& p_resource);
|
|
void _animation_save_as(const Ref<Resource>& p_resource);
|
|
|
|
void _animation_remove();
|
|
void _animation_blend();
|
|
void _animation_edit();
|
|
void _animation_duplicate();
|
|
void _animation_resource_edit();
|
|
void _scale_changed(const String& p_scale);
|
|
void _dialog_action(String p_file);
|
|
void _seek_frame_changed(const String& p_frame);
|
|
void _seek_value_changed(float p_value);
|
|
void _blend_editor_next_changed(const String& p_string);
|
|
|
|
void _list_changed();
|
|
void _update_animation();
|
|
void _update_player();
|
|
void _blend_edited();
|
|
|
|
|
|
void _hide_anim_editors();
|
|
|
|
void _animation_player_changed(Object *p_pl);
|
|
|
|
void _animation_key_editor_seek(float p_pos);
|
|
void _animation_key_editor_anim_len_changed(float p_new);
|
|
void _unhandled_key_input(const InputEvent& p_ev);
|
|
void _animation_tool_menu(int p_option);
|
|
void _animation_save_menu(int p_option);
|
|
|
|
|
|
AnimationPlayerEditor();
|
|
protected:
|
|
|
|
void _notification(int p_what);
|
|
void _input_event(InputEvent p_event);
|
|
void _node_removed(Node *p_node);
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
AnimationPlayer *get_player() const;
|
|
static AnimationPlayerEditor *singleton;
|
|
|
|
Dictionary get_state() const;
|
|
void set_state(const Dictionary& p_state);
|
|
|
|
|
|
void ensure_visibility();
|
|
|
|
void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo=p_undo_redo; }
|
|
void edit(AnimationPlayer *p_player);
|
|
AnimationPlayerEditor(EditorNode *p_editor);
|
|
};
|
|
|
|
class AnimationPlayerEditorPlugin : public EditorPlugin {
|
|
|
|
OBJ_TYPE( AnimationPlayerEditorPlugin, EditorPlugin );
|
|
|
|
AnimationPlayerEditor *anim_editor;
|
|
EditorNode *editor;
|
|
|
|
public:
|
|
|
|
virtual Dictionary get_state() const { return anim_editor->get_state(); }
|
|
virtual void set_state(const Dictionary& p_state) { anim_editor->set_state(p_state); }
|
|
|
|
virtual String get_name() const { return "Anim"; }
|
|
bool has_main_screen() const { return false; }
|
|
virtual void edit(Object *p_node);
|
|
virtual bool handles(Object *p_node) const;
|
|
virtual void make_visible(bool p_visible);
|
|
|
|
AnimationPlayerEditorPlugin(EditorNode *p_node);
|
|
~AnimationPlayerEditorPlugin();
|
|
|
|
};
|
|
|
|
#endif // ANIMATION_PLAYER_EDITOR_PLUGIN_H
|