virtualx-engine/core/input
Rémi Verschelde be2c5e66f4
Merge pull request #92201 from bruvzg/input_flush
Clean `Input::frame_parsed_events` before de-initialising scripting languages to ensure no script created events exist at the exit.
2024-05-30 15:41:56 +02:00
..
default_controller_mappings.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL 2 community repo 2024-04-24 11:55:55 +02:00
godotcontrollerdb.txt UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
input.compat.inc Implement amplitude to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
input.cpp Merge pull request #92201 from bruvzg/input_flush 2024-05-30 15:41:56 +02:00
input.h Clean Input::frame_parsed_events before de-initialising scripting languages to ensure no script created events exist at the exit. 2024-05-30 13:23:00 +03:00
input_builders.py [Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
input_enums.h Fix mouse-button-mask on button release in unit test 2023-02-08 01:17:40 +01:00
input_event.cpp Add event_index to InputEventAction 2024-05-30 12:51:15 +02:00
input_event.h Add event_index to InputEventAction 2024-05-30 12:51:15 +02:00
input_map.cpp Add event_index to InputEventAction 2024-05-30 12:51:15 +02:00
input_map.h Add autocompletion for InputMap's methods 2024-03-01 16:44:26 +01:00
SCsub Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
shortcut.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shortcut.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00