438 lines
14 KiB
C++
438 lines
14 KiB
C++
/*************************************************************************/
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/* pluginscript_language.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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// Godot imports
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#include "core/os/file_access.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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// PluginScript imports
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#include "pluginscript_language.h"
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#include "pluginscript_script.h"
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String PluginScriptLanguage::get_name() const {
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return String(_desc.name);
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}
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void PluginScriptLanguage::init() {
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_data = _desc.init();
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}
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String PluginScriptLanguage::get_type() const {
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// We should use _desc.type here, however the returned type is used to
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// query ClassDB which would complain given the type is not registered
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// from his point of view...
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// To solve this we just use a more generic (but present in ClassDB) type.
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return String("PluginScript");
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}
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String PluginScriptLanguage::get_extension() const {
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return String(_desc.extension);
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}
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Error PluginScriptLanguage::execute_file(const String &p_path) {
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// TODO: pretty sure this method is totally deprecated and should be removed...
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return OK;
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}
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void PluginScriptLanguage::finish() {
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_desc.finish(_data);
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}
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/* EDITOR FUNCTIONS */
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void PluginScriptLanguage::get_reserved_words(List<String> *p_words) const {
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if (_desc.reserved_words) {
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const char **w = _desc.reserved_words;
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while (*w) {
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p_words->push_back(*w);
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w++;
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}
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}
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}
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void PluginScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
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if (_desc.comment_delimiters) {
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const char **w = _desc.comment_delimiters;
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while (*w) {
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p_delimiters->push_back(*w);
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w++;
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}
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}
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}
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void PluginScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
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if (_desc.string_delimiters) {
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const char **w = _desc.string_delimiters;
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while (*w) {
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p_delimiters->push_back(*w);
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w++;
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}
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}
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}
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Ref<Script> PluginScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
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Script *ns = create_script();
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Ref<Script> script = Ref<Script>(ns);
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if (_desc.get_template_source_code) {
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godot_string src = _desc.get_template_source_code(_data, (godot_string *)&p_class_name, (godot_string *)&p_base_class_name);
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script->set_source_code(*(String *)&src);
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godot_string_destroy(&src);
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}
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return script;
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}
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bool PluginScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
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PoolStringArray functions;
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if (_desc.validate) {
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bool ret = _desc.validate(
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_data,
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(godot_string *)&p_script,
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&r_line_error,
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&r_col_error,
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(godot_string *)&r_test_error,
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(godot_string *)&p_path,
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(godot_pool_string_array *)&functions);
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for (int i = 0; i < functions.size(); i++) {
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r_functions->push_back(functions[i]);
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}
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return ret;
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}
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return true;
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}
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Script *PluginScriptLanguage::create_script() const {
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PluginScript *script = memnew(PluginScript());
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// I'm hurting kittens doing this I guess...
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script->init(const_cast<PluginScriptLanguage *>(this));
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return script;
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}
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bool PluginScriptLanguage::has_named_classes() const {
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return _desc.has_named_classes;
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}
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bool PluginScriptLanguage::supports_builtin_mode() const {
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return _desc.supports_builtin_mode;
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}
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int PluginScriptLanguage::find_function(const String &p_function, const String &p_code) const {
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if (_desc.find_function) {
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return _desc.find_function(_data, (godot_string *)&p_function, (godot_string *)&p_code);
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}
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return -1;
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}
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String PluginScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
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if (_desc.make_function) {
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godot_string tmp = _desc.make_function(_data, (godot_string *)&p_class, (godot_string *)&p_name, (godot_pool_string_array *)&p_args);
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String ret = *(String *)&tmp;
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godot_string_destroy(&tmp);
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return ret;
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}
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return String();
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}
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Error PluginScriptLanguage::complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint) {
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if (_desc.complete_code) {
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Array options;
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godot_error tmp = _desc.complete_code(
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_data,
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(godot_string *)&p_code,
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(godot_string *)&p_path,
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(godot_object *)p_owner,
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(godot_array *)&options,
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&r_force,
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(godot_string *)&r_call_hint);
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for (int i = 0; i < options.size(); i++) {
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ScriptCodeCompletionOption option(options[i], ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
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r_options->push_back(option);
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}
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return (Error)tmp;
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}
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return ERR_UNAVAILABLE;
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}
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void PluginScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
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if (_desc.auto_indent_code) {
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_desc.auto_indent_code(_data, (godot_string *)&p_code, p_from_line, p_to_line);
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}
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return;
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}
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void PluginScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
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const String variable = String(p_variable);
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_desc.add_global_constant(_data, (godot_string *)&variable, (godot_variant *)&p_value);
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}
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/* LOADER FUNCTIONS */
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void PluginScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
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for (int i = 0; _desc.recognized_extensions[i]; ++i) {
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p_extensions->push_back(String(_desc.recognized_extensions[i]));
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}
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}
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void PluginScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
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// TODO: provid this statically in `godot_pluginscript_language_desc` ?
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if (_desc.get_public_functions) {
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Array functions;
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_desc.get_public_functions(_data, (godot_array *)&functions);
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for (int i = 0; i < functions.size(); i++) {
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MethodInfo mi = MethodInfo::from_dict(functions[i]);
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p_functions->push_back(mi);
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}
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}
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}
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void PluginScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
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// TODO: provid this statically in `godot_pluginscript_language_desc` ?
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if (_desc.get_public_constants) {
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Dictionary constants;
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_desc.get_public_constants(_data, (godot_dictionary *)&constants);
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for (const Variant *key = constants.next(); key; key = constants.next(key)) {
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Variant value = constants[*key];
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p_constants->push_back(Pair<String, Variant>(*key, value));
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}
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}
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}
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void PluginScriptLanguage::profiling_start() {
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#ifdef DEBUG_ENABLED
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if (_desc.profiling_start) {
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lock();
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_desc.profiling_start(_data);
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unlock();
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}
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#endif
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}
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void PluginScriptLanguage::profiling_stop() {
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#ifdef DEBUG_ENABLED
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if (_desc.profiling_stop) {
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lock();
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_desc.profiling_stop(_data);
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unlock();
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}
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#endif
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}
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int PluginScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
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int info_count = 0;
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#ifdef DEBUG_ENABLED
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if (_desc.profiling_get_accumulated_data) {
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godot_pluginscript_profiling_data *info = (godot_pluginscript_profiling_data *)memalloc(
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sizeof(godot_pluginscript_profiling_data) * p_info_max);
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info_count = _desc.profiling_get_accumulated_data(_data, info, p_info_max);
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for (int i = 0; i < info_count; ++i) {
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p_info_arr[i].signature = *(StringName *)&info[i].signature;
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p_info_arr[i].call_count = info[i].call_count;
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p_info_arr[i].total_time = info[i].total_time;
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p_info_arr[i].self_time = info[i].self_time;
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godot_string_name_destroy(&info[i].signature);
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}
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}
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#endif
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return info_count;
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}
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int PluginScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
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int info_count = 0;
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#ifdef DEBUG_ENABLED
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if (_desc.profiling_get_frame_data) {
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godot_pluginscript_profiling_data *info = (godot_pluginscript_profiling_data *)memalloc(
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sizeof(godot_pluginscript_profiling_data) * p_info_max);
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info_count = _desc.profiling_get_frame_data(_data, info, p_info_max);
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for (int i = 0; i < info_count; ++i) {
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p_info_arr[i].signature = *(StringName *)&info[i].signature;
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p_info_arr[i].call_count = info[i].call_count;
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p_info_arr[i].total_time = info[i].total_time;
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p_info_arr[i].self_time = info[i].self_time;
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godot_string_name_destroy(&info[i].signature);
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}
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}
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#endif
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return info_count;
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}
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void PluginScriptLanguage::frame() {
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#ifdef DEBUG_ENABLED
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if (_desc.profiling_frame) {
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_desc.profiling_frame(_data);
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}
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#endif
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}
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/* DEBUGGER FUNCTIONS */
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String PluginScriptLanguage::debug_get_error() const {
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if (_desc.debug_get_error) {
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godot_string tmp = _desc.debug_get_error(_data);
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String ret = *(String *)&tmp;
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godot_string_destroy(&tmp);
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return ret;
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}
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return String("Nothing");
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}
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int PluginScriptLanguage::debug_get_stack_level_count() const {
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if (_desc.debug_get_stack_level_count) {
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return _desc.debug_get_stack_level_count(_data);
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}
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return 1;
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}
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int PluginScriptLanguage::debug_get_stack_level_line(int p_level) const {
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if (_desc.debug_get_stack_level_line) {
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return _desc.debug_get_stack_level_line(_data, p_level);
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}
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return 1;
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}
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String PluginScriptLanguage::debug_get_stack_level_function(int p_level) const {
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if (_desc.debug_get_stack_level_function) {
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godot_string tmp = _desc.debug_get_stack_level_function(_data, p_level);
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String ret = *(String *)&tmp;
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godot_string_destroy(&tmp);
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return ret;
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}
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return String("Nothing");
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}
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String PluginScriptLanguage::debug_get_stack_level_source(int p_level) const {
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if (_desc.debug_get_stack_level_source) {
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godot_string tmp = _desc.debug_get_stack_level_source(_data, p_level);
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String ret = *(String *)&tmp;
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godot_string_destroy(&tmp);
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return ret;
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}
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return String("Nothing");
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}
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void PluginScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
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if (_desc.debug_get_stack_level_locals) {
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PoolStringArray locals;
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Array values;
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_desc.debug_get_stack_level_locals(_data, p_level, (godot_pool_string_array *)&locals, (godot_array *)&values, p_max_subitems, p_max_depth);
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for (int i = 0; i < locals.size(); i++) {
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p_locals->push_back(locals[i]);
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}
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for (int i = 0; i < values.size(); i++) {
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p_values->push_back(values[i]);
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}
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}
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}
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void PluginScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
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if (_desc.debug_get_stack_level_members) {
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PoolStringArray members;
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Array values;
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_desc.debug_get_stack_level_members(_data, p_level, (godot_pool_string_array *)&members, (godot_array *)&values, p_max_subitems, p_max_depth);
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for (int i = 0; i < members.size(); i++) {
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p_members->push_back(members[i]);
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}
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for (int i = 0; i < values.size(); i++) {
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p_values->push_back(values[i]);
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}
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}
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}
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void PluginScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
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if (_desc.debug_get_globals) {
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PoolStringArray locals;
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Array values;
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_desc.debug_get_globals(_data, (godot_pool_string_array *)&locals, (godot_array *)&values, p_max_subitems, p_max_depth);
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for (int i = 0; i < locals.size(); i++) {
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p_locals->push_back(locals[i]);
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}
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for (int i = 0; i < values.size(); i++) {
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p_values->push_back(values[i]);
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}
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}
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}
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String PluginScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
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if (_desc.debug_parse_stack_level_expression) {
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godot_string tmp = _desc.debug_parse_stack_level_expression(_data, p_level, (godot_string *)&p_expression, p_max_subitems, p_max_depth);
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String ret = *(String *)&tmp;
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godot_string_destroy(&tmp);
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return ret;
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}
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return String("Nothing");
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}
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void PluginScriptLanguage::reload_all_scripts() {
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// TODO
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}
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void PluginScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
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#ifdef DEBUG_ENABLED
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lock();
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// TODO
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unlock();
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#endif
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}
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void PluginScriptLanguage::lock() {
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#ifndef NO_THREADS
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if (_lock) {
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_lock->lock();
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}
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#endif
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}
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void PluginScriptLanguage::unlock() {
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#ifndef NO_THREADS
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if (_lock) {
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_lock->unlock();
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}
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#endif
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}
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PluginScriptLanguage::PluginScriptLanguage(const godot_pluginscript_language_desc *desc) :
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_desc(*desc) {
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_resource_loader = Ref<ResourceFormatLoaderPluginScript>(memnew(ResourceFormatLoaderPluginScript(this)));
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_resource_saver = Ref<ResourceFormatSaverPluginScript>(memnew(ResourceFormatSaverPluginScript(this)));
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// TODO: totally remove _lock attribute if NO_THREADS is set
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#ifdef NO_THREADS
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_lock = NULL;
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#else
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_lock = Mutex::create();
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#endif
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}
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PluginScriptLanguage::~PluginScriptLanguage() {
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#ifndef NO_THREADS
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if (_lock) {
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memdelete(_lock);
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_lock = NULL;
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}
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#endif
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}
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