virtualx-engine/core/global_config.cpp
Andreas Haas c06a2db63a
Use .godot as file extension for project files.
Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot.
Also godot will automatically start the editor now if launched with a project file as an argument.
This allows for double-clicking of projects to open them :)

Code-wise this should be complete, but there's still work to do:

- Make a nice icon for godot projects.
- Work on installers/packaging -> register the extension and icon with godot.
- Update the 2.1 to 3.0 exporter.

Tested on linux and windows so far.
2017-04-16 10:19:07 +02:00

1003 lines
27 KiB
C++

/*************************************************************************/
/* globals.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "global_config.h"
#include "bind/core_bind.h"
#include "io/file_access_network.h"
#include "io/file_access_pack.h"
#include "io/marshalls.h"
#include "os/dir_access.h"
#include "os/file_access.h"
#include "os/keyboard.h"
#include "os/os.h"
#include "variant_parser.h"
#define FORMAT_VERSION 3
GlobalConfig *GlobalConfig::singleton = NULL;
GlobalConfig *GlobalConfig::get_singleton() {
return singleton;
}
String GlobalConfig::get_resource_path() const {
return resource_path;
};
String GlobalConfig::get_project_file_name() const {
return project_file_name;
}
String GlobalConfig::localize_path(const String &p_path) const {
if (resource_path == "")
return p_path; //not initialied yet
if (p_path.begins_with("res://") || p_path.begins_with("user://") ||
(p_path.is_abs_path() && !p_path.begins_with(resource_path)))
return p_path.simplify_path();
DirAccess *dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
String path = p_path.replace("\\", "/").simplify_path();
if (dir->change_dir(path) == OK) {
String cwd = dir->get_current_dir();
cwd = cwd.replace("\\", "/");
memdelete(dir);
if (!cwd.begins_with(resource_path)) {
return p_path;
};
return cwd.replace_first(resource_path, "res:/");
} else {
memdelete(dir);
int sep = path.find_last("/");
if (sep == -1) {
return "res://" + path;
};
String parent = path.substr(0, sep);
String plocal = localize_path(parent);
if (plocal == "") {
return "";
};
return plocal + path.substr(sep, path.size() - sep);
};
}
void GlobalConfig::set_initial_value(const String &p_name, const Variant &p_value) {
ERR_FAIL_COND(!props.has(p_name));
props[p_name].initial = p_value;
}
String GlobalConfig::globalize_path(const String &p_path) const {
if (p_path.begins_with("res://")) {
if (resource_path != "") {
return p_path.replace("res:/", resource_path);
};
return p_path.replace("res://", "");
};
return p_path;
}
bool GlobalConfig::_set(const StringName &p_name, const Variant &p_value) {
_THREAD_SAFE_METHOD_
if (p_value.get_type() == Variant::NIL)
props.erase(p_name);
else {
if (props.has(p_name)) {
if (!props[p_name].overrided)
props[p_name].variant = p_value;
if (props[p_name].order >= NO_ORDER_BASE && registering_order) {
props[p_name].order = last_order++;
}
} else {
props[p_name] = VariantContainer(p_value, last_order++ + (registering_order ? 0 : NO_ORDER_BASE));
}
}
if (!disable_platform_override) {
String s = String(p_name);
int sl = s.find("/");
int p = s.find(".");
if (p != -1 && sl != -1 && p < sl) {
Vector<String> ps = s.substr(0, sl).split(".");
String prop = s.substr(sl, s.length() - sl);
for (int i = 1; i < ps.size(); i++) {
if (ps[i] == OS::get_singleton()->get_name()) {
String fullprop = ps[0] + prop;
set(fullprop, p_value);
props[fullprop].overrided = true;
}
}
}
}
return true;
}
bool GlobalConfig::_get(const StringName &p_name, Variant &r_ret) const {
_THREAD_SAFE_METHOD_
if (!props.has(p_name)) {
print_line("WARNING: not found: " + String(p_name));
return false;
}
r_ret = props[p_name].variant;
return true;
}
struct _VCSort {
String name;
Variant::Type type;
int order;
int flags;
bool operator<(const _VCSort &p_vcs) const { return order == p_vcs.order ? name < p_vcs.name : order < p_vcs.order; }
};
void GlobalConfig::_get_property_list(List<PropertyInfo> *p_list) const {
_THREAD_SAFE_METHOD_
Set<_VCSort> vclist;
for (Map<StringName, VariantContainer>::Element *E = props.front(); E; E = E->next()) {
const VariantContainer *v = &E->get();
if (v->hide_from_editor)
continue;
_VCSort vc;
vc.name = E->key();
vc.order = v->order;
vc.type = v->variant.get_type();
if (vc.name.begins_with("input/") || vc.name.begins_with("import/") || vc.name.begins_with("export/") || vc.name.begins_with("/remap") || vc.name.begins_with("/locale") || vc.name.begins_with("/autoload"))
vc.flags = PROPERTY_USAGE_STORAGE;
else
vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;
vclist.insert(vc);
}
for (Set<_VCSort>::Element *E = vclist.front(); E; E = E->next()) {
if (custom_prop_info.has(E->get().name)) {
PropertyInfo pi = custom_prop_info[E->get().name];
pi.name = E->get().name;
pi.usage = E->get().flags;
p_list->push_back(pi);
} else
p_list->push_back(PropertyInfo(E->get().type, E->get().name, PROPERTY_HINT_NONE, "", E->get().flags));
}
}
bool GlobalConfig::_load_resource_pack(const String &p_pack) {
if (PackedData::get_singleton()->is_disabled())
return false;
bool ok = PackedData::get_singleton()->add_pack(p_pack) == OK;
if (!ok)
return false;
//if data.pck is found, all directory access will be from here
DirAccess::make_default<DirAccessPack>(DirAccess::ACCESS_RESOURCES);
using_datapack = true;
return true;
}
static String _find_project_file(DirAccess *p_diraccess, bool p_res = false) {
p_diraccess->list_dir_begin();
String ret = "";
while (true) {
bool isdir;
String file = p_diraccess->get_next(&isdir);
if (file == "")
break;
if (!isdir) {
if (file.get_extension() == "godot") {
if (p_res) {
ret = "res://" + file;
} else {
ret = p_diraccess->get_current_dir() + "/" + file;
}
}
}
}
p_diraccess->list_dir_end();
return ret;
}
static String _find_project_file() {
DirAccess *dir = DirAccess::create(DirAccess::ACCESS_RESOURCES);
String ret = _find_project_file(dir, true);
memdelete(dir);
return ret;
}
Error GlobalConfig::setup(const String &p_path, const String &p_main_pack) {
//If looking for files in network, just use network!
if (FileAccessNetworkClient::get_singleton()) {
String gdproj = _find_project_file();
if (_load_settings(gdproj) == OK || _load_settings_binary("res://godot.cfb") == OK) {
_load_settings("res://override.cfg");
}
return OK;
}
String exec_path = OS::get_singleton()->get_executable_path();
//Attempt with a passed main pack first
if (p_main_pack != "") {
bool ok = _load_resource_pack(p_main_pack);
ERR_FAIL_COND_V(!ok, ERR_CANT_OPEN);
String gdproj = _find_project_file();
if (_load_settings(gdproj) == OK || _load_settings_binary("res://godot.cfb") == OK) {
//load override from location of the main pack
_load_settings(p_main_pack.get_base_dir().plus_file("override.cfg"));
}
return OK;
}
//Attempt with execname.pck
if (exec_path != "") {
if (_load_resource_pack(exec_path.get_basename() + ".pck")) {
String gdproj = _find_project_file();
if (_load_settings(gdproj) == OK || _load_settings_binary("res://godot.cfb") == OK) {
//load override from location of executable
_load_settings(exec_path.get_base_dir().plus_file("override.cfg"));
}
return OK;
}
}
//Try to use the filesystem for files, according to OS. (only Android -when reading from pck- and iOS use this)
if (OS::get_singleton()->get_resource_dir() != "") {
//OS will call Globals->get_resource_path which will be empty if not overridden!
//if the OS would rather use somewhere else, then it will not be empty.
resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/");
if (resource_path.length() && resource_path[resource_path.length() - 1] == '/')
resource_path = resource_path.substr(0, resource_path.length() - 1); // chop end
// data.pck and data.zip are deprecated and no longer supported, apologies.
// make sure this is loaded from the resource path
String gdproj = _find_project_file();
if (_load_settings(gdproj) == OK || _load_settings_binary("res://godot.cfb") == OK) {
_load_settings("res://override.cfg");
}
return OK;
}
//Nothing was found, try to find a *.godot somewhere!
DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
ERR_FAIL_COND_V(!d, ERR_CANT_CREATE);
d->change_dir(p_path);
String candidate = d->get_current_dir();
String current_dir = d->get_current_dir();
bool found = false;
while (true) {
//try to load settings in ascending through dirs shape!
String gdproj = _find_project_file(d);
if (_load_settings(gdproj) == OK || _load_settings_binary(current_dir + "/godot.cfb") == OK) {
_load_settings(current_dir + "/override.cfg");
candidate = current_dir;
found = true;
break;
}
d->change_dir("..");
if (d->get_current_dir() == current_dir)
break; //not doing anything useful
current_dir = d->get_current_dir();
}
resource_path = candidate;
resource_path = resource_path.replace("\\", "/"); // windows path to unix path just in case
memdelete(d);
if (!found)
return ERR_FILE_NOT_FOUND;
if (resource_path.length() && resource_path[resource_path.length() - 1] == '/')
resource_path = resource_path.substr(0, resource_path.length() - 1); // chop end
return OK;
}
bool GlobalConfig::has(String p_var) const {
_THREAD_SAFE_METHOD_
return props.has(p_var);
}
void GlobalConfig::set_registering_order(bool p_enable) {
registering_order = p_enable;
}
Error GlobalConfig::_load_settings_binary(const String p_path) {
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
if (err != OK) {
return err;
}
uint8_t hdr[4];
f->get_buffer(hdr, 4);
if (hdr[0] != 'E' || hdr[1] != 'C' || hdr[2] != 'F' || hdr[3] != 'G') {
memdelete(f);
ERR_EXPLAIN("Corrupted header in binary godot.cfb (not ECFG)");
ERR_FAIL_V(ERR_FILE_CORRUPT;)
}
set_registering_order(false);
uint32_t count = f->get_32();
for (uint32_t i = 0; i < count; i++) {
uint32_t slen = f->get_32();
CharString cs;
cs.resize(slen + 1);
cs[slen] = 0;
f->get_buffer((uint8_t *)cs.ptr(), slen);
String key;
key.parse_utf8(cs.ptr());
uint32_t vlen = f->get_32();
Vector<uint8_t> d;
d.resize(vlen);
f->get_buffer(d.ptr(), vlen);
Variant value;
Error err = decode_variant(value, d.ptr(), d.size());
ERR_EXPLAIN("Error decoding property: " + key);
ERR_CONTINUE(err != OK);
set(key, value);
}
set_registering_order(true);
return OK;
}
Error GlobalConfig::_load_settings(const String p_path) {
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
if (!f)
return ERR_CANT_OPEN;
VariantParser::StreamFile stream;
stream.f = f;
String assign;
Variant value;
VariantParser::Tag next_tag;
int lines = 0;
String error_text;
String section;
while (true) {
assign = Variant();
next_tag.fields.clear();
next_tag.name = String();
err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, NULL, true);
if (err == ERR_FILE_EOF) {
memdelete(f);
project_file_name = p_path.get_file();
return OK;
} else if (err != OK) {
ERR_PRINTS("GlobalConfig::load - " + p_path + ":" + itos(lines) + " error: " + error_text);
memdelete(f);
return err;
}
if (assign != String()) {
if (section == String() && assign == "config_version") {
int config_version = value;
if (config_version > FORMAT_VERSION) {
memdelete(f);
ERR_FAIL_COND_V(config_version > FORMAT_VERSION, ERR_FILE_CANT_OPEN);
}
}
set(section + "/" + assign, value);
} else if (next_tag.name != String()) {
section = next_tag.name;
}
}
project_file_name = p_path.get_file();
memdelete(f);
return OK;
}
int GlobalConfig::get_order(const String &p_name) const {
ERR_FAIL_COND_V(!props.has(p_name), -1);
return props[p_name].order;
}
void GlobalConfig::set_order(const String &p_name, int p_order) {
ERR_FAIL_COND(!props.has(p_name));
props[p_name].order = p_order;
}
void GlobalConfig::clear(const String &p_name) {
ERR_FAIL_COND(!props.has(p_name));
props.erase(p_name);
}
Error GlobalConfig::save() {
if (project_file_name.empty()) {
String name = ((String)get("application/name")).replace(" ", "_");
return save_custom(get_resource_path() + "/" + name + ".godot");
} else {
return save_custom(get_resource_path() + "/" + project_file_name);
}
}
Error GlobalConfig::_save_settings_binary(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom) {
Error err;
FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
if (err != OK) {
ERR_EXPLAIN("Couldn't save godot.cfb at " + p_file);
ERR_FAIL_COND_V(err, err)
}
uint8_t hdr[4] = { 'E', 'C', 'F', 'G' };
file->store_buffer(hdr, 4);
int count = 0;
for (Map<String, List<String> >::Element *E = props.front(); E; E = E->next()) {
for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
count++;
}
}
file->store_32(count); //store how many properties are saved
for (Map<String, List<String> >::Element *E = props.front(); E; E = E->next()) {
for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
String key = F->get();
if (E->key() != "")
key = E->key() + "/" + key;
Variant value;
if (p_custom.has(key))
value = p_custom[key];
else
value = get(key);
file->store_32(key.length());
file->store_string(key);
int len;
Error err = encode_variant(value, NULL, len);
if (err != OK)
memdelete(file);
ERR_FAIL_COND_V(err != OK, ERR_INVALID_DATA);
Vector<uint8_t> buff;
buff.resize(len);
err = encode_variant(value, &buff[0], len);
if (err != OK)
memdelete(file);
ERR_FAIL_COND_V(err != OK, ERR_INVALID_DATA);
file->store_32(len);
file->store_buffer(buff.ptr(), buff.size());
}
}
file->close();
memdelete(file);
return OK;
}
Error GlobalConfig::_save_settings_text(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom) {
Error err;
FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
if (err) {
ERR_EXPLAIN("Couldn't save project file - " + p_file);
ERR_FAIL_COND_V(err, err)
}
file->store_string("config_version=" + itos(FORMAT_VERSION) + "\n");
for (Map<String, List<String> >::Element *E = props.front(); E; E = E->next()) {
if (E != props.front())
file->store_string("\n");
if (E->key() != "")
file->store_string("[" + E->key() + "]\n\n");
for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
String key = F->get();
if (E->key() != "")
key = E->key() + "/" + key;
Variant value;
if (p_custom.has(key))
value = p_custom[key];
else
value = get(key);
String vstr;
VariantWriter::write_to_string(value, vstr);
file->store_string(F->get() + "=" + vstr + "\n");
}
}
file->close();
memdelete(file);
return OK;
}
Error GlobalConfig::_save_custom_bnd(const String &p_file) { // add other params as dictionary and array?
return save_custom(p_file);
};
Error GlobalConfig::save_custom(const String &p_path, const CustomMap &p_custom, const Set<String> &p_ignore_masks) {
ERR_FAIL_COND_V(p_path == "", ERR_INVALID_PARAMETER);
Set<_VCSort> vclist;
for (Map<StringName, VariantContainer>::Element *G = props.front(); G; G = G->next()) {
const VariantContainer *v = &G->get();
if (v->hide_from_editor)
continue;
if (p_custom.has(G->key()))
continue;
bool discard = false;
for (const Set<String>::Element *E = p_ignore_masks.front(); E; E = E->next()) {
if (String(G->key()).match(E->get())) {
discard = true;
break;
}
}
if (discard)
continue;
_VCSort vc;
vc.name = G->key(); //*k;
vc.order = v->order;
vc.type = v->variant.get_type();
vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;
if (v->variant == v->initial)
continue;
vclist.insert(vc);
}
for (const Map<String, Variant>::Element *E = p_custom.front(); E; E = E->next()) {
_VCSort vc;
vc.name = E->key();
vc.order = 0xFFFFFFF;
vc.type = E->get().get_type();
vc.flags = PROPERTY_USAGE_STORAGE;
vclist.insert(vc);
}
Map<String, List<String> > props;
for (Set<_VCSort>::Element *E = vclist.front(); E; E = E->next()) {
String category = E->get().name;
String name = E->get().name;
int div = category.find("/");
if (div < 0)
category = "";
else {
category = category.substr(0, div);
name = name.substr(div + 1, name.size());
}
props[category].push_back(name);
}
if (p_path.ends_with(".cfg"))
return _save_settings_text(p_path, props, p_custom);
else if (p_path.ends_with(".cfb"))
return _save_settings_binary(p_path, props, p_custom);
else {
ERR_EXPLAIN("Unknown config file format: " + p_path);
ERR_FAIL_V(ERR_FILE_UNRECOGNIZED);
}
return OK;
#if 0
Error err = file->open(dst_file,FileAccess::WRITE);
if (err) {
memdelete(file);
ERR_EXPLAIN("Coudln't save godot.cfg");
ERR_FAIL_COND_V(err,err)
}
for(Map<String,List<String> >::Element *E=props.front();E;E=E->next()) {
if (E!=props.front())
file->store_string("\n");
if (E->key()!="")
file->store_string("["+E->key()+"]\n\n");
for(List<String>::Element *F=E->get().front();F;F=F->next()) {
String key = F->get();
if (E->key()!="")
key=E->key()+"/"+key;
Variant value;
if (p_custom.has(key))
value=p_custom[key];
else
value = get(key);
file->store_string(F->get()+"="+_encode_variant(value)+"\n");
}
}
file->close();
memdelete(file);
return OK;
#endif
}
Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default) {
if (GlobalConfig::get_singleton()->has(p_var)) {
GlobalConfig::get_singleton()->set_initial_value(p_var, p_default);
return GlobalConfig::get_singleton()->get(p_var);
}
GlobalConfig::get_singleton()->set(p_var, p_default);
GlobalConfig::get_singleton()->set_initial_value(p_var, p_default);
return p_default;
}
void GlobalConfig::add_singleton(const Singleton &p_singleton) {
singletons.push_back(p_singleton);
singleton_ptrs[p_singleton.name] = p_singleton.ptr;
}
Object *GlobalConfig::get_singleton_object(const String &p_name) const {
const Map<StringName, Object *>::Element *E = singleton_ptrs.find(p_name);
if (!E)
return NULL;
else
return E->get();
};
bool GlobalConfig::has_singleton(const String &p_name) const {
return get_singleton_object(p_name) != NULL;
};
void GlobalConfig::get_singletons(List<Singleton> *p_singletons) {
for (List<Singleton>::Element *E = singletons.front(); E; E = E->next())
p_singletons->push_back(E->get());
}
Vector<String> GlobalConfig::get_optimizer_presets() const {
List<PropertyInfo> pi;
GlobalConfig::get_singleton()->get_property_list(&pi);
Vector<String> names;
for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
if (!E->get().name.begins_with("optimizer_presets/"))
continue;
names.push_back(E->get().name.get_slicec('/', 1));
}
names.sort();
return names;
}
void GlobalConfig::_add_property_info_bind(const Dictionary &p_info) {
ERR_FAIL_COND(!p_info.has("name"));
ERR_FAIL_COND(!p_info.has("type"));
PropertyInfo pinfo;
pinfo.name = p_info["name"];
ERR_FAIL_COND(!props.has(pinfo.name));
pinfo.type = Variant::Type(p_info["type"].operator int());
ERR_FAIL_INDEX(pinfo.type, Variant::VARIANT_MAX);
if (p_info.has("hint"))
pinfo.hint = PropertyHint(p_info["hint"].operator int());
if (p_info.has("hint_string"))
pinfo.hint_string = p_info["hint_string"];
set_custom_property_info(pinfo.name, pinfo);
}
void GlobalConfig::set_custom_property_info(const String &p_prop, const PropertyInfo &p_info) {
ERR_FAIL_COND(!props.has(p_prop));
custom_prop_info[p_prop] = p_info;
custom_prop_info[p_prop].name = p_prop;
}
void GlobalConfig::set_disable_platform_override(bool p_disable) {
disable_platform_override = p_disable;
}
bool GlobalConfig::is_using_datapack() const {
return using_datapack;
}
bool GlobalConfig::property_can_revert(const String &p_name) {
if (!props.has(p_name))
return false;
return props[p_name].initial != props[p_name].variant;
}
Variant GlobalConfig::property_get_revert(const String &p_name) {
if (!props.has(p_name))
return Variant();
return props[p_name].initial;
}
void GlobalConfig::_bind_methods() {
ClassDB::bind_method(D_METHOD("has", "name"), &GlobalConfig::has);
ClassDB::bind_method(D_METHOD("set_order", "name", "pos"), &GlobalConfig::set_order);
ClassDB::bind_method(D_METHOD("get_order", "name"), &GlobalConfig::get_order);
ClassDB::bind_method(D_METHOD("set_initial_value", "name", "value"), &GlobalConfig::set_initial_value);
ClassDB::bind_method(D_METHOD("add_property_info", "hint"), &GlobalConfig::_add_property_info_bind);
ClassDB::bind_method(D_METHOD("clear", "name"), &GlobalConfig::clear);
ClassDB::bind_method(D_METHOD("localize_path", "path"), &GlobalConfig::localize_path);
ClassDB::bind_method(D_METHOD("globalize_path", "path"), &GlobalConfig::globalize_path);
ClassDB::bind_method(D_METHOD("get_project_file_name"), &GlobalConfig::get_project_file_name);
ClassDB::bind_method(D_METHOD("save"), &GlobalConfig::save);
ClassDB::bind_method(D_METHOD("has_singleton", "name"), &GlobalConfig::has_singleton);
ClassDB::bind_method(D_METHOD("get_singleton", "name"), &GlobalConfig::get_singleton_object);
ClassDB::bind_method(D_METHOD("load_resource_pack", "pack"), &GlobalConfig::_load_resource_pack);
ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &GlobalConfig::property_can_revert);
ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &GlobalConfig::property_get_revert);
ClassDB::bind_method(D_METHOD("save_custom", "file"), &GlobalConfig::_save_custom_bnd);
}
GlobalConfig::GlobalConfig() {
singleton = this;
last_order = 0;
disable_platform_override = false;
registering_order = true;
Array va;
InputEvent key;
key.type = InputEvent::KEY;
InputEvent joyb;
joyb.type = InputEvent::JOYPAD_BUTTON;
GLOBAL_DEF("application/name", "");
GLOBAL_DEF("application/main_scene", "");
custom_prop_info["application/main_scene"] = PropertyInfo(Variant::STRING, "application/main_scene", PROPERTY_HINT_FILE, "tscn,scn,xscn,xml,res");
GLOBAL_DEF("application/disable_stdout", false);
GLOBAL_DEF("application/disable_stderr", false);
GLOBAL_DEF("application/use_shared_user_dir", true);
key.key.scancode = KEY_RETURN;
va.push_back(key);
key.key.scancode = KEY_ENTER;
va.push_back(key);
key.key.scancode = KEY_SPACE;
va.push_back(key);
joyb.joy_button.button_index = JOY_BUTTON_0;
va.push_back(joyb);
GLOBAL_DEF("input/ui_accept", va);
input_presets.push_back("input/ui_accept");
va = Array();
key.key.scancode = KEY_SPACE;
va.push_back(key);
joyb.joy_button.button_index = JOY_BUTTON_3;
va.push_back(joyb);
GLOBAL_DEF("input/ui_select", va);
input_presets.push_back("input/ui_select");
va = Array();
key.key.scancode = KEY_ESCAPE;
va.push_back(key);
joyb.joy_button.button_index = JOY_BUTTON_1;
va.push_back(joyb);
GLOBAL_DEF("input/ui_cancel", va);
input_presets.push_back("input/ui_cancel");
va = Array();
key.key.scancode = KEY_TAB;
va.push_back(key);
GLOBAL_DEF("input/ui_focus_next", va);
input_presets.push_back("input/ui_focus_next");
va = Array();
key.key.scancode = KEY_TAB;
key.key.mod.shift = true;
va.push_back(key);
GLOBAL_DEF("input/ui_focus_prev", va);
input_presets.push_back("input/ui_focus_prev");
key.key.mod.shift = false;
va = Array();
key.key.scancode = KEY_LEFT;
va.push_back(key);
joyb.joy_button.button_index = JOY_DPAD_LEFT;
va.push_back(joyb);
GLOBAL_DEF("input/ui_left", va);
input_presets.push_back("input/ui_left");
va = Array();
key.key.scancode = KEY_RIGHT;
va.push_back(key);
joyb.joy_button.button_index = JOY_DPAD_RIGHT;
va.push_back(joyb);
GLOBAL_DEF("input/ui_right", va);
input_presets.push_back("input/ui_right");
va = Array();
key.key.scancode = KEY_UP;
va.push_back(key);
joyb.joy_button.button_index = JOY_DPAD_UP;
va.push_back(joyb);
GLOBAL_DEF("input/ui_up", va);
input_presets.push_back("input/ui_up");
va = Array();
key.key.scancode = KEY_DOWN;
va.push_back(key);
joyb.joy_button.button_index = JOY_DPAD_DOWN;
va.push_back(joyb);
GLOBAL_DEF("input/ui_down", va);
input_presets.push_back("input/ui_down");
va = Array();
key.key.scancode = KEY_PAGEUP;
va.push_back(key);
GLOBAL_DEF("input/ui_page_up", va);
input_presets.push_back("input/ui_page_up");
va = Array();
key.key.scancode = KEY_PAGEDOWN;
va.push_back(key);
GLOBAL_DEF("input/ui_page_down", va);
input_presets.push_back("input/ui_page_down");
//GLOBAL_DEF("display/handheld/orientation", "landscape");
custom_prop_info["display/handheld/orientation"] = PropertyInfo(Variant::STRING, "display/handheld/orientation", PROPERTY_HINT_ENUM, "landscape,portrait,reverse_landscape,reverse_portrait,sensor_landscape,sensor_portrait,sensor");
custom_prop_info["rendering/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
custom_prop_info["physics/2d/thread_model"] = PropertyInfo(Variant::INT, "physics/2d/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
GLOBAL_DEF("debug/profiler/max_functions", 16384);
using_datapack = false;
}
GlobalConfig::~GlobalConfig() {
singleton = NULL;
}