14bed692bf
Fixes that NavigationRegion2D editor plugin clear button did not update the debug visuals.
260 lines
9.4 KiB
C++
260 lines
9.4 KiB
C++
/**************************************************************************/
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/* navigation_polygon_editor_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "navigation_polygon_editor_plugin.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "scene/2d/navigation_region_2d.h"
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#include "scene/gui/dialogs.h"
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Ref<NavigationPolygon> NavigationPolygonEditor::_ensure_navpoly() const {
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Ref<NavigationPolygon> navpoly = node->get_navigation_polygon();
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if (!navpoly.is_valid()) {
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navpoly = Ref<NavigationPolygon>(memnew(NavigationPolygon));
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node->set_navigation_polygon(navpoly);
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}
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return navpoly;
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}
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Node2D *NavigationPolygonEditor::_get_node() const {
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return node;
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}
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void NavigationPolygonEditor::_set_node(Node *p_polygon) {
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node = Object::cast_to<NavigationRegion2D>(p_polygon);
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if (node) {
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Ref<NavigationPolygon> navpoly = node->get_navigation_polygon();
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if (navpoly.is_valid() && navpoly->get_outline_count() > 0 && navpoly->get_polygon_count() == 0) {
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// We have outlines drawn / added by the user but no polygons were created for this navmesh yet so let's bake once immediately.
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_rebake_timer_timeout();
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}
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}
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}
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int NavigationPolygonEditor::_get_polygon_count() const {
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Ref<NavigationPolygon> navpoly = node->get_navigation_polygon();
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if (navpoly.is_valid()) {
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return navpoly->get_outline_count();
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} else {
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return 0;
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}
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}
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Variant NavigationPolygonEditor::_get_polygon(int p_idx) const {
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Ref<NavigationPolygon> navpoly = node->get_navigation_polygon();
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if (navpoly.is_valid()) {
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return navpoly->get_outline(p_idx);
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} else {
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return Variant(Vector<Vector2>());
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}
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}
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void NavigationPolygonEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
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Ref<NavigationPolygon> navpoly = _ensure_navpoly();
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navpoly->set_outline(p_idx, p_polygon);
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if (rebake_timer && _rebake_timer_delay >= 0.0) {
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rebake_timer->start();
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}
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}
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void NavigationPolygonEditor::_action_add_polygon(const Variant &p_polygon) {
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Ref<NavigationPolygon> navpoly = _ensure_navpoly();
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->add_do_method(navpoly.ptr(), "add_outline", p_polygon);
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undo_redo->add_undo_method(navpoly.ptr(), "remove_outline", navpoly->get_outline_count());
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if (rebake_timer && _rebake_timer_delay >= 0.0) {
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rebake_timer->start();
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}
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}
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void NavigationPolygonEditor::_action_remove_polygon(int p_idx) {
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Ref<NavigationPolygon> navpoly = _ensure_navpoly();
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->add_do_method(navpoly.ptr(), "remove_outline", p_idx);
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undo_redo->add_undo_method(navpoly.ptr(), "add_outline_at_index", navpoly->get_outline(p_idx), p_idx);
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if (rebake_timer && _rebake_timer_delay >= 0.0) {
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rebake_timer->start();
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}
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}
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void NavigationPolygonEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
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Ref<NavigationPolygon> navpoly = _ensure_navpoly();
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->add_do_method(navpoly.ptr(), "set_outline", p_idx, p_polygon);
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undo_redo->add_undo_method(navpoly.ptr(), "set_outline", p_idx, p_previous);
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if (rebake_timer && _rebake_timer_delay >= 0.0) {
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rebake_timer->start();
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}
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}
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bool NavigationPolygonEditor::_has_resource() const {
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return node && node->get_navigation_polygon().is_valid();
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}
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void NavigationPolygonEditor::_create_resource() {
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if (!node) {
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return;
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}
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Create Navigation Polygon"));
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undo_redo->add_do_method(node, "set_navigation_polygon", Ref<NavigationPolygon>(memnew(NavigationPolygon)));
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undo_redo->add_undo_method(node, "set_navigation_polygon", Variant(Ref<RefCounted>()));
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undo_redo->commit_action();
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_menu_option(MODE_CREATE);
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}
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NavigationPolygonEditor::NavigationPolygonEditor() {
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bake_hbox = memnew(HBoxContainer);
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add_child(bake_hbox);
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button_bake = memnew(Button);
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button_bake->set_flat(true);
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bake_hbox->add_child(button_bake);
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button_bake->set_toggle_mode(true);
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button_bake->set_text(TTR("Bake NavigationPolygon"));
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button_bake->set_tooltip_text(TTR("Bakes the NavigationPolygon by first parsing the scene for source geometry and then creating the navigation polygon vertices and polygons."));
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button_bake->connect(SceneStringName(pressed), callable_mp(this, &NavigationPolygonEditor::_bake_pressed));
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button_reset = memnew(Button);
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button_reset->set_flat(true);
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bake_hbox->add_child(button_reset);
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button_reset->set_text(TTR("Clear NavigationPolygon"));
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button_reset->set_tooltip_text(TTR("Clears the internal NavigationPolygon outlines, vertices and polygons."));
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button_reset->connect(SceneStringName(pressed), callable_mp(this, &NavigationPolygonEditor::_clear_pressed));
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bake_info = memnew(Label);
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bake_hbox->add_child(bake_info);
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rebake_timer = memnew(Timer);
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add_child(rebake_timer);
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rebake_timer->set_one_shot(true);
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_rebake_timer_delay = EDITOR_GET("editors/polygon_editor/auto_bake_delay");
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if (_rebake_timer_delay >= 0.0) {
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rebake_timer->set_wait_time(_rebake_timer_delay);
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}
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rebake_timer->connect("timeout", callable_mp(this, &NavigationPolygonEditor::_rebake_timer_timeout));
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err_dialog = memnew(AcceptDialog);
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add_child(err_dialog);
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node = nullptr;
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}
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void NavigationPolygonEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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button_bake->set_icon(get_editor_theme_icon(SNAME("Bake")));
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button_reset->set_icon(get_editor_theme_icon(SNAME("Reload")));
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} break;
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case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
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if (rebake_timer) {
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_rebake_timer_delay = EDITOR_GET("editors/polygon_editor/auto_bake_delay");
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if (_rebake_timer_delay >= 0.0) {
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rebake_timer->set_wait_time(_rebake_timer_delay);
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}
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}
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} break;
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}
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}
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void NavigationPolygonEditor::_bake_pressed() {
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if (rebake_timer) {
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rebake_timer->stop();
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}
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button_bake->set_pressed(false);
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ERR_FAIL_NULL(node);
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Ref<NavigationPolygon> navigation_polygon = node->get_navigation_polygon();
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if (navigation_polygon.is_null()) {
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err_dialog->set_text(TTR("A NavigationPolygon resource must be set or created for this node to work."));
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err_dialog->popup_centered();
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return;
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}
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node->bake_navigation_polygon(true);
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node->queue_redraw();
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}
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void NavigationPolygonEditor::_clear_pressed() {
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if (rebake_timer) {
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rebake_timer->stop();
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}
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if (node) {
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if (node->get_navigation_polygon().is_valid()) {
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node->get_navigation_polygon()->clear();
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// Needed to update all the region internals.
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node->set_navigation_polygon(node->get_navigation_polygon());
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}
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}
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button_bake->set_pressed(false);
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bake_info->set_text("");
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if (node) {
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node->queue_redraw();
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}
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}
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void NavigationPolygonEditor::_update_polygon_editing_state() {
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if (!_get_node()) {
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return;
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}
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if (node != nullptr && node->get_navigation_polygon().is_valid()) {
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bake_hbox->show();
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} else {
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bake_hbox->hide();
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}
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}
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void NavigationPolygonEditor::_rebake_timer_timeout() {
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if (!node) {
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return;
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}
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Ref<NavigationPolygon> navigation_polygon = node->get_navigation_polygon();
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if (!navigation_polygon.is_valid()) {
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return;
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}
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node->bake_navigation_polygon(true);
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node->queue_redraw();
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}
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NavigationPolygonEditorPlugin::NavigationPolygonEditorPlugin() :
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AbstractPolygon2DEditorPlugin(memnew(NavigationPolygonEditor), "NavigationRegion2D") {
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}
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