cf09952b6b
The issue is that ResourceFormatLoaderText is a singleton. It was created in a faulty way in ResourceFormatLoaderNativeScript::load It was created on the stack, which caused the static singleton pointer to be overwritten. This causes then segmentation faults if the singleton is used later on. IMO singleton creation needs to made safer to avoid other similar issues in the future. |
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api_generator.cpp | ||
api_generator.h | ||
godot_nativescript.cpp | ||
nativescript.cpp | ||
nativescript.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |