virtualx-engine/scene
Rémi Verschelde 70ae90e0e8
Core: Drop custom copymem/zeromem defines
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639.

There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.

Backport of #48239.
2021-04-29 12:34:11 +02:00
..
2d Core: Drop custom copymem/zeromem defines 2021-04-29 12:34:11 +02:00
3d Core: Drop custom copymem/zeromem defines 2021-04-29 12:34:11 +02:00
animation Changed SkeletonIK3D to clear bone overrides when stopping 2021-04-17 10:51:22 +02:00
audio Don't fade out after pausing unless stream is running 2021-02-19 15:55:41 +01:00
debugger Modernize Mutex 2021-02-18 11:58:08 +01:00
gui ImproveCompletionPanelPositionInShaderEditor 2021-04-29 11:35:52 +02:00
main allow input echo when changing ui focus 2021-04-29 11:27:56 +02:00
resources Core: Drop custom copymem/zeromem defines 2021-04-29 12:34:11 +02:00
register_scene_types.cpp Require editor restart after changing GUI custom theme or font 2021-03-30 16:02:33 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Scene: Remove unused mesh_materials StringNames 2021-04-26 12:20:28 +02:00
scene_string_names.h Scene: Remove unused mesh_materials StringNames 2021-04-26 12:20:28 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00