120 lines
4.9 KiB
C++
120 lines
4.9 KiB
C++
/*************************************************************************/
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/* csharp_project.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "csharp_project.h"
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#include "os/os.h"
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#include "project_settings.h"
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#include "../mono_gd/gd_mono_class.h"
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#include "../mono_gd/gd_mono_marshal.h"
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namespace CSharpProject {
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String generate_core_api_project(const String &p_dir, const Vector<String> &p_files) {
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_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
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GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");
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Variant dir = p_dir;
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Variant compile_items = p_files;
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const Variant *args[2] = { &dir, &compile_items };
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MonoObject *ex = NULL;
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MonoObject *ret = klass->get_method("GenCoreApiProject", 2)->invoke(NULL, args, &ex);
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if (ex) {
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mono_print_unhandled_exception(ex);
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ERR_FAIL_V(String());
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}
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return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : "";
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}
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String generate_editor_api_project(const String &p_dir, const String &p_core_dll_path, const Vector<String> &p_files) {
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_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
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GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");
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Variant dir = p_dir;
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Variant core_dll_path = p_core_dll_path;
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Variant compile_items = p_files;
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const Variant *args[3] = { &dir, &core_dll_path, &compile_items };
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MonoObject *ex = NULL;
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MonoObject *ret = klass->get_method("GenEditorApiProject", 3)->invoke(NULL, args, &ex);
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if (ex) {
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mono_print_unhandled_exception(ex);
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ERR_FAIL_V(String());
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}
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return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : "";
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}
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String generate_game_project(const String &p_dir, const String &p_name, const Vector<String> &p_files) {
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_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
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GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");
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Variant dir = p_dir;
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Variant name = p_name;
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Variant compile_items = p_files;
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const Variant *args[3] = { &dir, &name, &compile_items };
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MonoObject *ex = NULL;
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MonoObject *ret = klass->get_method("GenGameProject", 3)->invoke(NULL, args, &ex);
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if (ex) {
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mono_print_unhandled_exception(ex);
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ERR_FAIL_V(String());
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}
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return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : "";
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}
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void add_item(const String &p_project_path, const String &p_item_type, const String &p_include) {
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_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
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GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectUtils");
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Variant project_path = p_project_path;
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Variant item_type = p_item_type;
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Variant include = p_include;
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const Variant *args[3] = { &project_path, &item_type, &include };
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MonoObject *ex = NULL;
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klass->get_method("AddItemToProjectChecked", 3)->invoke(NULL, args, &ex);
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if (ex) {
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mono_print_unhandled_exception(ex);
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ERR_FAIL();
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}
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}
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} // CSharpProject
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