Virtualx Game Engine. Forked from Godot 3.6
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Fredia Huya-Kouadio 70d450d086 Fix issue causing input lock when drag scrolling a Tree element on touchscreen devices
Prior to this fix, scrolling via mouse drag on touchscreen devices, and
drag&drop operation on a `TreeItem` element would conflict with each other
preventing the drag scroll from being released when the mouse button is
released.

The issue is addressed by disabling drag&drop when drag scrolling is ongoing.
2024-07-18 04:09:54 -07:00
.github [CI] Upload build cache before running tests 2024-07-13 17:45:37 +02:00
core [Core] Fix TypedArray encoding when full objects is disabled 2024-07-18 09:58:17 +02:00
doc Merge pull request #94237 from BlueCube3310/lightmap-atlas-loop-fix-always 2024-07-18 10:45:33 +02:00
drivers Merge pull request #94233 from ChristopheClaustre/screenshot_compat_broken_with_hdr 2024-07-18 10:45:30 +02:00
editor Merge pull request #94494 from ckaiser/better-curve-preview 2024-07-18 10:45:53 +02:00
main Merge pull request #94404 from clayjohn/android-clear-color 2024-07-17 11:44:23 +02:00
misc Re-add Skeleton3D::animate_physical_bones 2024-07-14 14:24:25 +09:00
modules Merge pull request #94237 from BlueCube3310/lightmap-atlas-loop-fix-always 2024-07-18 10:45:33 +02:00
platform Merge pull request #94473 from nvlled/fix-screen-image-memory-leak 2024-07-18 10:45:43 +02:00
scene Fix issue causing input lock when drag scrolling a Tree element on touchscreen devices 2024-07-18 04:09:54 -07:00
servers Merge pull request #94492 from jsjtxietian/fsr-1 2024-07-18 10:45:50 +02:00
tests [Tests] Fix some invalid error messages 2024-07-10 15:57:52 +02:00
thirdparty ThorVG: Update to 0.14.2 2024-07-12 12:37:42 +02:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.mailmap
.pre-commit-config.yaml
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles3_builders.py
glsl_builders.py
godot.manifest
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg
methods.py Merge pull request #94117 from mhilbrunner/fix-94090-vsproj-scons-4.8 2024-07-09 16:47:29 +02:00
platform_methods.py
pyproject.toml
README.md
SConstruct Merge pull request #94109 from akien-mga/scons-linker-optflags 2024-07-11 00:27:17 +02:00
scu_builders.py
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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