70e6c3cbb0
In games, blinking text is one of the more frequently used animations. It can be (sparingly) used to bring attention to important messages in a chat log or inventory tooltip, for instance. This effect accepts the following options: - `freq`: How fast text blinks (higher is faster). - `color`: The target color multiplier for blinking. The default mostly fades out text, but not entirely (for better accessibility). - `ease`: The easing function exponent to use. Negative values provide in-out easing, which is why `-2.0` is the default. |
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2d | ||
3d | ||
animation | ||
audio | ||
debugger | ||
gui | ||
main | ||
resources | ||
theme | ||
property_utils.cpp | ||
property_utils.h | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |