..
area_3d.cpp
Remove area or body from map before emitting signals.
2020-10-02 17:03:09 +01:00
area_3d.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
audio_stream_player_3d.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
audio_stream_player_3d.h
baked_lightmap.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
baked_lightmap.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
bone_attachment_3d.cpp
bone_attachment_3d.h
camera_3d.cpp
Lowering the Minimum Unit at Shape3D and Cameras
2020-11-17 13:17:37 +09:00
camera_3d.h
Remove empty lines around braces with the formatting script
2020-11-16 23:38:11 -05:00
collision_object_3d.cpp
collision_object_3d.h
collision_polygon_3d.cpp
Merge pull request #38743 from arrowinaknee/node-config-warnings
2020-10-01 14:03:29 +02:00
collision_polygon_3d.h
collision_shape_3d.cpp
Better validate CollisionShape3D config. warning after #38743
2020-10-02 09:41:55 +02:00
collision_shape_3d.h
Implement CollisionShape3D.make_convex_from_siblings()
2020-08-05 04:13:33 -05:00
cpu_particles_3d.cpp
Merge pull request #38743 from arrowinaknee/node-config-warnings
2020-10-01 14:03:29 +02:00
cpu_particles_3d.h
Remove empty lines around braces with the formatting script
2020-11-16 23:38:11 -05:00
decal.cpp
decal.h
gi_probe.cpp
Refactor MethodBind to use variadic templates
2020-10-18 12:28:44 +02:00
gi_probe.h
gpu_particles_3d.cpp
Implement GPU Particle Collisions
2020-10-09 13:25:47 -03:00
gpu_particles_3d.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
gpu_particles_collision_3d.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
gpu_particles_collision_3d.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
immediate_geometry_3d.cpp
immediate_geometry_3d.h
light_3d.cpp
Merge pull request #42987 from clayjohn/VULKAN-sky-only
2020-11-28 09:07:09 +01:00
light_3d.h
Add sky_only setting to DirectionalLight3Ds
2020-10-21 23:28:08 -07:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
listener_3d.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
listener_3d.h
mesh_instance_3d.cpp
mesh_instance_3d.h
multimesh_instance_3d.cpp
multimesh_instance_3d.h
Add override keywords.
2020-07-10 13:56:54 +01:00
navigation_3d.cpp
Fix spelling & grammar in comments, docs, and messages
2020-07-21 15:17:23 -04:00
navigation_3d.h
navigation_agent_3d.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
navigation_agent_3d.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
navigation_obstacle_3d.cpp
navigation_obstacle_3d.h
navigation_region_3d.cpp
Better validate CollisionShape3D config. warning after #38743
2020-10-02 09:41:55 +02:00
navigation_region_3d.h
node_3d.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
node_3d.h
Remove empty lines around braces with the formatting script
2020-11-16 23:38:11 -05:00
path_3d.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
path_3d.h
Remove empty lines around braces with the formatting script
2020-11-16 23:38:11 -05:00
physics_body_3d.cpp
Remove RigidBody weight property
2020-11-27 17:39:20 +00:00
physics_body_3d.h
Remove RigidBody weight property
2020-11-27 17:39:20 +00:00
physics_joint_3d.cpp
Check joint nodes and generate configuration warning messages.
2020-11-25 20:53:19 +00:00
physics_joint_3d.h
Check joint nodes and generate configuration warning messages.
2020-11-25 20:53:19 +00:00
position_3d.cpp
position_3d.h
proximity_group_3d.cpp
proximity_group_3d.h
ray_cast_3d.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
ray_cast_3d.h
Rename RayCast's cast_to
property to target_position
2020-09-10 19:06:56 +02:00
reflection_probe.cpp
reflection_probe.h
remote_transform_3d.cpp
remote_transform_3d.h
SCsub
skeleton_3d.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
skeleton_3d.h
Remove empty lines around braces with the formatting script
2020-11-16 23:38:11 -05:00
skeleton_ik_3d.cpp
Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true
2020-07-27 20:18:16 +03:00
skeleton_ik_3d.h
soft_body_3d.cpp
Refactored Mesh internals and formats.
2020-12-02 13:07:59 -03:00
soft_body_3d.h
Ensure assignment operators return by reference to avoid unnecessary copies.
2020-09-04 09:18:19 +01:00
spring_arm_3d.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
spring_arm_3d.h
sprite_3d.cpp
Remove empty lines around braces with the formatting script
2020-11-16 23:38:11 -05:00
sprite_3d.h
vehicle_body_3d.cpp
Remove empty lines around braces with the formatting script
2020-11-16 23:38:11 -05:00
vehicle_body_3d.h
velocity_tracker_3d.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
velocity_tracker_3d.h
visibility_notifier_3d.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
visibility_notifier_3d.h
visual_instance_3d.cpp
visual_instance_3d.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
voxelizer.cpp
Remove empty lines around braces with the formatting script
2020-11-16 23:38:11 -05:00
voxelizer.h
world_environment.cpp
Merge pull request #38743 from arrowinaknee/node-config-warnings
2020-10-01 14:03:29 +02:00
world_environment.h
xr_nodes.cpp
Merge pull request #38743 from arrowinaknee/node-config-warnings
2020-10-01 14:03:29 +02:00
xr_nodes.h