virtualx-engine/tools/editor/translations
Rémi Verschelde b87a232668 Reorder the folders in tools to prepare moving tools/editor
- `certs` and `editor_fonts` go to `thirdparty`
- `dist` and `scripts` go to a new `misc` folder
- `collada` and `doc` go to `tools/editor`

The next step will be to rename `tools/editor` to `editor` directly,
but this will be done at the right time to avoid breaking too many PRs.
2017-02-09 00:08:27 +01:00
..
ar.po
bg.po
bn.po
ca.po
cs.po
da.po
de.po
de_CH.po
es.po
es_AR.po
extract.py
fa.po
fr.po
hu.po
id.po
it.po
ja.po
ko.po
Makefile
nb.po
pl.po
pr.po
pt_BR.po
pt_PT.po
README.md
ru.po
sk.po
sl.po
tools.pot
tr.po
ur_PK.po
zh_CN.po
zh_HK.po
zh_TW.po

How to contribute translations

Godot's translation work is coordinated on Hosted Weblate, an open source web-based translation platform, where contributors can work together on translations using various internationalization features. Creating an account there is free, and you can also login directly with your GitHub, BitBucket, Google or Facebook account.

To avoid merge conflicts when syncing translations from Weblate (currently this is done manually), we ask all contributors to work there instead of making pull requests on this repository.

Link if you missed it: https://hosted.weblate.org/projects/godot-engine/godot

Adding new languages

If you want to translate for a language which is not featured yet on Weblate, open an issue on this repo to ask that the language is added, or contact Akien/@akien-mga directly on IRC (#godotengine channel on Freenode).