9575 lines
256 KiB
Text
9575 lines
256 KiB
Text
# French translation of the Godot Engine editor
|
||
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
|
||
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
|
||
# This file is distributed under the same license as the Godot source code.
|
||
#
|
||
# Antoine Carrier <ac.g392@gmail.com>, 2017-2018.
|
||
# ARocherVj <a.rocher.vj@gmail.com>, 2017.
|
||
# Arthur Templé <tuturtemple@gmail.com>, 2018.
|
||
# Brice <bbric@free.fr>, 2016.
|
||
# Chenebel Dorian <LoubiTek54@gmail.com>, 2016-2017.
|
||
# Cindy Dallaire <c.dallaire93@gmail.com>, 2018.
|
||
# derderder77 <derderder77380@gmail.com>, 2016.
|
||
# finkiki <specialpopol@gmx.fr>, 2016.
|
||
# Gilles Roudiere <gilles.roudiere@gmail.com>, 2017-2018.
|
||
# Hugo Locurcio <hugo.l@openmailbox.org>, 2016-2018.
|
||
# Javier Ocampos <xavier.ocampos@gmail.com>, 2018.
|
||
# John Bernier <john.bp@unknit.net>, 2018.
|
||
# Kanabenki <lucien.menassol@gmail.com>, 2017, 2018.
|
||
# keltwookie <keltwookie@protonmail.com>, 2017-2018.
|
||
# LL <lu.lecocq@free.fr>, 2018.
|
||
# Luc Stepniewski <lior@gradstein.info>, 2017.
|
||
# Marc <marc.gilleron@gmail.com>, 2016-2017.
|
||
# Nathan Lovato <nathan.lovato.art@gmail.com>, 2017.
|
||
# Nathan Vallet <nathanvalletmarseille@gmail.com>, 2018.
|
||
# Nicolas <flaithotw@gmail.com>, 2017.
|
||
# Nicolas Lehuen <nicolas@lehuen.com>, 2016.
|
||
# Nobelix <noe.le.cam@laposte.net>, 2017.
|
||
# Nocta Senestra <nocta@net-c.com>, 2018.
|
||
# Omicron <omicron666.dev@gmail.com>, 2016, 2018.
|
||
# Onyx Steinheim <thevoxelmanonyx@gmail.com>, 2016.
|
||
# Przemyslaw Gasinski <gasinski.przemek@protonmail.ch>, 2017.
|
||
# rafeu <duchainer@gmail.com>, 2016-2017.
|
||
# rawida <rawida@tempinbox.com>, 2018.
|
||
# Rémi Verschelde <rverschelde@gmail.com>, 2016-2017.
|
||
# Robin Arys <robinarys@hotmail.com>, 2017.
|
||
# Roger BR <drai_kin@hotmail.com>, 2016.
|
||
# salty64 <cedric.arrabie@univ-pau.fr>, 2018.
|
||
# Thomas Baijot <thomasbaijot@gmail.com>, 2016.
|
||
# Tommy Melançon-Roy <tommel1234@hotmail.com>, 2017-2018.
|
||
# Willow <theotimefd@aol.com>, 2018.
|
||
# Xananax <xananax@yelostudio.com>, 2017-2018.
|
||
#
|
||
msgid ""
|
||
msgstr ""
|
||
"Project-Id-Version: Godot Engine editor\n"
|
||
"POT-Creation-Date: \n"
|
||
"PO-Revision-Date: 2018-06-05 19:27+0000\n"
|
||
"Last-Translator: Rémi Verschelde <akien@godotengine.org>\n"
|
||
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
|
||
"godot/fr/>\n"
|
||
"Language: fr\n"
|
||
"MIME-Version: 1.0\n"
|
||
"Content-Type: text/plain; charset=UTF-8\n"
|
||
"Content-Transfer-Encoding: 8bit\n"
|
||
"Plural-Forms: nplurals=2; plural=n > 1;\n"
|
||
"X-Generator: Weblate 3.0\n"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Disabled"
|
||
msgstr "Désactivé"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "All Selection"
|
||
msgstr "Toute la sélection"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Anim Change Keyframe Time"
|
||
msgstr "Changer l'heure de l'animation des images clés"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Anim Change Transition"
|
||
msgstr "Transition du changement d'animation"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Anim Change Transform"
|
||
msgstr "Animation Changer la transformation"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Anim Change Keyframe Value"
|
||
msgstr "Changer la valeur de l'animation des images clés"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Anim Change Call"
|
||
msgstr "Animation Changer l'appel"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Anim Add Track"
|
||
msgstr "Animation Ajouter une piste"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Anim Duplicate Keys"
|
||
msgstr "Animation Dupliquer les clés"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Move Anim Track Up"
|
||
msgstr "Monter la piste d'animation"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Move Anim Track Down"
|
||
msgstr "Descendre la piste d'animation"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Remove Anim Track"
|
||
msgstr "Supprimer la piste d'animation"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Set Transitions to:"
|
||
msgstr "Définir les transitions à :"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Anim Track Rename"
|
||
msgstr "Renommer la piste d'animation"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Anim Track Change Interpolation"
|
||
msgstr "Modifier l'interpolation de la piste d'animation"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Anim Track Change Value Mode"
|
||
msgstr "Modifier le mode de valeur de la piste d'animation"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Anim Track Change Wrap Mode"
|
||
msgstr "Piste d'Animation Changer Mode de Conclusion"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Edit Node Curve"
|
||
msgstr "Modifier la courbe du nœud"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Edit Selection Curve"
|
||
msgstr "Modifier la courbe de sélection"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Anim Delete Keys"
|
||
msgstr "Anim Supprimer Clés"
|
||
|
||
#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Duplicate Selection"
|
||
msgstr "Dupliquer la sélection"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Duplicate Transposed"
|
||
msgstr "Dupliquer Transposé"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Remove Selection"
|
||
msgstr "Supprimer la sélection"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Continuous"
|
||
msgstr "Continu"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Discrete"
|
||
msgstr "Discret"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Trigger"
|
||
msgstr "Déclencheur"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Anim Add Key"
|
||
msgstr "Anim Ajouter Clé"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Anim Move Keys"
|
||
msgstr "Anim Déplacer Clés"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Scale Selection"
|
||
msgstr "Mettre à l'échelle la sélection"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Scale From Cursor"
|
||
msgstr "Mettre à l’Échelle Avec Curseur"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Goto Next Step"
|
||
msgstr "Aller à l'étape suivante"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Goto Prev Step"
|
||
msgstr "Aller à l'étape précédente"
|
||
|
||
#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
|
||
#: editor/property_editor.cpp
|
||
msgid "Linear"
|
||
msgstr "Linéaire"
|
||
|
||
#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Constant"
|
||
msgstr "Constante"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "In"
|
||
msgstr "In"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Out"
|
||
msgstr "Out"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "In-Out"
|
||
msgstr "In-out"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Out-In"
|
||
msgstr "Out-in"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Transitions"
|
||
msgstr "Transitions"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Optimize Animation"
|
||
msgstr "Optimiser l'animation"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Clean-Up Animation"
|
||
msgstr "Nettoyer l'animation"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Create NEW track for %s and insert key?"
|
||
msgstr "Créer une NOUVELLE piste pour %s et insérer une clé ?"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Create %d NEW tracks and insert keys?"
|
||
msgstr "Créer %d NOUVELLES pistes et insérer des clés ?"
|
||
|
||
#: editor/animation_editor.cpp editor/create_dialog.cpp
|
||
#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
|
||
msgid "Create"
|
||
msgstr "Créer"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Anim Create & Insert"
|
||
msgstr "Animation Créer et insérer"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Anim Insert Track & Key"
|
||
msgstr "Animation Insérer une piste et une clé"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Anim Insert Key"
|
||
msgstr "Animation Inserer une clé"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Change Anim Len"
|
||
msgstr "Changer durée d'animation"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Change Anim Loop"
|
||
msgstr "Modifier le bouclage de l'animation"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Anim Create Typed Value Key"
|
||
msgstr "Animation Créer une clé pour une valeur typée"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Anim Insert"
|
||
msgstr "Insérer une animation"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Anim Scale Keys"
|
||
msgstr "Anim Mettre à l’Échelle les Clés"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Anim Add Call Track"
|
||
msgstr "Anim Ajouter Piste d'Appel"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Animation zoom."
|
||
msgstr "Zoom de l'animation."
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Length (s):"
|
||
msgstr "Longueur (s) :"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Animation length (in seconds)."
|
||
msgstr "Longueur de l'animation (en secondes)."
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Step (s):"
|
||
msgstr "Pas (s) :"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Cursor step snap (in seconds)."
|
||
msgstr "Pas du curseur (en secondes)."
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Enable/Disable looping in animation."
|
||
msgstr "Activer/Désactiver le bouclage de l'animation."
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Add new tracks."
|
||
msgstr "Ajouter de nouvelles pistes."
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Move current track up."
|
||
msgstr "Déplacer la piste actuelle vers le haut."
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Move current track down."
|
||
msgstr "Déplacer la piste actuelle vers le bas."
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Remove selected track."
|
||
msgstr "Supprimer la piste sélectionnée."
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Track tools"
|
||
msgstr "Outils de piste"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Enable editing of individual keys by clicking them."
|
||
msgstr "Activer la modification de chaque clé en cliquant dessus."
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Anim. Optimizer"
|
||
msgstr "Optimiseur d'animation"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Max. Linear Error:"
|
||
msgstr "Erreur linéaire max. :"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Max. Angular Error:"
|
||
msgstr "Erreur angulaire max. :"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Max Optimizable Angle:"
|
||
msgstr "Angle optimisable max. :"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Optimize"
|
||
msgstr "Optimiser"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
|
||
msgstr ""
|
||
"Sélectionnez un AnimationPlayer de l'arbre de scène pour modifier les "
|
||
"animations."
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Key"
|
||
msgstr "Clé"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Transition"
|
||
msgstr "Transition"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Scale Ratio:"
|
||
msgstr "Ratio d'échelle :"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Call Functions in Which Node?"
|
||
msgstr "Appeler des fonctions dans quel nœud ?"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Remove invalid keys"
|
||
msgstr "Supprimer les clés invalides"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Remove unresolved and empty tracks"
|
||
msgstr "Supprimer les pistes vides et non résulues"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Clean-up all animations"
|
||
msgstr "Nettoyer toutes les animations"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Clean-Up Animation(s) (NO UNDO!)"
|
||
msgstr "Nettoyer les animations (PAS DE RETOUR EN ARRIÈRE !)"
|
||
|
||
#: editor/animation_editor.cpp
|
||
msgid "Clean-Up"
|
||
msgstr "Nettoyer"
|
||
|
||
#: editor/array_property_edit.cpp
|
||
msgid "Resize Array"
|
||
msgstr "Redimensionner le tableau"
|
||
|
||
#: editor/array_property_edit.cpp
|
||
msgid "Change Array Value Type"
|
||
msgstr "Modifier type de valeur du tableau"
|
||
|
||
#: editor/array_property_edit.cpp
|
||
msgid "Change Array Value"
|
||
msgstr "Modifier valeur du tableau"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Go to Line"
|
||
msgstr "Aller à la ligne"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Line Number:"
|
||
msgstr "Numéro de ligne :"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "No Matches"
|
||
msgstr "Pas de correspondances"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Replaced %d occurrence(s)."
|
||
msgstr "%d occurrence(s) remplacée(s)."
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Match Case"
|
||
msgstr "Sensible à la casse"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Whole Words"
|
||
msgstr "Mots entiers"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Replace"
|
||
msgstr "Remplacer"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Replace All"
|
||
msgstr "Remplacer tout"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Selection Only"
|
||
msgstr "Sélection uniquement"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Zoom In"
|
||
msgstr "Zoomer"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Zoom Out"
|
||
msgstr "Dézoomer"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Reset Zoom"
|
||
msgstr "Réinitialiser le zoom"
|
||
|
||
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
|
||
msgid "Line:"
|
||
msgstr "Ligne :"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Col:"
|
||
msgstr "Colonne :"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Method in target Node must be specified!"
|
||
msgstr "La méthode du nœud cible doit être spécifiée !"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid ""
|
||
"Target method not found! Specify a valid method or attach a script to target "
|
||
"Node."
|
||
msgstr ""
|
||
"La méthode cible n'a pas été trouvée! Spécifiez une méthode valide ou "
|
||
"attachez un script au nœud cible."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect To Node:"
|
||
msgstr "Connecter au nœud :"
|
||
|
||
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
|
||
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
|
||
msgid "Add"
|
||
msgstr "Ajouter"
|
||
|
||
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remove"
|
||
msgstr "Supprimer"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Add Extra Call Argument:"
|
||
msgstr "Ajouter des arguments supplémentaires :"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Extra Call Arguments:"
|
||
msgstr "Arguments supplémentaires :"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Path to Node:"
|
||
msgstr "Chemin vers le nœud :"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Make Function"
|
||
msgstr "Créer une fonction"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Deferred"
|
||
msgstr "Différé"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Oneshot"
|
||
msgstr "One-shot"
|
||
|
||
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
|
||
#: editor/project_settings_editor.cpp editor/property_editor.cpp
|
||
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Close"
|
||
msgstr "Fermer"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect"
|
||
msgstr "Connecter"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect '%s' to '%s'"
|
||
msgstr "Connecter « %s » à « %s »"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connecting Signal:"
|
||
msgstr "Connecter un signal :"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Disconnect '%s' from '%s'"
|
||
msgstr "Déconnecter « %s » de « %s »"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect..."
|
||
msgstr "Connecter…"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Disconnect"
|
||
msgstr "Déconnecter"
|
||
|
||
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
|
||
msgid "Signals"
|
||
msgstr "Signaux"
|
||
|
||
#: editor/create_dialog.cpp
|
||
msgid "Change %s Type"
|
||
msgstr "Changer le type de %s"
|
||
|
||
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change"
|
||
msgstr "Changer"
|
||
|
||
#: editor/create_dialog.cpp
|
||
msgid "Create New %s"
|
||
msgstr "Créer un nouveau %s"
|
||
|
||
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Favorites:"
|
||
msgstr "Favoris :"
|
||
|
||
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
|
||
msgid "Recent:"
|
||
msgstr "Récents :"
|
||
|
||
#: editor/create_dialog.cpp editor/editor_node.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
|
||
#: editor/quick_open.cpp
|
||
msgid "Search:"
|
||
msgstr "Rechercher :"
|
||
|
||
#: editor/create_dialog.cpp editor/editor_help.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
|
||
#: editor/quick_open.cpp
|
||
msgid "Matches:"
|
||
msgstr "Correspondances :"
|
||
|
||
#: editor/create_dialog.cpp editor/editor_help.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Description:"
|
||
msgstr "Description :"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Search Replacement For:"
|
||
msgstr "Rechercher un remplacement pour :"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependencies For:"
|
||
msgstr "Dépendances pour :"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"Scene '%s' is currently being edited.\n"
|
||
"Changes will not take effect unless reloaded."
|
||
msgstr ""
|
||
"La scène « %s » est actuellement en cours de modification.\n"
|
||
"Les changements n'auront pas d'effet avant un rechargement."
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"Resource '%s' is in use.\n"
|
||
"Changes will take effect when reloaded."
|
||
msgstr ""
|
||
"La ressource « %s » est utilisée.\n"
|
||
"Les changements n'auront pas d'effet avant un rechargement."
|
||
|
||
#: editor/dependency_editor.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Dependencies"
|
||
msgstr "Dépendances"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Resource"
|
||
msgstr "Ressource"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
|
||
#: editor/project_manager.cpp editor/project_settings_editor.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Path"
|
||
msgstr "Chemin"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependencies:"
|
||
msgstr "Dépendances :"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Fix Broken"
|
||
msgstr "Corriger les dép. cassées"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependency Editor"
|
||
msgstr "Éditeur de dépendances"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Search Replacement Resource:"
|
||
msgstr "Recherche ressource de remplacement :"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
|
||
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
|
||
#: editor/quick_open.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open"
|
||
msgstr "Ouvrir"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Owners Of:"
|
||
msgstr "Propriétaires de :"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Remove selected files from the project? (no undo)"
|
||
msgstr ""
|
||
"Supprimer les fichiers sélectionnés de ce projet ? (annulation impossible)"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"The files being removed are required by other resources in order for them to "
|
||
"work.\n"
|
||
"Remove them anyway? (no undo)"
|
||
msgstr ""
|
||
"Les fichiers qui vont être supprimés sont utilisés par d'autres ressources "
|
||
"pour leur fonctionnement.\n"
|
||
"Les supprimer tout de même ? (annulation impossible)"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Cannot remove:"
|
||
msgstr "Impossible à enlever :"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Error loading:"
|
||
msgstr "Erreur au chargement :"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Scene failed to load due to missing dependencies:"
|
||
msgstr "La scène n'a pas pu être chargée à cause de dépendances manquantes :"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_node.cpp
|
||
msgid "Open Anyway"
|
||
msgstr "Ouvrir quand même"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Which action should be taken?"
|
||
msgstr "Quelle action doit être prise ?"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Fix Dependencies"
|
||
msgstr "Corriger les dépendances"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Errors loading!"
|
||
msgstr "Erreurs de chargement !"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Permanently delete %d item(s)? (No undo!)"
|
||
msgstr "Supprimer de manière permanente %d objet(s) ? (Annulation impossible!)"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Owns"
|
||
msgstr "Possède"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Resources Without Explicit Ownership:"
|
||
msgstr "Ressources sans propriété explicite :"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_node.cpp
|
||
msgid "Orphan Resource Explorer"
|
||
msgstr "Explorateur de ressources orphelines"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Delete selected files?"
|
||
msgstr "Supprimer les fichiers sélectionnés ?"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
|
||
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
||
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
|
||
#: editor/project_export.cpp editor/project_settings_editor.cpp
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete"
|
||
msgstr "Supprimer"
|
||
|
||
#: editor/dictionary_property_edit.cpp
|
||
msgid "Change Dictionary Key"
|
||
msgstr "Modifier la clé du dictionnaire"
|
||
|
||
#: editor/dictionary_property_edit.cpp
|
||
msgid "Change Dictionary Value"
|
||
msgstr "Modifier valeur du dictionnaire"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Thanks from the Godot community!"
|
||
msgstr "La communauté Godot vous dit merci !"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Thanks!"
|
||
msgstr "Merci !"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Godot Engine contributors"
|
||
msgstr "Contributeurs de Godot Engine"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Project Founders"
|
||
msgstr "Fondateurs du projet"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Lead Developer"
|
||
msgstr "Développeur principal"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Project Manager "
|
||
msgstr "Gestionnaire de projets "
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Developers"
|
||
msgstr "Développeurs"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Authors"
|
||
msgstr "Auteurs"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Platinum Sponsors"
|
||
msgstr "Sponsors Platine"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Gold Sponsors"
|
||
msgstr "Sponsors Or"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Mini Sponsors"
|
||
msgstr "Mini Sponsors"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Gold Donors"
|
||
msgstr "Donateurs Or"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Silver Donors"
|
||
msgstr "Donateurs Argent"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Bronze Donors"
|
||
msgstr "Donateurs Bronze"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Donors"
|
||
msgstr "Donateurs"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "License"
|
||
msgstr "Licence"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Thirdparty License"
|
||
msgstr "Licence tierce partie"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid ""
|
||
"Godot Engine relies on a number of thirdparty free and open source "
|
||
"libraries, all compatible with the terms of its MIT license. The following "
|
||
"is an exhaustive list of all such thirdparty components with their "
|
||
"respective copyright statements and license terms."
|
||
msgstr ""
|
||
"Le moteur Godot s'appuie sur un certain nombre de bibliothèques gratuites et "
|
||
"open source tierce parties, toutes compatibles avec les termes de sa licence "
|
||
"MIT. Voici une liste exhaustive de tous ces composants tiers avec leurs "
|
||
"énoncés de droits d'auteur respectifs ainsi que les termes de leurs licences."
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "All Components"
|
||
msgstr "Tous les composants"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Components"
|
||
msgstr "Composants"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Licenses"
|
||
msgstr "Licences"
|
||
|
||
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
|
||
msgid "Error opening package file, not in zip format."
|
||
msgstr "Erreur d'ouverture de paquetage, pas au format zip."
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "Uncompressing Assets"
|
||
msgstr "Ressource non compressé"
|
||
|
||
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
|
||
msgid "Package Installed Successfully!"
|
||
msgstr "Paquetage installé avec succès !"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Success!"
|
||
msgstr "Succès !"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Install"
|
||
msgstr "Installer"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "Package Installer"
|
||
msgstr "Installeur de paquetage"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Speakers"
|
||
msgstr "Haut- parleurs"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Effect"
|
||
msgstr "Ajouter effet"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Rename Audio Bus"
|
||
msgstr "Renommer le bus audio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Change Audio Bus Volume"
|
||
msgstr "Modifier le volume du bus audio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Toggle Audio Bus Solo"
|
||
msgstr "Activer/désactiver le mode solo du bus audio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Toggle Audio Bus Mute"
|
||
msgstr "Activer/désactiver le mode muet du bus audio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Toggle Audio Bus Bypass Effects"
|
||
msgstr "Activer/désactiver le contournement du bus audio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Select Audio Bus Send"
|
||
msgstr "Sélectionner l'envoi du bus audio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Audio Bus Effect"
|
||
msgstr "Ajouter un effet bus audio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Move Bus Effect"
|
||
msgstr "Déplacer effet de transport"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Delete Bus Effect"
|
||
msgstr "Supprimer l'effet de transport"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Audio Bus, Drag and Drop to rearrange."
|
||
msgstr "Bus audio, glisser-déposer pour réorganiser."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Solo"
|
||
msgstr "Solo"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Mute"
|
||
msgstr "Rendre muet"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Bypass"
|
||
msgstr "Contourner"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Bus options"
|
||
msgstr "Options de tranport"
|
||
|
||
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
|
||
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Duplicate"
|
||
msgstr "Dupliquer"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Reset Volume"
|
||
msgstr "Réinitialiser le volume"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Delete Effect"
|
||
msgstr "Supprimer l'effet"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Audio"
|
||
msgstr "Audio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Audio Bus"
|
||
msgstr "Ajouter un bus audio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Master bus can't be deleted!"
|
||
msgstr "Le bus maître ne peut pas être supprimé !"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Delete Audio Bus"
|
||
msgstr "Supprimer le bus audio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Duplicate Audio Bus"
|
||
msgstr "Dupliquer le bus audio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Reset Bus Volume"
|
||
msgstr "Réinitialiser le volume de bus"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Move Audio Bus"
|
||
msgstr "Déplacer le bus audio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Save Audio Bus Layout As..."
|
||
msgstr "Enregistrer la disposition des bus audio sous…"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Location for New Layout..."
|
||
msgstr "Emplacement du nouvel agencement..."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Open Audio Bus Layout"
|
||
msgstr "Ouvrir une disposition de bus audio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "There is no 'res://default_bus_layout.tres' file."
|
||
msgstr "Il n'existe aucun 'res://default_bus_layout.tres'."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Invalid file, not an audio bus layout."
|
||
msgstr "Fichier invalide, pas une disposition de bus audio."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Bus"
|
||
msgstr "Ajouter un bus"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Create a new Bus Layout."
|
||
msgstr "Créer une nouvel agencement de tranport."
|
||
|
||
#: editor/editor_audio_buses.cpp editor/property_editor.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Load"
|
||
msgstr "Charger"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Load an existing Bus Layout."
|
||
msgstr "Charger un agencement de tranport existant."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Save As"
|
||
msgstr "Enregistrer sous"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Save this Bus Layout to a file."
|
||
msgstr "Sauvegarder l'agencement de ce transport vers un fichier."
|
||
|
||
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
|
||
msgid "Load Default"
|
||
msgstr "Charger défaut"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Load the default Bus Layout."
|
||
msgstr "Charger l'agencement de transport par défaut."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Invalid name."
|
||
msgstr "Nom invalide."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Valid characters:"
|
||
msgstr "Caractères valides :"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Invalid name. Must not collide with an existing engine class name."
|
||
msgstr ""
|
||
"Nom invalide. Le nom ne doit pas rentrer en conflit avec le nom d'une classe "
|
||
"moteur existante."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Invalid name. Must not collide with an existing buit-in type name."
|
||
msgstr ""
|
||
"Nom invalide. Le nom ne doit pas rentrer en conflit avec le nom d'un type "
|
||
"intégré au moteur."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Invalid name. Must not collide with an existing global constant name."
|
||
msgstr ""
|
||
"Nom invalide. Le nom ne doit pas rentrer en conflit avec le nom d'une "
|
||
"constante globale."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Invalid Path."
|
||
msgstr "Chemin invalide."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "File does not exist."
|
||
msgstr "Le fichier n'existe pas."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Not in resource path."
|
||
msgstr "Pas dans le chemin de la ressource."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Add AutoLoad"
|
||
msgstr "Ajouter l'AutoLoad"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Autoload '%s' already exists!"
|
||
msgstr "L'autoload « %s » existe déjà !"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Rename Autoload"
|
||
msgstr "Renommer l'AutoLoad"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Toggle AutoLoad Globals"
|
||
msgstr "Activer les variables globales AutoLoad"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Move Autoload"
|
||
msgstr "Déplacer l'AutoLoad"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Remove Autoload"
|
||
msgstr "Supprimer l'AutoLoad"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Enable"
|
||
msgstr "Activer"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Rearrange Autoloads"
|
||
msgstr "Ré-organiser les AutoLoads"
|
||
|
||
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Path:"
|
||
msgstr "Chemin :"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Node Name:"
|
||
msgstr "Nom de nœud :"
|
||
|
||
#: editor/editor_autoload_settings.cpp editor/editor_profiler.cpp
|
||
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
|
||
msgid "Name"
|
||
msgstr "Nom"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Singleton"
|
||
msgstr "Singleton"
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Updating Scene"
|
||
msgstr "Mise à jour de la scène"
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Storing local changes..."
|
||
msgstr "Stockage des modifications locales…"
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Updating scene..."
|
||
msgstr "Mise à jour de la scène…"
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "[empty]"
|
||
msgstr "[vide]"
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "[unsaved]"
|
||
msgstr "(Non sauvegardé)"
|
||
|
||
#: editor/editor_dir_dialog.cpp
|
||
msgid "Please select a base directory first"
|
||
msgstr "Veuillez sélectionner un répertoire de base en premier"
|
||
|
||
#: editor/editor_dir_dialog.cpp
|
||
msgid "Choose a Directory"
|
||
msgstr "Choisir un répertoire"
|
||
|
||
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
|
||
msgid "Create Folder"
|
||
msgstr "Créer un dossier"
|
||
|
||
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Name:"
|
||
msgstr "Nom :"
|
||
|
||
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
|
||
msgid "Could not create folder."
|
||
msgstr "Impossible de créer le dossier."
|
||
|
||
#: editor/editor_dir_dialog.cpp
|
||
msgid "Choose"
|
||
msgstr "Choisir"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "Storing File:"
|
||
msgstr "Stockage du fichier :"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "Packing"
|
||
msgstr "Empaquetage"
|
||
|
||
#: editor/editor_export.cpp platform/javascript/export/export.cpp
|
||
msgid "Template file not found:"
|
||
msgstr "Fichier modèle introuvable :"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "File Exists, Overwrite?"
|
||
msgstr "Le fichier existe, l'écraser ?"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Select Current Folder"
|
||
msgstr "Sélectionner le dossier courant"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "Copy Path"
|
||
msgstr "Copier le chemin"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "Show In File Manager"
|
||
msgstr "Montrer dans le gestionnaire de fichiers"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "New Folder..."
|
||
msgstr "Nouveau dossier..."
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Refresh"
|
||
msgstr "Rafraîchir"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "All Recognized"
|
||
msgstr "Tous les types de fichiers reconnus"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "All Files (*)"
|
||
msgstr "Tous les fichiers (*)"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open a File"
|
||
msgstr "Ouvrir un fichier"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open File(s)"
|
||
msgstr "Ouvrir un ou plusieurs fichiers"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open a Directory"
|
||
msgstr "Ouvrir un répertoire"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open a File or Directory"
|
||
msgstr "Ouvrir un fichier ou un répertoire"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
|
||
msgid "Save"
|
||
msgstr "Enregistrer"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Save a File"
|
||
msgstr "Enregistrer un fichier"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go Back"
|
||
msgstr "Retour"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go Forward"
|
||
msgstr "Avancer"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go Up"
|
||
msgstr "Monter"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Toggle Hidden Files"
|
||
msgstr "Basculer les fichiers cachés"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Toggle Favorite"
|
||
msgstr "Basculer l'état favori"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Toggle Mode"
|
||
msgstr "Basculer le mode"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Focus Path"
|
||
msgstr "Focaliser le chemin"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Move Favorite Up"
|
||
msgstr "Déplacer le favori vers le haut"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Move Favorite Down"
|
||
msgstr "Déplacer le favori vers le bas"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Go to parent folder"
|
||
msgstr "Aller au dossier parent"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Directories & Files:"
|
||
msgstr "Répertoires et fichiers :"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Preview:"
|
||
msgstr "Aperçu :"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "File:"
|
||
msgstr "Fichier :"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Must use a valid extension."
|
||
msgstr "Utilisez une extension valide."
|
||
|
||
#: editor/editor_file_system.cpp
|
||
msgid "ScanSources"
|
||
msgstr "Scanner les sources"
|
||
|
||
#: editor/editor_file_system.cpp
|
||
msgid "(Re)Importing Assets"
|
||
msgstr "Ré-importation des assets"
|
||
|
||
#: editor/editor_help.cpp editor/editor_node.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Search Help"
|
||
msgstr "Chercher dans l'aide"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Class List:"
|
||
msgstr "Liste des classes :"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Search Classes"
|
||
msgstr "Chercher dans les classes"
|
||
|
||
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top"
|
||
msgstr "Dessus"
|
||
|
||
#: editor/editor_help.cpp editor/property_editor.cpp
|
||
msgid "Class:"
|
||
msgstr "Classe :"
|
||
|
||
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
|
||
msgid "Inherits:"
|
||
msgstr "Hérite de :"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Inherited by:"
|
||
msgstr "Héritée par :"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Brief Description:"
|
||
msgstr "Brève description :"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Members"
|
||
msgstr "Membres"
|
||
|
||
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
|
||
msgid "Members:"
|
||
msgstr "Membres :"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Public Methods"
|
||
msgstr "Méthodes Publiques"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Public Methods:"
|
||
msgstr "Méthodes publiques :"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "GUI Theme Items"
|
||
msgstr "Items de thème GUI"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "GUI Theme Items:"
|
||
msgstr "Items de thème GUI :"
|
||
|
||
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
|
||
msgid "Signals:"
|
||
msgstr "Signaux :"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Enumerations"
|
||
msgstr "Énumérations"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Enumerations:"
|
||
msgstr "Recensements :"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "enum "
|
||
msgstr "enum_ "
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Constants"
|
||
msgstr "Constantes"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Constants:"
|
||
msgstr "Constantes :"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Description"
|
||
msgstr "Description"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Online Tutorials:"
|
||
msgstr "Tutoriels en ligne :"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid ""
|
||
"There are currently no tutorials for this class, you can [color=$color][url="
|
||
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
|
||
"url][/color]."
|
||
msgstr ""
|
||
"Il n'y a pas de tutoriels disponibles pour cette classe, vous pouvez [color="
|
||
"$color][url=$url]en créer un[/url][/color] ou [color=$color][url=$url2]en "
|
||
"demander un[/url][/color]."
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Properties"
|
||
msgstr "Propriétés"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Property Description:"
|
||
msgstr "Description des propriétés :"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid ""
|
||
"There is currently no description for this property. Please help us by "
|
||
"[color=$color][url=$url]contributing one[/url][/color]!"
|
||
msgstr ""
|
||
"Il n'y a pas de description disponible pour cette propriété. Aidez-nous en "
|
||
"[color=$color][url=$url]en créant[/url][/color] une !"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Methods"
|
||
msgstr "Méthodes :"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Method Description:"
|
||
msgstr "Description de la méthode :"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid ""
|
||
"There is currently no description for this method. Please help us by [color="
|
||
"$color][url=$url]contributing one[/url][/color]!"
|
||
msgstr ""
|
||
"Il n'y a pas de description disponible pour cette méthode. Aidez-nous en "
|
||
"[color=$color][url=$url]en créant[/url][/color] une !"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Search Text"
|
||
msgstr "Chercher du texte"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Find"
|
||
msgstr "Trouver"
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid "Output:"
|
||
msgstr "Sortie :"
|
||
|
||
#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: editor/property_editor.cpp editor/script_editor_debugger.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Clear"
|
||
msgstr "Effacer"
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid "Clear Output"
|
||
msgstr "Effacer la sortie"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Project export failed with error code %d."
|
||
msgstr "L'export du projet a échoué avec le code erreur %d."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Error saving resource!"
|
||
msgstr "Erreur d'enregistrement de la ressource !"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Save Resource As..."
|
||
msgstr "Enregistrer la ressource sous…"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "I see..."
|
||
msgstr "Je vois…"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't open file for writing:"
|
||
msgstr "Impossible d'ouvrir le fichier pour écriture :"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Requested file format unknown:"
|
||
msgstr "Format de fichier demandé inconnu :"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error while saving."
|
||
msgstr "Erreur lors de l'enregistrement."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't open '%s'."
|
||
msgstr "Impossible d'ouvrir '%s'."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error while parsing '%s'."
|
||
msgstr "Erreur lors de l'analyse syntaxique de '%s'."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unexpected end of file '%s'."
|
||
msgstr "Fin de fichier inattendue '%s'."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Missing '%s' or its dependencies."
|
||
msgstr "La scène '%s' ou ses dépendances sont introuvables."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error while loading '%s'."
|
||
msgstr "Erreur lors du chargement de '%s'."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Saving Scene"
|
||
msgstr "Enregistrement de la scène"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Analyzing"
|
||
msgstr "Analyse"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Creating Thumbnail"
|
||
msgstr "Création de l'aperçu"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This operation can't be done without a tree root."
|
||
msgstr "Cette opération ne peut être réalisée sans une arborescence racine."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
|
||
"be satisfied."
|
||
msgstr ""
|
||
"Impossible d'enregistrer la scène. Les dépendances (instances ou héritage) "
|
||
"n'ont sans doute pas pu être satisfaites."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Failed to load resource."
|
||
msgstr "Impossible de charger la ressource."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't load MeshLibrary for merging!"
|
||
msgstr "Impossible de charger la MeshLibrary pour fusion !"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error saving MeshLibrary!"
|
||
msgstr "Erreur d'enregistrement de la MeshLibrary !"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't load TileSet for merging!"
|
||
msgstr "Impossible de charger le TileSet pour fusion !"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error saving TileSet!"
|
||
msgstr "Erreur d'enregistrement du TileSet !"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error trying to save layout!"
|
||
msgstr "Erreur d'enregistrement de la disposition !"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Default editor layout overridden."
|
||
msgstr "Disposition de l'éditeur par défaut remplacée."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Layout name not found!"
|
||
msgstr "Nom de la disposition non trouvé !"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Restored default layout to base settings."
|
||
msgstr "Disposition par défaut remise à zéro."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource belongs to a scene that was imported, so it's not editable.\n"
|
||
"Please read the documentation relevant to importing scenes to better "
|
||
"understand this workflow."
|
||
msgstr ""
|
||
"Cette ressource n'est pas éditable car elle appartient à une scène "
|
||
"importée.\n"
|
||
"Merci de lire la documentation concernant l'import des scènes pour en "
|
||
"comprendre le processus."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource belongs to a scene that was instanced or inherited.\n"
|
||
"Changes to it will not be kept when saving the current scene."
|
||
msgstr ""
|
||
"Cette ressource appartient a une scène qui a été instanciée ou héritée.\n"
|
||
"Ses modifications seront perdues lors de la sauvegarde de la scène actuelle."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource was imported, so it's not editable. Change its settings in the "
|
||
"import panel and then re-import."
|
||
msgstr ""
|
||
"Cette ressource a été importée, elle n'est donc pas éditable. Modifiez ses "
|
||
"paramètres dans le panneau d'importation et, ensuite, réimportez-la."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This scene was imported, so changes to it will not be kept.\n"
|
||
"Instancing it or inheriting will allow making changes to it.\n"
|
||
"Please read the documentation relevant to importing scenes to better "
|
||
"understand this workflow."
|
||
msgstr ""
|
||
"Cette scène a été importée, les changements ne seront donc pas conservés.\n"
|
||
"L'instancier ou l'hériter permettra de faire ces changements.\n"
|
||
"Veuillez lire la documentation concernant l'importation des scènes afin de "
|
||
"mieux comprendre ce processus."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This is a remote object so changes to it will not be kept.\n"
|
||
"Please read the documentation relevant to debugging to better understand "
|
||
"this workflow."
|
||
msgstr ""
|
||
"Ceci est un objet distant, les changements qui y sont faits ne seront pas "
|
||
"sauvegardés.\n"
|
||
"Merci de lire la section de la documentation portant sur le débogage pour "
|
||
"mieux comprendre ce mécanisme."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Expand all properties"
|
||
msgstr "Développer toutes les propriétés"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Collapse all properties"
|
||
msgstr "Réduire toutes les propriétés"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Copy Params"
|
||
msgstr "Copier paramètres"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Paste Params"
|
||
msgstr "Coller les paramètres"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Paste Resource"
|
||
msgstr "Coller la ressource"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Copy Resource"
|
||
msgstr "Copier la ressource"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Make Built-In"
|
||
msgstr "Rendre intégré"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Make Sub-Resources Unique"
|
||
msgstr "Rendre les sous-ressources uniques"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open in Help"
|
||
msgstr "Ouvrir dans l'aide"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "There is no defined scene to run."
|
||
msgstr "Il n'y a pas de scène définie pour être lancée."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"No main scene has ever been defined, select one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
"Aucune scène principale n'a jamais été définie, en sélectionner une ?\n"
|
||
"Vous pouvez la modifier ultérieurement dans les « Paramètres du projet » "
|
||
"sous la catégorie « application »."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Selected scene '%s' does not exist, select a valid one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
"La scène sélectionnée « %s » n'existe pas, en sélectionner une valide ?\n"
|
||
"Vous pouvez la modifier ultérieurement dans les « Paramètres du projet » "
|
||
"dans la catégorie « application »."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Selected scene '%s' is not a scene file, select a valid one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
"La scène sélectionnée « %s » n'est pas un fichier de scène, en sélectionner "
|
||
"une valide ?\n"
|
||
"Vous pouvez la modifier ultérieurement dans les « Paramètres du projet » "
|
||
"dans la catégorie « application »."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Current scene was never saved, please save it prior to running."
|
||
msgstr ""
|
||
"La scène actuelle n'a jamais été sauvegardée, veuillez la sauvegarder avant "
|
||
"de la lancer."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Could not start subprocess!"
|
||
msgstr "Impossible de démarrer le sous-processus !"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Scene"
|
||
msgstr "Ouvrir une scène"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Base Scene"
|
||
msgstr "Ouvrir scène de base"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Open Scene..."
|
||
msgstr "Ouvrir une scène rapidement…"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Open Script..."
|
||
msgstr "Ouvrir un script rapidement…"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save & Close"
|
||
msgstr "Enregistrer & fermer"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save changes to '%s' before closing?"
|
||
msgstr "Sauvegarder modifications de '%s' avant de quitter ?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Scene As..."
|
||
msgstr "Enregistrer la scène sous…"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "No"
|
||
msgstr "Non"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Yes"
|
||
msgstr "Oui"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This scene has never been saved. Save before running?"
|
||
msgstr ""
|
||
"Cette scène n'a jamais été enregistrée. L'enregistrer avant de la lancer ?"
|
||
|
||
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
|
||
msgid "This operation can't be done without a scene."
|
||
msgstr "Cette opération ne peut être réalisée sans une scène."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export Mesh Library"
|
||
msgstr "Exporter une bibliothèque de maillages"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This operation can't be done without a root node."
|
||
msgstr "Cette opération ne peut être réalisée sans noeud parent."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export Tile Set"
|
||
msgstr "Exporter le TileSet"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This operation can't be done without a selected node."
|
||
msgstr "Cette opération ne peut être réalisée sans nœud sélectionné."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Current scene not saved. Open anyway?"
|
||
msgstr "La scène actuelle n'est pas enregistrée. Ouvrir quand même ?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't reload a scene that was never saved."
|
||
msgstr "Impossible de recharger une scène qui n'a jamais été sauvegardée."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Revert"
|
||
msgstr "Réinitialiser"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This action cannot be undone. Revert anyway?"
|
||
msgstr "Cette action ne peut être annulée. Réinitialiser quand même ?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Run Scene..."
|
||
msgstr "Lancer une scène rapidement…"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quit"
|
||
msgstr "Quitter"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Exit the editor?"
|
||
msgstr "Quitter l'éditeur ?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Project Manager?"
|
||
msgstr "Ouvrir gestionnaire de projets ?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save & Quit"
|
||
msgstr "Sauvegarder & quitter"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save changes to the following scene(s) before quitting?"
|
||
msgstr ""
|
||
"Sauvegarder les modifications sur la (les) scène(s) suivante(s) avant de "
|
||
"quitter ?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save changes the following scene(s) before opening Project Manager?"
|
||
msgstr ""
|
||
"Enregistrer les modifications sur la (les) scène(s) suivante(s) avant "
|
||
"d'ouvrir le gestionnaire de projet ?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This option is deprecated. Situations where refresh must be forced are now "
|
||
"considered a bug. Please report."
|
||
msgstr ""
|
||
"Cette option est dépréciée. Les situations dans lesquelles un "
|
||
"rafraîchissement doit être forcé sont désormais considérées comme un bogue. "
|
||
"Merci de le signaler."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Pick a Main Scene"
|
||
msgstr "Choisir une scène principale"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
|
||
msgstr ""
|
||
"Impossible d'activer le greffon depuis : '%s' l’analyse syntaxique de la "
|
||
"configuration a échoué."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
|
||
msgstr ""
|
||
"Impossible de trouver le champ de script pour le plugin dans : 'res://addons/"
|
||
"%s'."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to load addon script from path: '%s'."
|
||
msgstr ""
|
||
"Impossible de charger le script de l’extension depuis le chemin : '%s'."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
|
||
msgstr ""
|
||
"Impossible de charger le script de l'addon depuis le chemin : '%s' Le type "
|
||
"de base n'est pas EditorPlugin."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
|
||
msgstr ""
|
||
"Impossible de charger le script de l’extension depuis le chemin : '%s' Le "
|
||
"script n'est pas en mode outil."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Scene '%s' was automatically imported, so it can't be modified.\n"
|
||
"To make changes to it, a new inherited scene can be created."
|
||
msgstr ""
|
||
"La scène « %s » a été automatiquement importée, elle ne peut donc pas être "
|
||
"modifiée.\n"
|
||
"Pour y apporter des modification, une scène fille peut être créée."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Ugh"
|
||
msgstr "Oups"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Error loading scene, it must be inside the project path. Use 'Import' to "
|
||
"open the scene, then save it inside the project path."
|
||
msgstr ""
|
||
"Erreur lors du chargement de la scène, elle doit être dans le chemin du "
|
||
"projet. Utilisez « Importer » pour ouvrir la scène, puis enregistrez-la dans "
|
||
"le répertoire du projet."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Scene '%s' has broken dependencies:"
|
||
msgstr "La scène « %s » a des dépendences cassées :"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Clear Recent Scenes"
|
||
msgstr "Vider la liste des scènes récentes"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Layout"
|
||
msgstr "Enregistrer la disposition"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Delete Layout"
|
||
msgstr "Supprimer la disposition"
|
||
|
||
#: editor/editor_node.cpp editor/import_dock.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Default"
|
||
msgstr "Par défaut"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Switch Scene Tab"
|
||
msgstr "Basculer entre onglets de scène"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d more files or folders"
|
||
msgstr "%d fichiers ou dossiers supplémentaires"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d more folders"
|
||
msgstr "%d dossier(s) supplémentaire(s)"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d more files"
|
||
msgstr "%d fichiers supplémentaires"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Dock Position"
|
||
msgstr "Position du dock"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Distraction Free Mode"
|
||
msgstr "Mode Sans Distraction"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Toggle distraction-free mode."
|
||
msgstr "Basculer en mode sans distraction."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Add a new scene."
|
||
msgstr "Ajouter une nouvelle scène."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Scene"
|
||
msgstr "Scène"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Go to previously opened scene."
|
||
msgstr "Aller à la scène ouverte précédemment."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Next tab"
|
||
msgstr "Onglet suivant"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Previous tab"
|
||
msgstr "Onglet precedent"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Filter Files..."
|
||
msgstr "Filtrer Fichiers..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Operations with scene files."
|
||
msgstr "Opérations avec les fichiers de scène."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "New Scene"
|
||
msgstr "Nouvelle scène"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "New Inherited Scene..."
|
||
msgstr "Nouvelle scène héritée…"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Scene..."
|
||
msgstr "Ouvrir une scène…"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Scene"
|
||
msgstr "Enregistrer la scène"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save all Scenes"
|
||
msgstr "Enregistrer toutes les scènes"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close Scene"
|
||
msgstr "Fermer la scène"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Open Recent"
|
||
msgstr "Fichiers récents"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Convert To..."
|
||
msgstr "Convertir vers…"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "MeshLibrary..."
|
||
msgstr "MeshLibrary…"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "TileSet..."
|
||
msgstr "TileSet…"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Undo"
|
||
msgstr "Annuler"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
|
||
#: scene/gui/line_edit.cpp
|
||
msgid "Redo"
|
||
msgstr "Refaire"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Revert Scene"
|
||
msgstr "Réinitialiser la scène"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Miscellaneous project or scene-wide tools."
|
||
msgstr "Outils divers liés au projet ou à la scène."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Project"
|
||
msgstr "Projet"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Project Settings"
|
||
msgstr "Paramètres du projet"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Run Script"
|
||
msgstr "Lancer le script"
|
||
|
||
#: editor/editor_node.cpp editor/project_export.cpp
|
||
msgid "Export"
|
||
msgstr "Exporter"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Tools"
|
||
msgstr "Outils"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quit to Project List"
|
||
msgstr "Quitter vers la liste des projets"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Debug"
|
||
msgstr "Débogage"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Deploy with Remote Debug"
|
||
msgstr "Déployer avec le débogage distant"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When exporting or deploying, the resulting executable will attempt to "
|
||
"connect to the IP of this computer in order to be debugged."
|
||
msgstr ""
|
||
"Lors de l'exportation ou du déploiement, l'exécutable produit tentera de se "
|
||
"connecter à l'adresse IP de cet ordinateur afin de procéder au débogage."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Small Deploy with Network FS"
|
||
msgstr "Déploiement minime avec système de fichier réseau"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is enabled, export or deploy will produce a minimal "
|
||
"executable.\n"
|
||
"The filesystem will be provided from the project by the editor over the "
|
||
"network.\n"
|
||
"On Android, deploy will use the USB cable for faster performance. This "
|
||
"option speeds up testing for games with a large footprint."
|
||
msgstr ""
|
||
"Lorsque cette option est activée, l'exportation ou le déploiement produira "
|
||
"un exécutable minimal.\n"
|
||
"L'éditeur fournira le système de fichiers à partir du projet, via le "
|
||
"réseau.\n"
|
||
"Sur Android, le déploiement utilisera le câble USB pour une meilleure "
|
||
"performance. Cette option accélère les tests pour les jeux gourmands en "
|
||
"ressources."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Visible Collision Shapes"
|
||
msgstr "Formes de collision visibles"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
|
||
"running game if this option is turned on."
|
||
msgstr ""
|
||
"Les formes de collision et les nœuds de raycast (pour 2D et 3D) seront "
|
||
"visibles en jeu si cette option est activée."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Visible Navigation"
|
||
msgstr "Navigation visible"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Navigation meshes and polygons will be visible on the running game if this "
|
||
"option is turned on."
|
||
msgstr ""
|
||
"Les maillages et polygones de navigation seront visibles en jeu si cette "
|
||
"option est activée."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Sync Scene Changes"
|
||
msgstr "Synchroniser les changements de scène"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is turned on, any changes made to the scene in the editor "
|
||
"will be replicated in the running game.\n"
|
||
"When used remotely on a device, this is more efficient with network "
|
||
"filesystem."
|
||
msgstr ""
|
||
"Lorsque cette option est activée, toutes les modifications apportées à la "
|
||
"scène dans l'éditeur seront reproduites en jeu.\n"
|
||
"Lorsqu'elle est utilisée à distance sur un périphérique, l'efficacité est "
|
||
"meilleure avec le système de fichiers réseau."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Sync Script Changes"
|
||
msgstr "Synchroniser les modifications de script"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is turned on, any script that is saved will be reloaded on "
|
||
"the running game.\n"
|
||
"When used remotely on a device, this is more efficient with network "
|
||
"filesystem."
|
||
msgstr ""
|
||
"Lorsque cette option est activée, tout script enregistré sera de nouveau "
|
||
"chargé pendant le déroulement du jeu.\n"
|
||
"Quand elle est utilisée à distance sur un périphérique, cette option est "
|
||
"plus efficace avec le système de fichiers réseau."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Editor"
|
||
msgstr "Éditeur"
|
||
|
||
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
|
||
msgid "Editor Settings"
|
||
msgstr "Paramètres de l'éditeur"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Editor Layout"
|
||
msgstr "Disposition de l'éditeur"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Toggle Fullscreen"
|
||
msgstr "Activer/Désactiver le plein écran"
|
||
|
||
#: editor/editor_node.cpp editor/project_export.cpp
|
||
msgid "Manage Export Templates"
|
||
msgstr "Gérer les modèles d'exportation"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Help"
|
||
msgstr "Aide"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Classes"
|
||
msgstr "Classes"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
|
||
msgid "Search"
|
||
msgstr "Rechercher"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Online Docs"
|
||
msgstr "Documentation en ligne"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Q&A"
|
||
msgstr "Questions et Réponses"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Issue Tracker"
|
||
msgstr "Traqueur de problèmes"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Community"
|
||
msgstr "Communauté"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "About"
|
||
msgstr "À propos"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play the project."
|
||
msgstr "Lancer le projet."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play"
|
||
msgstr "Jouer"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Pause the scene"
|
||
msgstr "Mettre en pause la scène"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Pause Scene"
|
||
msgstr "Mettre en pause la scène"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Stop the scene."
|
||
msgstr "Arrêter la scène."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Stop"
|
||
msgstr "Arrêter"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play the edited scene."
|
||
msgstr "Lancer la scène actuellement en cours d'édition."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play Scene"
|
||
msgstr "Lancer la scène"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play custom scene"
|
||
msgstr "Jouer une scène personnalisée"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play Custom Scene"
|
||
msgstr "Jouer une scène personnalisée"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Spins when the editor window repaints!"
|
||
msgstr "Tourne lorsque la fenêtre de l'éditeur est repainte !"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Update Always"
|
||
msgstr "Toujours repeindre"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Update Changes"
|
||
msgstr "Repeindre quand modifié"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Disable Update Spinner"
|
||
msgstr "Désactiver l'indicateur d'activité"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Inspector"
|
||
msgstr "Inspecteur"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Create a new resource in memory and edit it."
|
||
msgstr "Créer une nouvelle ressource dans la mémoire et la modifier."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Load an existing resource from disk and edit it."
|
||
msgstr "Charger une ressource existante depuis la disque et la modifier."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save the currently edited resource."
|
||
msgstr "Enregistrer la ressource actuellement modifiée."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save As..."
|
||
msgstr "Enregistrer sous…"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Go to the previous edited object in history."
|
||
msgstr "Aller à l'objet modifié précédent dans l'historique."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Go to the next edited object in history."
|
||
msgstr "Aller à l'objet modifié suivant dans l'historique."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "History of recently edited objects."
|
||
msgstr "Historique des objets récemment édités."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Object properties."
|
||
msgstr "Propriétés de l'objet."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Changes may be lost!"
|
||
msgstr "Les modifications risquent d'être perdues !"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
|
||
#: editor/project_manager.cpp
|
||
msgid "Import"
|
||
msgstr "Importer"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Node"
|
||
msgstr "Nœud"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "FileSystem"
|
||
msgstr "Système de fichiers"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Output"
|
||
msgstr "Sortie"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Don't Save"
|
||
msgstr "Ne pas enregistrer"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Import Templates From ZIP File"
|
||
msgstr "Importer des modèles depuis un fichier ZIP"
|
||
|
||
#: editor/editor_node.cpp editor/project_export.cpp
|
||
msgid "Export Project"
|
||
msgstr "Exporter le projet"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export Library"
|
||
msgstr "Bibliothèque d'exportation"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Merge With Existing"
|
||
msgstr "Fusionner avec l'existant"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Password:"
|
||
msgstr "Mot de passe :"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open & Run a Script"
|
||
msgstr "Ouvrir et exécuter un script"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "New Inherited"
|
||
msgstr "Nouveau hérité"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Load Errors"
|
||
msgstr "Erreurs de chargement"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Select"
|
||
msgstr "Sélectionner"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open 2D Editor"
|
||
msgstr "Ouvrir éditeur 2D"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open 3D Editor"
|
||
msgstr "Ouvrir éditeur 3D"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Script Editor"
|
||
msgstr "Ouvrir l'éditeur de script"
|
||
|
||
#: editor/editor_node.cpp editor/project_manager.cpp
|
||
msgid "Open Asset Library"
|
||
msgstr "Ouvrir bibliothèque de ressource"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open the next Editor"
|
||
msgstr "Ouvrir l'éditeur suivant"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open the previous Editor"
|
||
msgstr "Ouvrir l'éditeur précédant"
|
||
|
||
#: editor/editor_plugin.cpp
|
||
msgid "Creating Mesh Previews"
|
||
msgstr "Création des prévisualisations des maillages"
|
||
|
||
#: editor/editor_plugin.cpp
|
||
msgid "Thumbnail..."
|
||
msgstr "Aperçu…"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Installed Plugins:"
|
||
msgstr "Extensions installées :"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Update"
|
||
msgstr "Mettre à jour"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Version:"
|
||
msgstr "Version :"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Author:"
|
||
msgstr "Auteur :"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Status:"
|
||
msgstr "État :"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Stop Profiling"
|
||
msgstr "Arrêter le profilage"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Start Profiling"
|
||
msgstr "Démarrer le profilage"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Measure:"
|
||
msgstr "Mesure :"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Frame Time (sec)"
|
||
msgstr "Temps image (en seconde)"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Average Time (sec)"
|
||
msgstr "Temps moyen (seconde)"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Frame %"
|
||
msgstr "% d'image"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Physics Frame %"
|
||
msgstr "Frame physique %"
|
||
|
||
#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
|
||
msgid "Time:"
|
||
msgstr "Temps :"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Inclusive"
|
||
msgstr "Inclusif"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Self"
|
||
msgstr "Self"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Frame #:"
|
||
msgstr "Frame # :"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Time"
|
||
msgstr "Temps"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Calls"
|
||
msgstr "Appels"
|
||
|
||
#: editor/editor_run_native.cpp
|
||
msgid "Select device from the list"
|
||
msgstr "Sélectionner appareil depuis la liste"
|
||
|
||
#: editor/editor_run_native.cpp
|
||
msgid ""
|
||
"No runnable export preset found for this platform.\n"
|
||
"Please add a runnable preset in the export menu."
|
||
msgstr ""
|
||
"Aucun préréglage d'exportation exécutable trouvé pour cette plate-forme. \n"
|
||
"Ajoutez un préréglage exécutable dans le menu d'exportation."
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Write your logic in the _run() method."
|
||
msgstr "Écrivez votre code dans la méthode _run()."
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "There is an edited scene already."
|
||
msgstr "Il y a déjà une scène éditée."
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Couldn't instance script:"
|
||
msgstr "Impossible d'instancier le script :"
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Did you forget the 'tool' keyword?"
|
||
msgstr "Avez-vous oublié le mot-clé « tool » ?"
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Couldn't run script:"
|
||
msgstr "Impossible d'exécuter le script :"
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Did you forget the '_run' method?"
|
||
msgstr "Avez-vous oublié la méthode « _run » ?"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Default (Same as Editor)"
|
||
msgstr "Par défaut (le même que l'éditeur)"
|
||
|
||
#: editor/editor_sub_scene.cpp
|
||
msgid "Select Node(s) to Import"
|
||
msgstr "Sélectionner les nœuds à importer"
|
||
|
||
#: editor/editor_sub_scene.cpp
|
||
msgid "Scene Path:"
|
||
msgstr "Chemin de la scène :"
|
||
|
||
#: editor/editor_sub_scene.cpp
|
||
msgid "Import From Node:"
|
||
msgstr "Importer à partir d'un nœud :"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Re-Download"
|
||
msgstr "Télécharger à nouveau"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Uninstall"
|
||
msgstr "Désinstaller"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "(Installed)"
|
||
msgstr "(Installé)"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Download"
|
||
msgstr "Télécharger"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "(Missing)"
|
||
msgstr "(Manquant)"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "(Current)"
|
||
msgstr "(Actuel)"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Retrieving mirrors, please wait..."
|
||
msgstr "Récupération des miroirs, veuillez patienter..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Remove template version '%s'?"
|
||
msgstr "Supprimer la version '%s' du modèle ?"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Can't open export templates zip."
|
||
msgstr "Impossible d'ouvrir le ZIP de modèles d'exportation."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Invalid version.txt format inside templates."
|
||
msgstr "Format de version.txt invalide dans les modèles."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "No version.txt found inside templates."
|
||
msgstr "Aucun version.txt n'a été trouvé dans les modèles."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Error creating path for templates:"
|
||
msgstr "Erreur lors de la création du chemin pour les modèles :"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Extracting Export Templates"
|
||
msgstr "Extraction des modèles d'exportation"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Importing:"
|
||
msgstr "Importation :"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid ""
|
||
"No download links found for this version. Direct download is only available "
|
||
"for official releases."
|
||
msgstr ""
|
||
"Aucun lien de téléchargement trouvé pour cette version. Le téléchargement "
|
||
"direct est uniquement disponible pour les versions officielles."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Can't resolve."
|
||
msgstr "Impossible à résoudre."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Can't connect."
|
||
msgstr "Connection impossible."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "No response."
|
||
msgstr "Pas de réponse."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Request Failed."
|
||
msgstr "Échec de la requête."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Redirect Loop."
|
||
msgstr "Boucle de Redirection."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Failed:"
|
||
msgstr "Échec:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Download Complete."
|
||
msgstr "Téléchargement terminé."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Error requesting url: "
|
||
msgstr "Erreur lors de la requête de l’URL : "
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Connecting to Mirror..."
|
||
msgstr "Connexion au miroir"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Disconnected"
|
||
msgstr "Déconnecté"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Resolving"
|
||
msgstr "Résolution"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Can't Resolve"
|
||
msgstr "Impossible à résoudre"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Connecting..."
|
||
msgstr "Connexion en cours..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Can't Connect"
|
||
msgstr "Connexion impossible"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Connected"
|
||
msgstr "Connecté"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Requesting..."
|
||
msgstr "Envoi d'une requête..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Downloading"
|
||
msgstr "Téléchargement en cours"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Connection Error"
|
||
msgstr "Erreur de connexion"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "SSL Handshake Error"
|
||
msgstr "Erreurs de la négociation SSL"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Current Version:"
|
||
msgstr "Version courante :"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Installed Versions:"
|
||
msgstr "Versions installées :"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Install From File"
|
||
msgstr "Installer depuis fichier :"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Remove Template"
|
||
msgstr "Supprimer le modèle"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Select template file"
|
||
msgstr "Sélectionner le fichier de modèle"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Export Template Manager"
|
||
msgstr "Gestionnaire d'export de modèles"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Download Templates"
|
||
msgstr "Télécharger les modèles"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Select mirror from list: "
|
||
msgstr "Sélectionner un miroir depuis la liste : "
|
||
|
||
#: editor/file_type_cache.cpp
|
||
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
|
||
msgstr ""
|
||
"Impossible d'ouvrir file_type_cache.cch en écriture, le fichier de cache ne "
|
||
"sera pas sauvé !"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
|
||
msgstr ""
|
||
"Impossible d'accédez à '%s' car celui-ci n'existe pas dans le système de "
|
||
"fichiers !"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "View items as a grid of thumbnails"
|
||
msgstr "Afficher les éléments sous forme de grille de vignettes"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "View items as a list"
|
||
msgstr "Afficher les éléments sous forme de liste"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Status: Import of file failed. Please fix file and reimport manually."
|
||
msgstr ""
|
||
"Statut : L'importation du fichier a échoué. Veuillez corriger le fichier et "
|
||
"le réimporter manuellement."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Cannot move/rename resources root."
|
||
msgstr "Impossible de déplacer / renommer les ressources root."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Cannot move a folder into itself."
|
||
msgstr "Impossible de déplacer un dossier dans lui-même."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Error moving:"
|
||
msgstr "Erreur lors du déplacement :"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Error duplicating:"
|
||
msgstr "Erreur à la duplication :"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Unable to update dependencies:"
|
||
msgstr "Impossible de mettre à jour les dépendences :"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "No name provided"
|
||
msgstr "Aucun nom renseigné"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Provided name contains invalid characters"
|
||
msgstr "Le nom renseigné contient des caractères invalides"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "No name provided."
|
||
msgstr "Aucun nom renseigné."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Name contains invalid characters."
|
||
msgstr "Le nom contient des caractères invalides."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "A file or folder with this name already exists."
|
||
msgstr "Un fichier ou un dossier avec ce nom existe déjà."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Renaming file:"
|
||
msgstr "Renommer le fichier :"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Renaming folder:"
|
||
msgstr "Renommer le dossier :"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Duplicating file:"
|
||
msgstr "Duplication du fichier :"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Duplicating folder:"
|
||
msgstr "Duplication du dossier :"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Expand all"
|
||
msgstr "Développer tout"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Collapse all"
|
||
msgstr "Réduire tout"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Rename..."
|
||
msgstr "Renommer..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Move To..."
|
||
msgstr "Déplacer vers…"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Open Scene(s)"
|
||
msgstr "Ouvrir une(des) scène(s)"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Instance"
|
||
msgstr "Instance"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Edit Dependencies..."
|
||
msgstr "Modifier les dépendances…"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "View Owners..."
|
||
msgstr "Voir les propriétaires…"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Duplicate..."
|
||
msgstr "Dupliquer…"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Previous Directory"
|
||
msgstr "Répertoire précédent"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Next Directory"
|
||
msgstr "Répertoire suivant"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Re-Scan Filesystem"
|
||
msgstr "Analyser à nouveau le système de fichiers"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Toggle folder status as Favorite"
|
||
msgstr "Basculer l'état favori du dossier"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Instance the selected scene(s) as child of the selected node."
|
||
msgstr ""
|
||
"Instancie la(les) scène(s) sélectionnée(s) en tant qu'enfant(s) du nœud "
|
||
"sélectionné."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid ""
|
||
"Scanning Files,\n"
|
||
"Please Wait..."
|
||
msgstr ""
|
||
"Analyse des fichiers en cours,\n"
|
||
"Veuillez patienter..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Move"
|
||
msgstr "Déplacer"
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: editor/project_manager.cpp
|
||
msgid "Rename"
|
||
msgstr "Renommer"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Add to Group"
|
||
msgstr "Ajouter au groupe"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Remove from Group"
|
||
msgstr "Supprimer du groupe"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import as Single Scene"
|
||
msgstr "Importer comme scène unique"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Animations"
|
||
msgstr "Importer avec les animations séparées"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Materials"
|
||
msgstr "Importer avec matériaux séparés"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Objects"
|
||
msgstr "Importer avec des objets séparés"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Objects+Materials"
|
||
msgstr "Importer avec objets+matériaux séparés"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Objects+Animations"
|
||
msgstr "Importer séparément Objets+Animations"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Materials+Animations"
|
||
msgstr "Importer séparément Matériaux+Animations"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Objects+Materials+Animations"
|
||
msgstr "Importer séparément Objets+Matériaux+Animations"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import as Multiple Scenes"
|
||
msgstr "Importer comme scènes multiples"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import as Multiple Scenes+Materials"
|
||
msgstr "Importer comme scènes+matériaux multiples"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
msgid "Import Scene"
|
||
msgstr "Importer une scène"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Importing Scene..."
|
||
msgstr "Importation de la scène…"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Generating Lightmaps"
|
||
msgstr "Génération des lightmaps :"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Generating for Mesh: "
|
||
msgstr "Génération pour le Mesh : "
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Running Custom Script..."
|
||
msgstr "Lancement du script personnalisé…"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Couldn't load post-import script:"
|
||
msgstr "Impossible de charger le script de post-importation :"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Invalid/broken script for post-import (check console):"
|
||
msgstr ""
|
||
"Script de post-importation invalide ou corrompu (vérifiez la console) :"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Error running post-import script:"
|
||
msgstr "Erreur d'exécution du script de post-importation :"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Saving..."
|
||
msgstr "Enregistrement…"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Set as Default for '%s'"
|
||
msgstr "Définir comme défaut pour '%s'"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Clear Default for '%s'"
|
||
msgstr "Effacer défaut pour '%s'"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid " Files"
|
||
msgstr " Fichiers"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Import As:"
|
||
msgstr "Importer comme :"
|
||
|
||
#: editor/import_dock.cpp editor/property_editor.cpp
|
||
msgid "Preset..."
|
||
msgstr "Pré-réglage…"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Reimport"
|
||
msgstr "Ré-importer"
|
||
|
||
#: editor/multi_node_edit.cpp
|
||
msgid "MultiNode Set"
|
||
msgstr "Ensemble multi-nœud"
|
||
|
||
#: editor/node_dock.cpp
|
||
msgid "Groups"
|
||
msgstr "Groupes"
|
||
|
||
#: editor/node_dock.cpp
|
||
msgid "Select a Node to edit Signals and Groups."
|
||
msgstr "Sélectionnez un nœud pour editer des signaux et des groupes."
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
msgid "Create Poly"
|
||
msgstr "Créer un polygone"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
msgid "Edit Poly"
|
||
msgstr "Modifier le polygone"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid "Insert Point"
|
||
msgstr "Point d'insertion"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
msgid "Edit Poly (Remove Point)"
|
||
msgstr "Modifier le polygone (supprimer un point)"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid "Remove Poly And Point"
|
||
msgstr "Retirer Polygone et Point"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid "Create a new polygon from scratch"
|
||
msgstr "Créer un nouveau polygone à partir de rien"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid ""
|
||
"Edit existing polygon:\n"
|
||
"LMB: Move Point.\n"
|
||
"Ctrl+LMB: Split Segment.\n"
|
||
"RMB: Erase Point."
|
||
msgstr ""
|
||
"Editer polygones existants :\n"
|
||
"Bouton gauche : Déplacer point\n"
|
||
"Ctrl+Bouton gauche : Diviser section.\n"
|
||
"Bouton droit: Effeacer point."
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid "Delete points"
|
||
msgstr "Supprimer les points"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Toggle Autoplay"
|
||
msgstr "Activer/désactiver la lecture automatique"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "New Animation Name:"
|
||
msgstr "Nom de la nouvelle animation :"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "New Anim"
|
||
msgstr "Nouvelle animation"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Change Animation Name:"
|
||
msgstr "Modifier le nom de l'animation :"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Delete Animation?"
|
||
msgstr "Supprimer l'animation ?"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Remove Animation"
|
||
msgstr "Supprimer l'animation"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "ERROR: Invalid animation name!"
|
||
msgstr "ERREUR : Nom de l'animation invalide !"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "ERROR: Animation name already exists!"
|
||
msgstr "ERREUR : Le nom de l'animation existe déjà !"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Rename Animation"
|
||
msgstr "Renommer l'animation"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Animation"
|
||
msgstr "Ajouter une animation"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Blend Next Changed"
|
||
msgstr "Mélange suivant modifié"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Change Blend Time"
|
||
msgstr "Changer le temps de mélange"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Load Animation"
|
||
msgstr "Charger l'animation"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Duplicate Animation"
|
||
msgstr "Dupliquer l'animation"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "ERROR: No animation to copy!"
|
||
msgstr "ERREUR : Aucune animation à copier !"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "ERROR: No animation resource on clipboard!"
|
||
msgstr "ERREUR : Pas de ressource de type animation dans le presse-papiers !"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Pasted Animation"
|
||
msgstr "Animation collée"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Paste Animation"
|
||
msgstr "Coller l'animation"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "ERROR: No animation to edit!"
|
||
msgstr "ERREUR : Pas d'animation à modifier !"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation backwards from current pos. (A)"
|
||
msgstr ""
|
||
"Jouer l'animation sélectionnée à rebours depuis la position actuelle. (A)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation backwards from end. (Shift+A)"
|
||
msgstr "Lire l'animation sélectionnée à rebours depuis la fin. (Maj + A)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Stop animation playback. (S)"
|
||
msgstr "Arrêter la lecture de l'animation. (S)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation from start. (Shift+D)"
|
||
msgstr "Lire l'animation sélectionnée depuis le début. (Maj + D)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation from current pos. (D)"
|
||
msgstr "Lire l'animation sélectionnée depuis la position actuelle. (D)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation position (in seconds)."
|
||
msgstr "Position de l'animation (en secondes)."
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Scale animation playback globally for the node."
|
||
msgstr "Redimensionner la lecture de l'animation pour tout le nœud."
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Create new animation in player."
|
||
msgstr "Créer une nouvelle animation dans le lecteur."
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Load animation from disk."
|
||
msgstr "Charger une animation depuis le disque."
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Load an animation from disk."
|
||
msgstr "Charger une animation depuis le disque."
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Save the current animation"
|
||
msgstr "Enregistrer l'animation actuelle"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Display list of animations in player."
|
||
msgstr "Afficher la liste des animations dans le lecteur."
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Autoplay on Load"
|
||
msgstr "Lecture automatique au chargement"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Edit Target Blend Times"
|
||
msgstr "Modifier les temps de mélange de la cible"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation Tools"
|
||
msgstr "Outils d'animation"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Copy Animation"
|
||
msgstr "Copier l'animation"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Onion Skinning"
|
||
msgstr "Effet pelure d'oignon"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Enable Onion Skinning"
|
||
msgstr "Activer l'effet pelure d'oignon"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Directions"
|
||
msgstr "Directions"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Past"
|
||
msgstr "Passé"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Future"
|
||
msgstr "Futur"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Depth"
|
||
msgstr "Profondeur"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "1 step"
|
||
msgstr "1 étape"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "2 steps"
|
||
msgstr "2 étapes"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "3 steps"
|
||
msgstr "3 étapes"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Differences Only"
|
||
msgstr "Différences seules"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Force White Modulate"
|
||
msgstr "Forcer la modulation blanche"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Include Gizmos (3D)"
|
||
msgstr "Inclure les Gizmos (3D)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Create New Animation"
|
||
msgstr "Créer une nouvelle animation"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation Name:"
|
||
msgstr "Nom de l'animation :"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Error!"
|
||
msgstr "Erreur !"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Blend Times:"
|
||
msgstr "Temps de mélange :"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Next (Auto Queue):"
|
||
msgstr "Suivant (file d'attente automatique) :"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Cross-Animation Blend Times"
|
||
msgstr "Temps de mélange des entre animations"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Animation"
|
||
msgstr "Animation"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "New name:"
|
||
msgstr "Nouveau nom :"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Edit Filters"
|
||
msgstr "Editer les filtres"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Scale:"
|
||
msgstr "Échelle :"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Fade In (s):"
|
||
msgstr "Fondu entrant (s) :"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Fade Out (s):"
|
||
msgstr "Fondu sortant (s) :"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Blend"
|
||
msgstr "Mélanger"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Mix"
|
||
msgstr "Mixer"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Auto Restart:"
|
||
msgstr "Redémarrage automatique :"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Restart (s):"
|
||
msgstr "Redémarrer (s) :"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Random Restart (s):"
|
||
msgstr "Redémarrage aléatoire (s) :"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Start!"
|
||
msgstr "Démarrer !"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Amount:"
|
||
msgstr "Quantité :"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Blend:"
|
||
msgstr "Mélange :"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Blend 0:"
|
||
msgstr "Mélange 0 :"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Blend 1:"
|
||
msgstr "Mélange 1 :"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "X-Fade Time (s):"
|
||
msgstr "Durée du fondu (s) :"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Current:"
|
||
msgstr "Actuel :"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Add Input"
|
||
msgstr "Ajouter une entrée"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Clear Auto-Advance"
|
||
msgstr "Réinitialiser la progression automatique"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Set Auto-Advance"
|
||
msgstr "Définir la progression automatique"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Delete Input"
|
||
msgstr "Supprimer l'entrée"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Animation tree is valid."
|
||
msgstr "L'arbre d'animations est valide."
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Animation tree is invalid."
|
||
msgstr "L'arbre d'animations est invalide."
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Animation Node"
|
||
msgstr "Nœud d'animation"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "OneShot Node"
|
||
msgstr "Nœud one-shot"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Mix Node"
|
||
msgstr "Mélanger le nœud"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Blend2 Node"
|
||
msgstr "Nœud Blend2"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Blend3 Node"
|
||
msgstr "Nœud Blend3"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Blend4 Node"
|
||
msgstr "Nœud Blend4"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "TimeScale Node"
|
||
msgstr "Nœud TimeScale"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "TimeSeek Node"
|
||
msgstr "Nœud TimeSeek"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Transition Node"
|
||
msgstr "Nœud Transition"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Import Animations..."
|
||
msgstr "Importer des animations…"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Edit Node Filters"
|
||
msgstr "Modifier les filtres de nœud"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Filters..."
|
||
msgstr "Filtres…"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "AnimationTree"
|
||
msgstr "AnimationTree"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Free"
|
||
msgstr "Libérer"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Contents:"
|
||
msgstr "Contenu:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "View Files"
|
||
msgstr "Voir Fichiers"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Can't resolve hostname:"
|
||
msgstr "Impossible de résoudre le nom de l'hôte:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Connection error, please try again."
|
||
msgstr "Erreur de connection, veuillez essayer à nouveau."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Can't connect to host:"
|
||
msgstr "Connection à l'hôte impossible:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "No response from host:"
|
||
msgstr "Pas de réponse de l'hôte:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Request failed, return code:"
|
||
msgstr "La requête a échoué, code retourné:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Request failed, too many redirects"
|
||
msgstr "La requête a échoué, trop de redirections"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Bad download hash, assuming file has been tampered with."
|
||
msgstr "Vérification du téléchargement échouée, le fichier a été altéré."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Expected:"
|
||
msgstr "Attendu:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Got:"
|
||
msgstr "A:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Failed sha256 hash check"
|
||
msgstr "Vérification de brouillage sha256 échouée"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Asset Download Error:"
|
||
msgstr "Erreur dans le téléchargement d'une ressource:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Fetching:"
|
||
msgstr "Récupération:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Resolving..."
|
||
msgstr "Résolution..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Error making request"
|
||
msgstr "Erreur lors de la requête"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Idle"
|
||
msgstr "Inactif"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Retry"
|
||
msgstr "Réessayer"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Download Error"
|
||
msgstr "Erreur de téléchargement"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Download for this asset is already in progress!"
|
||
msgstr "Le téléchargement de cette ressource est déjà en cours!"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "first"
|
||
msgstr "premier"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "prev"
|
||
msgstr "préc"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "next"
|
||
msgstr "suiv"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "last"
|
||
msgstr "dern"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "All"
|
||
msgstr "Tout"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Plugins"
|
||
msgstr "Extensions"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Sort:"
|
||
msgstr "Trier :"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Reverse"
|
||
msgstr "Inverser"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Category:"
|
||
msgstr "Catégorie :"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Site:"
|
||
msgstr "Site :"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Support..."
|
||
msgstr "Support…"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Official"
|
||
msgstr "Officiel"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Testing"
|
||
msgstr "Tester"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Assets ZIP File"
|
||
msgstr "Fichier ZIP de données"
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid ""
|
||
"Can't determine a save path for lightmap images.\n"
|
||
"Save your scene (for images to be saved in the same dir), or pick a save "
|
||
"path from the BakedLightmap properties."
|
||
msgstr ""
|
||
"Ne peut pas déterminer un chemin de sauvegarde pour les images lightmap.\n"
|
||
"Sauvegarder votre scène (pour que les images soient sauvegardées dans le "
|
||
"même répertoire), ou choisissez un répertoire de sauvegarde à partir des "
|
||
"propriétés BakedLightmap."
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid ""
|
||
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
|
||
"Light' flag is on."
|
||
msgstr ""
|
||
"Aucun mesh à transférer. Assurez-vous qu'ils contiennent un canal UV2 et que "
|
||
"l'indicateur \"Bake Light\" est activé."
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid "Failed creating lightmap images, make sure path is writable."
|
||
msgstr ""
|
||
"Échec de la création des images lightmap, assurez-vous que le chemin est "
|
||
"accessible en écriture."
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid "Bake Lightmaps"
|
||
msgstr "Précalculer les lightmaps :"
|
||
|
||
#: editor/plugins/camera_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Preview"
|
||
msgstr "Aperçu"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Configure Snap"
|
||
msgstr "Configurer la grille"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Offset:"
|
||
msgstr "Décalage de la grille :"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Step:"
|
||
msgstr "Pas de la grille :"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation Offset:"
|
||
msgstr "Décalage de la rotation :"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation Step:"
|
||
msgstr "Pas de la rotation :"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move Pivot"
|
||
msgstr "Déplacer le pivot"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move Action"
|
||
msgstr "Déplacer l'action"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move vertical guide"
|
||
msgstr "Déplacer le guide vertical"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Create new vertical guide"
|
||
msgstr "Créer un nouveau guide vertical"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Remove vertical guide"
|
||
msgstr "Supprimer le guide vertical"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move horizontal guide"
|
||
msgstr "Déplacer le guide horizontal"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Create new horizontal guide"
|
||
msgstr "créer un nouveau guide horizontal"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Remove horizontal guide"
|
||
msgstr "Supprimer le guide horizontal"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Create new horizontal and vertical guides"
|
||
msgstr "Créer de nouveaux guides horizontaux et verticaux"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Edit IK Chain"
|
||
msgstr "Modifier la chaîne IK"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Edit CanvasItem"
|
||
msgstr "Modifier le CanvasItem"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Anchors only"
|
||
msgstr "Uniquement les ancres"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Change Anchors and Margins"
|
||
msgstr "Modifier les Ancres et les Marges"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Change Anchors"
|
||
msgstr "Modifier les ancres"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Paste Pose"
|
||
msgstr "Coller la pose"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Select Mode"
|
||
msgstr "Sélectionner le mode"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Drag: Rotate"
|
||
msgstr "Glisser : tourner"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Alt+Drag: Move"
|
||
msgstr "Alt + Glisser : déplacer"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
|
||
msgstr ""
|
||
"Appuyez sur « v » pour changer le pivot, « Maj+V » pour glisser le pivot "
|
||
"(lors du déplacement)."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Alt+RMB: Depth list selection"
|
||
msgstr "Alt + Bouton droit : sélection détaillée par liste"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move Mode"
|
||
msgstr "Mode déplacement"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotate Mode"
|
||
msgstr "Mode rotation"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Show a list of all objects at the position clicked\n"
|
||
"(same as Alt+RMB in select mode)."
|
||
msgstr ""
|
||
"Afficher une liste de tous les objets à la position cliquée\n"
|
||
"(identique à Alt+Clic droit en mode sélection)."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Click to change object's rotation pivot."
|
||
msgstr "Cliquer pour changer le pivot de rotation de l'objet."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Pan Mode"
|
||
msgstr "Mode navigation"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Toggles snapping"
|
||
msgstr "Activer/Désactiver le magnétisme de grille"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Snap"
|
||
msgstr "Aligner sur la grille"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snapping options"
|
||
msgstr "Options du magnétisme"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to grid"
|
||
msgstr "Accrocher à la grille"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Rotation Snap"
|
||
msgstr "Rotation alignée"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Configure Snap..."
|
||
msgstr "Configurer le magnétisme…"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap Relative"
|
||
msgstr "Alignement relatif"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Pixel Snap"
|
||
msgstr "Aligner au pixel près"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Smart snapping"
|
||
msgstr "Magnétisme intelligent"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to parent"
|
||
msgstr "Aimanter au parent"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to node anchor"
|
||
msgstr "Accrocher à l'ancre du nœud"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to node sides"
|
||
msgstr "Accrocher aux flancs du nœud"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to other nodes"
|
||
msgstr "Accrocher aux autres nœuds"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to guides"
|
||
msgstr "Accrocher aux guides"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Lock the selected object in place (can't be moved)."
|
||
msgstr "Verrouiller l'objet sélectionné (il ne pourra plus être déplacé)."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Unlock the selected object (can be moved)."
|
||
msgstr "Déverouiller l'objet sélectionné (il pourra être déplacé de nouveau)."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Makes sure the object's children are not selectable."
|
||
msgstr "Rendre la sélection des enfants de l'objet impossible."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Restores the object's children's ability to be selected."
|
||
msgstr "Rendre la sélection des enfants de l'objet de nouveau possible."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Make Bones"
|
||
msgstr "Créer les os"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear Bones"
|
||
msgstr "Effacer les os"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Bones"
|
||
msgstr "Afficher les os"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Make IK Chain"
|
||
msgstr "Créer une chaîne IK"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear IK Chain"
|
||
msgstr "Effacer la chaîne IK"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View"
|
||
msgstr "Affichage"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Show Grid"
|
||
msgstr "Afficher la grille"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Helpers"
|
||
msgstr "Afficher les aides"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Rulers"
|
||
msgstr "Afficher les règles"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Guides"
|
||
msgstr "Montrer les guides"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Origin"
|
||
msgstr "Afficher l'origine"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Viewport"
|
||
msgstr "Afficher la Viewport"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Selection"
|
||
msgstr "Centrer sur la sélection"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Frame Selection"
|
||
msgstr "Cadrer la sélection"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Layout"
|
||
msgstr "Disposition sur l'écran"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Insert Keys"
|
||
msgstr "Insérer des clefs"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Insert Key"
|
||
msgstr "Insérer une clé"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Insert Key (Existing Tracks)"
|
||
msgstr "Insérer une clé (pistes existantes)"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Copy Pose"
|
||
msgstr "Copier la pose"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear Pose"
|
||
msgstr "Vider la pose"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Drag pivot from mouse position"
|
||
msgstr "Déplacer le point de pivot à la position de la souris"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Set pivot at mouse position"
|
||
msgstr "Placer le pivot sur la position de la souris"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Multiply grid step by 2"
|
||
msgstr "Multiplier le pas de la grille par 2"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Divide grid step by 2"
|
||
msgstr "Diviser le pas de la grille par 2"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Add %s"
|
||
msgstr "Ajouter %s"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Adding %s..."
|
||
msgstr "Ajout de %s..."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Ok"
|
||
msgstr "OK"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Cannot instantiate multiple nodes without root."
|
||
msgstr "Impossible d'instancier plusieurs nœuds sans nœud racine."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Create Node"
|
||
msgstr "Créer un nœud"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Error instancing scene from %s"
|
||
msgstr "Erreur d'instanciation de la scène depuis %s"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Change default type"
|
||
msgstr "Changer le type par défaut"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Drag & drop + Shift : Add node as sibling\n"
|
||
"Drag & drop + Alt : Change node type"
|
||
msgstr ""
|
||
"Glisser-déposer + Maj : Ajouter un nœud frère\n"
|
||
"Glisser-déposer + Alt : Modifier le type de nœud"
|
||
|
||
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
||
msgid "Create Poly3D"
|
||
msgstr "Créer un Poly3D"
|
||
|
||
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
|
||
msgid "Set Handle"
|
||
msgstr "Définir la poignée"
|
||
|
||
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
msgid "Remove item %d?"
|
||
msgstr "Supprimer l'objet %d ?"
|
||
|
||
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Add Item"
|
||
msgstr "Ajouter un item"
|
||
|
||
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
msgid "Remove Selected Item"
|
||
msgstr "Supprimer l'élément sélectionné"
|
||
|
||
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
msgid "Import from Scene"
|
||
msgstr "Importer depuis la scène"
|
||
|
||
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
msgid "Update from Scene"
|
||
msgstr "Mettre à jour depuis la scène"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Flat0"
|
||
msgstr "Plat0"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Flat1"
|
||
msgstr "Plat1"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Ease in"
|
||
msgstr "Lent sur le début"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Ease out"
|
||
msgstr "Lent sur la fin"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Smoothstep"
|
||
msgstr "Progression douce"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Modify Curve Point"
|
||
msgstr "Modifier le point de courbe"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Modify Curve Tangent"
|
||
msgstr "Modifier la tangente de courbes"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Load Curve Preset"
|
||
msgstr "Charger un pré-réglage de courbe"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Add point"
|
||
msgstr "Ajouter un point"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Remove point"
|
||
msgstr "Supprimer point"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Left linear"
|
||
msgstr "Linéaire gauche"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Right linear"
|
||
msgstr "Linéaire droite"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Load preset"
|
||
msgstr "Charger prérèglage"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Remove Curve Point"
|
||
msgstr "Supprimer point de courbe"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Toggle Curve Linear Tangent"
|
||
msgstr "Basculer vers tangente linéaire de courbe"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Hold Shift to edit tangents individually"
|
||
msgstr "Maintenez l'appui sur Maj pour éditer les tangentes individuellement"
|
||
|
||
#: editor/plugins/gi_probe_editor_plugin.cpp
|
||
msgid "Bake GI Probe"
|
||
msgstr "Créer sonde IG (Illumination Globale)"
|
||
|
||
#: editor/plugins/gradient_editor_plugin.cpp
|
||
msgid "Add/Remove Color Ramp Point"
|
||
msgstr "Ajouter/supprimer un point de rampe de couleur"
|
||
|
||
#: editor/plugins/gradient_editor_plugin.cpp
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Modify Color Ramp"
|
||
msgstr "Modifier une rampe de couleurs"
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Item %d"
|
||
msgstr "Objet %d"
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Items"
|
||
msgstr "Objets"
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Item List Editor"
|
||
msgstr "Éditeur de listes d'objets"
|
||
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"No OccluderPolygon2D resource on this node.\n"
|
||
"Create and assign one?"
|
||
msgstr ""
|
||
"Aucune ressource OccluderPolygon2D sur ce nœud. En créer et en attribuer un ?"
|
||
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
msgid "Create Occluder Polygon"
|
||
msgstr "Créer un polygone occulteur"
|
||
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
msgid "Create a new polygon from scratch."
|
||
msgstr "Créer un nouveau polygone à partir de rien."
|
||
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
msgid "Edit existing polygon:"
|
||
msgstr "Modifier un polygone existant :"
|
||
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
msgid "LMB: Move Point."
|
||
msgstr "Bouton gauche : déplacer un point."
|
||
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
msgid "Ctrl+LMB: Split Segment."
|
||
msgstr "Contrôle + Bouton gauche : séparer le segment."
|
||
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
msgid "RMB: Erase Point."
|
||
msgstr "Bouton droit : effacer un point."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh is empty!"
|
||
msgstr "Le maillage est vide !"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Static Trimesh Body"
|
||
msgstr "Créer un corps statique de type Trimesh"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Static Convex Body"
|
||
msgstr "Créer corps convexe statique"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "This doesn't work on scene root!"
|
||
msgstr "Cela ne fonctionne pas sur la racine de la scène !"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Shape"
|
||
msgstr "Créer une forme Trimesh"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Convex Shape"
|
||
msgstr "Créer une forme convexe"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Navigation Mesh"
|
||
msgstr "Créer un maillage de navigation"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Contained Mesh is not of type ArrayMesh."
|
||
msgstr "Le maillage contenu n'est pas de type ArrayMesh."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "UV Unwrap failed, mesh may not be manifold?"
|
||
msgstr "L'ouverture du UV a échoué, le maillage n'est peut-être pas multiple ?"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "No mesh to debug."
|
||
msgstr "Aucun maillage à déboguer."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Model has no UV in this layer"
|
||
msgstr "Le modèle n'a pas d'UV dans cette couche"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "MeshInstance lacks a Mesh!"
|
||
msgstr "Le MeshInstance n'a pas de maillage !"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh has not surface to create outlines from!"
|
||
msgstr ""
|
||
"Le maillage n'a pas de surfaces où des contours pourraient être créées !"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
|
||
msgstr "Le type de maillage primitif n'est pas PRIMITIVE_TRIANGLES !"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Could not create outline!"
|
||
msgstr "Impossible de créer le contour !"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline"
|
||
msgstr "Créer le contour"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh"
|
||
msgstr "Maillage"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Static Body"
|
||
msgstr "Créer un corps statique Trimesh"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Convex Static Body"
|
||
msgstr "Créer un corps statique convexe"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Collision Sibling"
|
||
msgstr "Créer une collision Trimesh"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Convex Collision Sibling"
|
||
msgstr "Créer une collision convexe"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline Mesh..."
|
||
msgstr "Créer un maillage de contour…"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "View UV1"
|
||
msgstr "Afficher l'UV1"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "View UV2"
|
||
msgstr "Afficher l'UV2"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Unwrap UV2 for Lightmap/AO"
|
||
msgstr "Ouverture d'UV2 pour Lightmap/AO"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline Mesh"
|
||
msgstr "Créer un maillage de contour"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Outline Size:"
|
||
msgstr "Taille du contour :"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No mesh source specified (and no MultiMesh set in node)."
|
||
msgstr ""
|
||
"Pas de maillage source spécifié (et aucun MultiMesh n'a été défini dans le "
|
||
"nœud)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
|
||
msgstr ""
|
||
"Pas de maillage source spécifié (et le MultiMesh ne contient pas de "
|
||
"maillage)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (invalid path)."
|
||
msgstr "La source du maillage est invalide (chemin non valide)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (not a MeshInstance)."
|
||
msgstr "Le maillage source est invalide (ce n'est pas une MeshInstance)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (contains no Mesh resource)."
|
||
msgstr ""
|
||
"Le maillage source est invalide (ne contient pas de ressource de type Mesh)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No surface source specified."
|
||
msgstr "Pas de surface source spécifiée."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (invalid path)."
|
||
msgstr "La surface source est invalide (chemin non valide)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (no geometry)."
|
||
msgstr "La surface source est invalide (pas de géométrie)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (no faces)."
|
||
msgstr "La surface source est invalide (pas de faces)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Parent has no solid faces to populate."
|
||
msgstr "Le parent n'a pas de faces solides à peupler."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Couldn't map area."
|
||
msgstr "Impossible de cartographier la zone."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Select a Source Mesh:"
|
||
msgstr "Sélectionner un maillage source :"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Select a Target Surface:"
|
||
msgstr "Sélectionner une surface cible :"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Populate Surface"
|
||
msgstr "Peupler la surface"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Populate MultiMesh"
|
||
msgstr "Peupler la MultiMesh"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Target Surface:"
|
||
msgstr "Surface cible :"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Source Mesh:"
|
||
msgstr "Maillage source :"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "X-Axis"
|
||
msgstr "Axe X"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Y-Axis"
|
||
msgstr "Axe Y"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Z-Axis"
|
||
msgstr "Axe Z"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh Up Axis:"
|
||
msgstr "Axe vers le haut du maillage :"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Rotation:"
|
||
msgstr "Rotation aléatoire :"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Tilt:"
|
||
msgstr "Inclinaison aléatoire :"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Scale:"
|
||
msgstr "Échelle aléatoire :"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Populate"
|
||
msgstr "Peupler"
|
||
|
||
#: editor/plugins/navigation_mesh_editor_plugin.cpp
|
||
msgid "Bake!"
|
||
msgstr "Calculer !"
|
||
|
||
#: editor/plugins/navigation_mesh_editor_plugin.cpp
|
||
msgid "Bake the navigation mesh."
|
||
msgstr "Précalculer le maillage de navigation."
|
||
|
||
#: editor/plugins/navigation_mesh_editor_plugin.cpp
|
||
msgid "Clear the navigation mesh."
|
||
msgstr "Effacer le maillage de navigation."
|
||
|
||
#: editor/plugins/navigation_mesh_generator.cpp
|
||
msgid "Setting up Configuration..."
|
||
msgstr "Initialisation de la configuration..."
|
||
|
||
#: editor/plugins/navigation_mesh_generator.cpp
|
||
msgid "Calculating grid size..."
|
||
msgstr "Calcul de la taille de la grille..."
|
||
|
||
#: editor/plugins/navigation_mesh_generator.cpp
|
||
msgid "Creating heightfield..."
|
||
msgstr "Création du champ de hauteur…"
|
||
|
||
#: editor/plugins/navigation_mesh_generator.cpp
|
||
msgid "Marking walkable triangles..."
|
||
msgstr "Marquage des triangles parcourables..."
|
||
|
||
#: editor/plugins/navigation_mesh_generator.cpp
|
||
msgid "Constructing compact heightfield..."
|
||
msgstr "Construction d'un champ de hauteur compact..."
|
||
|
||
#: editor/plugins/navigation_mesh_generator.cpp
|
||
msgid "Eroding walkable area..."
|
||
msgstr "Réduction de la zone parcourable..."
|
||
|
||
#: editor/plugins/navigation_mesh_generator.cpp
|
||
msgid "Partitioning..."
|
||
msgstr "Partitionnement..."
|
||
|
||
#: editor/plugins/navigation_mesh_generator.cpp
|
||
msgid "Creating contours..."
|
||
msgstr "Création des contours..."
|
||
|
||
#: editor/plugins/navigation_mesh_generator.cpp
|
||
msgid "Creating polymesh..."
|
||
msgstr "Création d'un maillage de contour…"
|
||
|
||
#: editor/plugins/navigation_mesh_generator.cpp
|
||
msgid "Converting to native navigation mesh..."
|
||
msgstr "Conversion en maillage de navigation natif…"
|
||
|
||
#: editor/plugins/navigation_mesh_generator.cpp
|
||
msgid "Navigation Mesh Generator Setup:"
|
||
msgstr "Paramétrage du générateur de navigation dans la grille :"
|
||
|
||
#: editor/plugins/navigation_mesh_generator.cpp
|
||
msgid "Parsing Geometry..."
|
||
msgstr "Analyse de la géométrie..."
|
||
|
||
#: editor/plugins/navigation_mesh_generator.cpp
|
||
msgid "Done!"
|
||
msgstr "C'est fait !"
|
||
|
||
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
msgid "Create Navigation Polygon"
|
||
msgstr "Créer Polygone de Navigation"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Generating AABB"
|
||
msgstr "Générer AABB"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Can only set point into a ParticlesMaterial process material"
|
||
msgstr ""
|
||
"Ne peut définir qu'un point dans un matériau de processus ParticlesMaterial"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Error loading image:"
|
||
msgstr "Erreur de chargement d'image :"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "No pixels with transparency > 128 in image..."
|
||
msgstr "Pas de pixels avec transparence > 128 dans l'image..."
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Generate Visibility Rect"
|
||
msgstr "Générer Rect de Visibilité"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Load Emission Mask"
|
||
msgstr "Charger Masque d'Émission"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Clear Emission Mask"
|
||
msgstr "Effacer Masque d'Émission"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Particles"
|
||
msgstr "Particules"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Generated Point Count:"
|
||
msgstr "Compte de Points Générés :"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Generation Time (sec):"
|
||
msgstr "Temps de Génération (sec):"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Emission Mask"
|
||
msgstr "Masque d'émission"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Capture from Pixel"
|
||
msgstr "Capturer depuis Pixel"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Emission Colors"
|
||
msgstr "Couleurs d'Émission"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Node does not contain geometry."
|
||
msgstr "Nœud ne contient pas de géométrie."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Node does not contain geometry (faces)."
|
||
msgstr "Nœud ne contient pas de géométrie (faces)."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "A processor material of type 'ParticlesMaterial' is required."
|
||
msgstr "Un matériel processeur de type 'ParticlesMaterial' est requis."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Faces contain no area!"
|
||
msgstr "Des faces ne contiennent pas de zone !"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "No faces!"
|
||
msgstr "Pas de faces!"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Generate AABB"
|
||
msgstr "Générer AABB"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emission Points From Mesh"
|
||
msgstr "Créer Points d'Émission depuis Maillage"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emission Points From Node"
|
||
msgstr "Créer Points d'Émission Depuis Noeud"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emitter"
|
||
msgstr "Créer Émetteur"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Emission Points:"
|
||
msgstr "Points d'Émission:"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Surface Points"
|
||
msgstr "Points de Surface"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Surface Points+Normal (Directed)"
|
||
msgstr "Points de Surface+Normale (Dirigée)"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Volume"
|
||
msgstr "Volume"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Emission Source: "
|
||
msgstr "Source d'Émission: "
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Generate Visibility AABB"
|
||
msgstr "Générer AABB de Visibilité"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Remove Point from Curve"
|
||
msgstr "Supprimer Point de la Courbe"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Remove Out-Control from Curve"
|
||
msgstr "Supprimer Out-Control d'une courbe"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Remove In-Control from Curve"
|
||
msgstr "Supprimer In-Control d'une courbe"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Add Point to Curve"
|
||
msgstr "Ajouter un point à la courbe"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move Point in Curve"
|
||
msgstr "Déplacer le point dans la courbe"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move In-Control in Curve"
|
||
msgstr "Déplacer In-Control dans courbe"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move Out-Control in Curve"
|
||
msgstr "Déplacer Out-Control dans courbe"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Select Points"
|
||
msgstr "Sélectionner des points"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Shift+Drag: Select Control Points"
|
||
msgstr "Maj. + Glisser : sélectionner des points de contrôle"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Click: Add Point"
|
||
msgstr "Clic : ajouter un point"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Right Click: Delete Point"
|
||
msgstr "Clic droit : supprimer un point"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Select Control Points (Shift+Drag)"
|
||
msgstr "Sélectionner les points de contrôle (Maj. + glisser)"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Add Point (in empty space)"
|
||
msgstr "Ajouter un point (dans un espace vide)"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Split Segment (in curve)"
|
||
msgstr "Diviser le segment (en courbe)"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Delete Point"
|
||
msgstr "Supprimer le point"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Close Curve"
|
||
msgstr "Fermer la courbe"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Curve Point #"
|
||
msgstr "Point de courbe #"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Set Curve Point Position"
|
||
msgstr "Définir la position du point de la courbe"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Set Curve In Position"
|
||
msgstr "Définir courbe en position"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Set Curve Out Position"
|
||
msgstr "Définir la position de sortie de la courbe"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Split Path"
|
||
msgstr "Diviser le chemin"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Remove Path Point"
|
||
msgstr "Supprimer le chemin du point"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Remove Out-Control Point"
|
||
msgstr "Supprimer point Out-Control"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Remove In-Control Point"
|
||
msgstr "Supprimer point In-Control"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create UV Map"
|
||
msgstr "Créer une carte UV"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Transform UV Map"
|
||
msgstr "Transformer la carte UV"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Polygon 2D UV Editor"
|
||
msgstr "Éditeur UV de polygones 2D"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Move Point"
|
||
msgstr "Déplacer le point"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Ctrl: Rotate"
|
||
msgstr "Contrôle: Tourner"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Shift: Move All"
|
||
msgstr "Maj. : Tout déplacer"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Shift+Ctrl: Scale"
|
||
msgstr "Maj.+Contrôle : Mettre à l'échelle"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Move Polygon"
|
||
msgstr "Déplacer le polygone"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Rotate Polygon"
|
||
msgstr "Tourner le polygone"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Scale Polygon"
|
||
msgstr "Mettre à l'échelle le polygone"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
|
||
#: editor/project_settings_editor.cpp editor/property_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Edit"
|
||
msgstr "Édition"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Polygon->UV"
|
||
msgstr "Polygone -> UV"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "UV->Polygon"
|
||
msgstr "UV -> Polygone"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Clear UV"
|
||
msgstr "Effacer l'UV"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Snap"
|
||
msgstr "Aligner"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Enable Snap"
|
||
msgstr "Activer l'alignement"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid"
|
||
msgstr "Grille"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "ERROR: Couldn't load resource!"
|
||
msgstr "ERREUR : Impossible de charger la ressource !"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Add Resource"
|
||
msgstr "Ajouter une ressource"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Rename Resource"
|
||
msgstr "Renommer une ressource"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Delete Resource"
|
||
msgstr "Supprimer une ressource"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Resource clipboard is empty!"
|
||
msgstr "Le presse-papiers des ressources est vide !"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
|
||
msgid "Open in Editor"
|
||
msgstr "Ouvrir dans l'éditeur"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Instance:"
|
||
msgstr "Instance :"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
|
||
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
|
||
msgid "Type:"
|
||
msgstr "Type :"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Load Resource"
|
||
msgstr "Charger une ressource"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Paste"
|
||
msgstr "Coller"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "ResourcePreloader"
|
||
msgstr "ResourcePreloader"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Clear Recent Files"
|
||
msgstr "Effacer les fichiers récents"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Close and save changes?"
|
||
msgstr "Quitter et sauvegarder les modifications ?"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error while saving theme"
|
||
msgstr "Erreur d'enregistrement du thème"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error saving"
|
||
msgstr "Erreur d'enregistrement"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error importing theme"
|
||
msgstr "Erreur d'importation du thème"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error importing"
|
||
msgstr "Erreur d'importation"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Import Theme"
|
||
msgstr "Importer un thème"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save Theme As..."
|
||
msgstr "Enregistrer le thème sous…"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid " Class Reference"
|
||
msgstr " Référence de classe"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Sort"
|
||
msgstr "Trier"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Move Up"
|
||
msgstr "Déplacer vers le haut"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Move Down"
|
||
msgstr "Déplacer vers le bas"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Next script"
|
||
msgstr "Script suivant"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Previous script"
|
||
msgstr "Script précédent"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "File"
|
||
msgstr "Fichier"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "New"
|
||
msgstr "Nouveau"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save All"
|
||
msgstr "Tout enregistrer"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Soft Reload Script"
|
||
msgstr "Recharger le script (mode doux)"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Copy Script Path"
|
||
msgstr "Copier le chemin du script"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Show In File System"
|
||
msgstr "Afficher dans le système de fichiers"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "History Prev"
|
||
msgstr "Précédent dans l'historique"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "History Next"
|
||
msgstr "Suivant dans l'historique"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Reload Theme"
|
||
msgstr "Recharger le thème"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save Theme"
|
||
msgstr "Enregistrer le thème"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save Theme As"
|
||
msgstr "Enregistrer le thème sous"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Close Docs"
|
||
msgstr "Fermer les documentations"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Close All"
|
||
msgstr "Fermer tout"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Close Other Tabs"
|
||
msgstr "Fermer les autres onglets"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
|
||
msgid "Run"
|
||
msgstr "Lancer"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Toggle Scripts Panel"
|
||
msgstr "Afficher/Cacher le panneau des scripts"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Find..."
|
||
msgstr "Trouver…"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Find Next"
|
||
msgstr "Trouver le suivant"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Step Over"
|
||
msgstr "Sortir"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Step Into"
|
||
msgstr "Rentrer"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Break"
|
||
msgstr "Mettre en pause"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Continue"
|
||
msgstr "Continuer"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Keep Debugger Open"
|
||
msgstr "Garder le débogueur ouvert"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Debug with external editor"
|
||
msgstr "Déboguer avec un éditeur externe"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Open Godot online documentation"
|
||
msgstr "Ouvrir la documentation Godot en ligne"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Search the class hierarchy."
|
||
msgstr "Cherche dans la hiérarchie des classes."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Search the reference documentation."
|
||
msgstr "Chercher dans la documentation de référence."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Go to previous edited document."
|
||
msgstr "Aller au document modifié précédent."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Go to next edited document."
|
||
msgstr "Aller au document modifié suivant."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Discard"
|
||
msgstr "Abandonner"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Create Script"
|
||
msgstr "Créer un script"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid ""
|
||
"The following files are newer on disk.\n"
|
||
"What action should be taken?:"
|
||
msgstr ""
|
||
"Les fichiers suivants sont plus récents sur le disque.\n"
|
||
"Quelle action doit être prise ? :"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Reload"
|
||
msgstr "Recharger"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Resave"
|
||
msgstr "Ré-enregistrer"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Debugger"
|
||
msgstr "Débogueur"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid ""
|
||
"Built-in scripts can only be edited when the scene they belong to is loaded"
|
||
msgstr ""
|
||
"Les scripts intégrés ne peuvent être modifiés uniquement lorsque la scène à "
|
||
"qui ils appartiennent est ouverte"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Only resources from filesystem can be dropped."
|
||
msgstr "Seules les ressources du système de fichiers peuvent être abaissées."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Pick Color"
|
||
msgstr "Prélever une couleur"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Convert Case"
|
||
msgstr "Modifier la casse"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Uppercase"
|
||
msgstr "Majuscule"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Lowercase"
|
||
msgstr "Minuscule"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Capitalize"
|
||
msgstr "Capitaliser"
|
||
|
||
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Cut"
|
||
msgstr "Couper"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Copy"
|
||
msgstr "Copier"
|
||
|
||
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Select All"
|
||
msgstr "Tout sélectionner"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Delete Line"
|
||
msgstr "Supprimer ligne"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Indent Left"
|
||
msgstr "Indenter vers la gauche"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Indent Right"
|
||
msgstr "Indenter vers la droite"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Toggle Comment"
|
||
msgstr "Commenter/décommenter"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Fold/Unfold Line"
|
||
msgstr "Réduire/Développer la ligne"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Fold All Lines"
|
||
msgstr "Replier toutes les lignes"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Unfold All Lines"
|
||
msgstr "Dérouler toutes les lignes"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Clone Down"
|
||
msgstr "Cloner en dessous"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Complete Symbol"
|
||
msgstr "Compléter le symbole"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Trim Trailing Whitespace"
|
||
msgstr "Supprimer les espaces de fin de ligne"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Convert Indent To Spaces"
|
||
msgstr "Convertir indentations en espaces"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Convert Indent To Tabs"
|
||
msgstr "Convertir les indentations en tabulations"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Auto Indent"
|
||
msgstr "Indentation automatique"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Toggle Breakpoint"
|
||
msgstr "Placer un point d'arrêt"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Remove All Breakpoints"
|
||
msgstr "Supprimer tous les points d'arrêt"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Goto Next Breakpoint"
|
||
msgstr "Aller au point d'arrêt suivant"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Goto Previous Breakpoint"
|
||
msgstr "Aller au point d'arrêt précédent"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Convert To Uppercase"
|
||
msgstr "Convertir en majuscule"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Convert To Lowercase"
|
||
msgstr "Convertir en minuscule"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Find Previous"
|
||
msgstr "Trouver le précédent"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Replace..."
|
||
msgstr "Remplacer…"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Goto Function..."
|
||
msgstr "Aller à la fonction…"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Goto Line..."
|
||
msgstr "Aller à la ligne…"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Contextual Help"
|
||
msgstr "Aide contextuelle"
|
||
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Shader"
|
||
msgstr "Shader"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Scalar Constant"
|
||
msgstr "Modifier une constante scalaire"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Vec Constant"
|
||
msgstr "Modifier une constance vectorielle"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change RGB Constant"
|
||
msgstr "Modifier une constante RVB"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Scalar Operator"
|
||
msgstr "Modifier un opérateur scalaire"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Vec Operator"
|
||
msgstr "Modifier un opérateur vectoriel"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Vec Scalar Operator"
|
||
msgstr "Modifier un opérateur vectoriel scalaire"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change RGB Operator"
|
||
msgstr "Modifier un opérateur RVB"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Toggle Rot Only"
|
||
msgstr "Basculer en mode rotation seule"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Scalar Function"
|
||
msgstr "Modifier une fonction scalaire"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Vec Function"
|
||
msgstr "Modifier une fonction vecteur"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Scalar Uniform"
|
||
msgstr "Modifier échelle"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Vec Uniform"
|
||
msgstr "Modifier vecteur"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change RGB Uniform"
|
||
msgstr "Modifier RGB"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Default Value"
|
||
msgstr "Changer la valeur par défaut"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change XForm Uniform"
|
||
msgstr "Modifier XForm"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Texture Uniform"
|
||
msgstr "Modifier texture"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Cubemap Uniform"
|
||
msgstr "Modifier Cubemap"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Comment"
|
||
msgstr "Modifier un commentaire"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Add/Remove to Color Ramp"
|
||
msgstr "Ajouter/supprimer de la rampe de couleurs"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Add/Remove to Curve Map"
|
||
msgstr "Ajouter/supprimer de la carte de courbes"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Modify Curve Map"
|
||
msgstr "Modifier la carte de courbes"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Input Name"
|
||
msgstr "Changer le nom de l'entrée"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Connect Graph Nodes"
|
||
msgstr "Connecter les nœuds de graphe"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Disconnect Graph Nodes"
|
||
msgstr "Déconnecter les nœuds de graphe"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Remove Shader Graph Node"
|
||
msgstr "Supprimer le nœud de graphe Shader"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Move Shader Graph Node"
|
||
msgstr "Déplacer le nœud de graphe Shader"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Duplicate Graph Node(s)"
|
||
msgstr "Dupliquer le(s) nœud(s) de graphe"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Delete Shader Graph Node(s)"
|
||
msgstr "Effacer le(s) nœud(s) de graphe Shader"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Error: Cyclic Connection Link"
|
||
msgstr "Erreur: lien de connexion cyclique"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Error: Missing Input Connections"
|
||
msgstr "Erreur : connexions d'entrée manquantes"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Add Shader Graph Node"
|
||
msgstr "Ajouter un nœud de graphe Shader"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Orthogonal"
|
||
msgstr "Orthogonale"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Perspective"
|
||
msgstr "Perspective"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Aborted."
|
||
msgstr "Transformation annulée."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "X-Axis Transform."
|
||
msgstr "Transformation sur l'axe X."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Y-Axis Transform."
|
||
msgstr "Transformation sur l'axe Y."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Z-Axis Transform."
|
||
msgstr "Transformation sur l'axe Z."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Plane Transform."
|
||
msgstr "Transformation du plan de vue."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scaling: "
|
||
msgstr "Échelle : "
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Translating: "
|
||
msgstr "Traduction : "
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotating %s degrees."
|
||
msgstr "Rotation de %s degrés."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Keying is disabled (no key inserted)."
|
||
msgstr "L'insertion de clé est désactivée (pas de clé insérée)."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Animation Key Inserted."
|
||
msgstr "Clé d'animation insérée."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Objects Drawn"
|
||
msgstr "Objets dessinés"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Material Changes"
|
||
msgstr "Modifications de materiau"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Shader Changes"
|
||
msgstr "Modification de shader"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Surface Changes"
|
||
msgstr "Modifications de surface"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Draw Calls"
|
||
msgstr "Appels de graphes"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Vertices"
|
||
msgstr "Vertex"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "FPS"
|
||
msgstr "IPS"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top View."
|
||
msgstr "Vue de dessus."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom View."
|
||
msgstr "Vue de dessous."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom"
|
||
msgstr "Dessous"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left View."
|
||
msgstr "Vue de gauche."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left"
|
||
msgstr "Gauche"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right View."
|
||
msgstr "Vue de droite."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right"
|
||
msgstr "Droite"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front View."
|
||
msgstr "Vue avant."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front"
|
||
msgstr "Avant"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear View."
|
||
msgstr "Vue arrière."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear"
|
||
msgstr "Arrière"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Align with view"
|
||
msgstr "Aligner avec la vue"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "OK :("
|
||
msgstr "OK :("
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "No parent to instance a child at."
|
||
msgstr "Pas de parent dans lequel instancier l'enfant."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "This operation requires a single selected node."
|
||
msgstr ""
|
||
"Cette opération ne peut être réalisée uniquement avec un seul nœud "
|
||
"sélectionné."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Normal"
|
||
msgstr "Affichage normal"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Wireframe"
|
||
msgstr "Affichage en fil de fer"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Overdraw"
|
||
msgstr "Affichage des surimpressions"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Unshaded"
|
||
msgstr "Afficher sans ombrage"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Environment"
|
||
msgstr "Voir environnement"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Gizmos"
|
||
msgstr "Voir les gadgets"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Information"
|
||
msgstr "Voir information"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View FPS"
|
||
msgstr "Voir Images par secondes"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Half Resolution"
|
||
msgstr "Demi résolution"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Audio Listener"
|
||
msgstr "Écouteur audio"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Doppler Enable"
|
||
msgstr "Activer Doppler"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Left"
|
||
msgstr "Vue libre gauche"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Right"
|
||
msgstr "Vue libre droite"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Forward"
|
||
msgstr "Vue libre de devant"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Backwards"
|
||
msgstr "Vue libre de derrière"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Up"
|
||
msgstr "Vue libre de dessus"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Down"
|
||
msgstr "Vue libre de dessous"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Speed Modifier"
|
||
msgstr "Modificateur de vitesse de la vue libre"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "XForm Dialog"
|
||
msgstr "Dialogue XForm"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Select Mode (Q)"
|
||
msgstr "Sélectionner le mode (Q)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Drag: Rotate\n"
|
||
"Alt+Drag: Move\n"
|
||
"Alt+RMB: Depth list selection"
|
||
msgstr ""
|
||
"Glisser : Rotation\n"
|
||
"ALt+glisser : Déplacer\n"
|
||
"Alt + Bouton droit : sélection détaillée par liste"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Move Mode (W)"
|
||
msgstr "Move déplacement (W)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate Mode (E)"
|
||
msgstr "Mode rotation (E)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scale Mode (R)"
|
||
msgstr "Mode de mise à l'échelle (R)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Local Coords"
|
||
msgstr "Coordonnées locales"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Local Space Mode (%s)"
|
||
msgstr "Mode d'échelle local (%s)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Snap Mode (%s)"
|
||
msgstr "Mode d'aimantation (%s)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom View"
|
||
msgstr "Vue de dessous"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top View"
|
||
msgstr "Vue de dessus"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear View"
|
||
msgstr "Vue arrière"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front View"
|
||
msgstr "Vue avant"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left View"
|
||
msgstr "Vue de gauche"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right View"
|
||
msgstr "Vue de droite"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Switch Perspective/Orthogonal view"
|
||
msgstr "Basculer entre la vue perspective et orthogonale"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Insert Animation Key"
|
||
msgstr "Insérer une clef d'animation"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Focus Origin"
|
||
msgstr "Focaliser l'origine"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Focus Selection"
|
||
msgstr "Focaliser la sélection"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Align Selection With View"
|
||
msgstr "Aligner la sélection avec la vue"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Tool Select"
|
||
msgstr "Outil sélection"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Tool Move"
|
||
msgstr "Outil déplacement"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Tool Rotate"
|
||
msgstr "Outil rotation"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Tool Scale"
|
||
msgstr "Outil échelle"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Toggle Freelook"
|
||
msgstr "Basculer en vue libre"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform"
|
||
msgstr "Transformation"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Dialog..."
|
||
msgstr "Dialogue de transformation…"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "1 Viewport"
|
||
msgstr "1 vue"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "2 Viewports"
|
||
msgstr "2 vues"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "2 Viewports (Alt)"
|
||
msgstr "2 vues (alt.)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "3 Viewports"
|
||
msgstr "3 vues"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "3 Viewports (Alt)"
|
||
msgstr "3 vues (alt.)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "4 Viewports"
|
||
msgstr "4 vues"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Origin"
|
||
msgstr "Afficher l'origine"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Grid"
|
||
msgstr "Afficher la grille"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Settings"
|
||
msgstr "Paramètres"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Skeleton Gizmo visibility"
|
||
msgstr "Visibilité squelette Gizmo"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Snap Settings"
|
||
msgstr "Paramètres d'alignement"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Translate Snap:"
|
||
msgstr "Alignement des translations :"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate Snap (deg.):"
|
||
msgstr "Alignement des rotations (degrés) :"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scale Snap (%):"
|
||
msgstr "Alignement des mises à l'échelle (%) :"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Viewport Settings"
|
||
msgstr "Paramètres de la vue"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Perspective FOV (deg.):"
|
||
msgstr "Champ visuel de la perspective (degrés) :"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Z-Near:"
|
||
msgstr "Z-Near de la vue :"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Z-Far:"
|
||
msgstr "Z-Far de la vue :"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Change"
|
||
msgstr "Modification de la transformation"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Translate:"
|
||
msgstr "Translater :"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate (deg.):"
|
||
msgstr "Tourner (degrés) :"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scale (ratio):"
|
||
msgstr "Échelle (ratio) :"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Type"
|
||
msgstr "Type de transformation"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Pre"
|
||
msgstr "Pré"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Post"
|
||
msgstr "Post"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "ERROR: Couldn't load frame resource!"
|
||
msgstr "ERREUR : Impossible de charger la resource de type trame !"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Frame"
|
||
msgstr "Ajouter une image"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Resource clipboard is empty or not a texture!"
|
||
msgstr "Le presse-papiers des ressources est vide ou n'est pas une texture !"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Paste Frame"
|
||
msgstr "Coller Frame"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Empty"
|
||
msgstr "Ajouter vide"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Change Animation Loop"
|
||
msgstr "Modifier la boucle d'animation"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Change Animation FPS"
|
||
msgstr "Modifier le taux d'IPS de l'animation"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "(empty)"
|
||
msgstr "(vide)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Animations"
|
||
msgstr "Animations"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Speed (FPS):"
|
||
msgstr "Vitesse (FPS) :"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Loop"
|
||
msgstr "Boucle"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Animation Frames"
|
||
msgstr "Trames d'animation"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Insert Empty (Before)"
|
||
msgstr "Insérer vide (avant)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Insert Empty (After)"
|
||
msgstr "Insérer vide (après)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Move (Before)"
|
||
msgstr "Déplacer (Avant)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Move (After)"
|
||
msgstr "Déplacer (Après)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "SpriteFrames"
|
||
msgstr "SpriteFrames"
|
||
|
||
#: editor/plugins/style_box_editor_plugin.cpp
|
||
msgid "StyleBox Preview:"
|
||
msgstr "Aperçu de la StyleBox :"
|
||
|
||
#: editor/plugins/style_box_editor_plugin.cpp
|
||
msgid "StyleBox"
|
||
msgstr "StyleBox"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Set Region Rect"
|
||
msgstr "Définir région rectangulaire"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Snap Mode:"
|
||
msgstr "Mode d'aimantation :"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "<None>"
|
||
msgstr "<Aucun>"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Pixel Snap"
|
||
msgstr "Aimanter au pixel"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Grid Snap"
|
||
msgstr "Aimanter à la grille"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Auto Slice"
|
||
msgstr "Coupe automatique"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Offset:"
|
||
msgstr "Décalage :"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Step:"
|
||
msgstr "Pas (s) :"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Separation:"
|
||
msgstr "Séparation :"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Texture Region"
|
||
msgstr "Région de texture"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Texture Region Editor"
|
||
msgstr "Éditeur de région de texture"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Can't save theme to file:"
|
||
msgstr "Impossible d'enregistrer le thème dans le fichier :"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add All Items"
|
||
msgstr "Ajouter tous les items"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add All"
|
||
msgstr "Tout ajouter"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Item"
|
||
msgstr "Supprimer l'item"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove All Items"
|
||
msgstr "Supprimer tous"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove All"
|
||
msgstr "Supprimer tout"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Edit theme..."
|
||
msgstr "Éditer le thème..."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Theme editing menu."
|
||
msgstr "Menu d'édition des thèmes."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add Class Items"
|
||
msgstr "Ajouter des items de classe"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove Class Items"
|
||
msgstr "Supprimer des items de classe"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Create Empty Template"
|
||
msgstr "Créer un nouveau modèle"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Create Empty Editor Template"
|
||
msgstr "Créer un nouveau modèle d'éditeur"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Create From Current Editor Theme"
|
||
msgstr "Créer à partir du thème actuel de l'éditeur"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "CheckBox Radio1"
|
||
msgstr "Case à cocher Radio1"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "CheckBox Radio2"
|
||
msgstr "Case à cocher Radio2"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Item"
|
||
msgstr "Item"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Check Item"
|
||
msgstr "Item à cocher"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Checked Item"
|
||
msgstr "Item coché"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Radio Item"
|
||
msgstr "Item radio"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Checked Radio Item"
|
||
msgstr "Item radio coché"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Has"
|
||
msgstr "Possède"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Many"
|
||
msgstr "Plusieurs"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
|
||
msgid "Options"
|
||
msgstr "Options"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Has,Many,Options"
|
||
msgstr "Ont,Plusieurs,Possibilités,D'options !"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Tab 1"
|
||
msgstr "Onglet 1"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Tab 2"
|
||
msgstr "Onglet 2"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Tab 3"
|
||
msgstr "Onglet 3"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Data Type:"
|
||
msgstr "Type de données :"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Icon"
|
||
msgstr "Icône"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Style"
|
||
msgstr "Style"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Font"
|
||
msgstr "Police"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Color"
|
||
msgstr "Couleur"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Theme"
|
||
msgstr "Thème"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Erase Selection"
|
||
msgstr "Supprimer la sélection"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Paint TileMap"
|
||
msgstr "Peindre sur la TileMap"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Line Draw"
|
||
msgstr "Dessin de ligne"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rectangle Paint"
|
||
msgstr "Peinture de rectangle"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Bucket Fill"
|
||
msgstr "Remplissage du seau"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Erase TileMap"
|
||
msgstr "Supprimer la TileMap"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Erase selection"
|
||
msgstr "Supprimer la sélection"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Find tile"
|
||
msgstr "Trouver une tuile"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Transpose"
|
||
msgstr "Transposer"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Mirror X"
|
||
msgstr "Miroir X"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Mirror Y"
|
||
msgstr "Miroir Y"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Paint Tile"
|
||
msgstr "Peindre la case"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Pick Tile"
|
||
msgstr "Sélectionner une case"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rotate 0 degrees"
|
||
msgstr "Tourner de 0 degrés"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rotate 90 degrees"
|
||
msgstr "Tourner de 90 degrés"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rotate 180 degrees"
|
||
msgstr "Tourner de 180 degrés"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rotate 270 degrees"
|
||
msgstr "Tourner de 270 degrés"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Could not find tile:"
|
||
msgstr "Impossible de trouver la tuile :"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Item name or ID:"
|
||
msgstr "Nom d'item ou ID :"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create from scene?"
|
||
msgstr "Créer depuis la scène ?"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Merge from scene?"
|
||
msgstr "Fusionner depuis la scène ?"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Tile Set"
|
||
msgstr "Jeu de tuiles"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create from Scene"
|
||
msgstr "Créer depuis la scène"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Merge from Scene"
|
||
msgstr "Fusionner depuis la scène"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Error"
|
||
msgstr "Erreur"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Autotiles"
|
||
msgstr "Autotiles"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Select sub-tile to use as icon, this will be also used on invalid autotile "
|
||
"bindings."
|
||
msgstr ""
|
||
"Sélectionner une sous-tuile à utiliser comme icône, celle-ci sera aussi "
|
||
"utilisée pour les liaisons de tuiles automatiques invalides."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"LMB: set bit on.\n"
|
||
"RMB: set bit off."
|
||
msgstr ""
|
||
"Clic-gauche : Activer\n"
|
||
"Clic-droit : Désactiver"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Select current edited sub-tile."
|
||
msgstr "Sélectionner la sous-tuile en cours d'édition."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Select sub-tile to change its priority."
|
||
msgstr "Sélectionner une sous-tuile pour changer sa priorité."
|
||
|
||
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
|
||
msgid "Cancel"
|
||
msgstr "Annuler"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Runnable"
|
||
msgstr "Exécutable"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Delete patch '%s' from list?"
|
||
msgstr "Supprimer le patch '%s' de la liste ?"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Delete preset '%s'?"
|
||
msgstr "Supprimer pré-réglage '%s' ?"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export templates for this platform are missing/corrupted: "
|
||
msgstr "Modèles d'exportation manquants ou corrompus pour cette plateforme : "
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Presets"
|
||
msgstr "Pré-réglages"
|
||
|
||
#: editor/project_export.cpp editor/project_settings_editor.cpp
|
||
msgid "Add..."
|
||
msgstr "Ajouter…"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Resources"
|
||
msgstr "Ressources"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export all resources in the project"
|
||
msgstr "Exporter toutes les ressources dans le projet"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export selected scenes (and dependencies)"
|
||
msgstr "Exporter les scènes sélectionnées (y compris les dépendences)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export selected resources (and dependencies)"
|
||
msgstr "Exporter les ressources sélectionnées (y compris les dépendences)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export Mode:"
|
||
msgstr "Mode d'exportation :"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Resources to export:"
|
||
msgstr "Ressources à exporter :"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
|
||
msgstr ""
|
||
"Filtres d'export de fichiers non ressources (séparés par des virgules, par "
|
||
"exemple : *.json, *.txt) :"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
|
||
msgstr ""
|
||
"Filtres pour exclure des fichiers du projet (séparés par des virgules, par "
|
||
"exemple: *.json, *.txt) :"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Patches"
|
||
msgstr "Patchs"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Make Patch"
|
||
msgstr "Conçevoir un patch"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Features"
|
||
msgstr "Fonctionnalités"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Custom (comma-separated):"
|
||
msgstr "Personnalisé (séparé par des virgules) :"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Feature List:"
|
||
msgstr "Liste des fonctionnalités :"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export PCK/Zip"
|
||
msgstr "Exporter le PCK/ZIP"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export templates for this platform are missing:"
|
||
msgstr "Modèles d'exportation manquants pour cette plateforme :"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export templates for this platform are missing/corrupted:"
|
||
msgstr "Modèles d'exportation manquants ou corrompus pour cette plateforme :"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export With Debug"
|
||
msgstr "Exporter avec debug"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "The path does not exist."
|
||
msgstr "Le chemin vers ce fichier n'existe pas."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Please choose a 'project.godot' file."
|
||
msgstr "Veuillez choisir un fichier 'project.godot'."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Please choose an empty folder."
|
||
msgstr "Veuillez choisir un dossier vide."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Imported Project"
|
||
msgstr "Projet importé"
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid "Invalid Project Name."
|
||
msgstr "Nom du projet :"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Couldn't create folder."
|
||
msgstr "Impossible de créer le dossier."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "There is already a folder in this path with the specified name."
|
||
msgstr "Un dossier avec le nom spécifié existe déjà dans ce chemin."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "It would be a good idea to name your project."
|
||
msgstr "Ce serait une bonne idée de donner un nom à votre projet."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Invalid project path (changed anything?)."
|
||
msgstr "Chemin de projet non valide (avez-vous changé quelque chose ?)."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Couldn't load project.godot in project path (error %d). It may be missing or "
|
||
"corrupted."
|
||
msgstr ""
|
||
"Impossible de charger le fichier project.godot dans le chemin du projet "
|
||
"(erreur %d). Le fichier est manquant ou corrompu."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Couldn't edit project.godot in project path."
|
||
msgstr ""
|
||
"Impossible de modifier le fichier project.godot dans le chemin du projet."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Couldn't create project.godot in project path."
|
||
msgstr "Impossible de créer le fichier project.godot dans le chemin du projet."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "The following files failed extraction from package:"
|
||
msgstr "L'extraction des fichiers suivants a échoué depuis le paquetage :"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Rename Project"
|
||
msgstr "Renommer le projet"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "New Game Project"
|
||
msgstr "Nouveau projet de jeu"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Import Existing Project"
|
||
msgstr "Importer un projet existant"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Import & Edit"
|
||
msgstr "Importer et Modifier"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Create New Project"
|
||
msgstr "Créer un nouveau projet"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Create & Edit"
|
||
msgstr "Créer et ouvrir"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Install Project:"
|
||
msgstr "Installer projet :"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Install & Edit"
|
||
msgstr "Installer et ouvrir"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Name:"
|
||
msgstr "Nom du projet :"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Create folder"
|
||
msgstr "Créer dossier"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Path:"
|
||
msgstr "Chemin du projet :"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Browse"
|
||
msgstr "Parcourir"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Unnamed Project"
|
||
msgstr "Projet sans titre"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Can't open project"
|
||
msgstr "Impossible d'ouvrir le projet"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Are you sure to open more than one project?"
|
||
msgstr "Voulez-vous vraiment ouvrir plus d'un projet à la fois ?"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Can't run project: no main scene defined.\n"
|
||
"Please edit the project and set the main scene in \"Project Settings\" under "
|
||
"the \"Application\" category."
|
||
msgstr ""
|
||
"Impossible de lancer le projet : Pas de scène principale définie\n"
|
||
"Veuillez éditer le projet et définir la scène principale dans \"Paramètres "
|
||
"du projet\" sous la catégorie \"Application\"."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Can't run project: Assets need to be imported.\n"
|
||
"Please edit the project to trigger the initial import."
|
||
msgstr ""
|
||
"Impossible d'exécuter le projet: Des ressources doivent être importées. \n"
|
||
"Veuillez éditer le projet pour déclencher l'importation initiale."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Are you sure to run more than one project?"
|
||
msgstr "Voulez-vous vraiment lancer plus d'un projet à la fois ?"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Remove project from the list? (Folder contents will not be modified)"
|
||
msgstr ""
|
||
"Supprimer le projet de la liste ? (Le contenu du dossier ne sera pas modifié)"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Language changed.\n"
|
||
"The UI will update next time the editor or project manager starts."
|
||
msgstr ""
|
||
"La langue à été modifiée.\n"
|
||
"L'interface utilisateur sera mise à jour au prochain démarrage de l'éditeur "
|
||
"ou du gestionnaire de projets."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"You are about the scan %s folders for existing Godot projects. Do you "
|
||
"confirm?"
|
||
msgstr ""
|
||
"Vous êtes sur le point de scanner les %s de dossiers pour les projets Godot "
|
||
"existants. Est-ce que vous confirmez ?"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Manager"
|
||
msgstr "Gestionnaire de projets"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project List"
|
||
msgstr "Liste des projets"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Scan"
|
||
msgstr "Scanner"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Select a Folder to Scan"
|
||
msgstr "Sélectionnez un dossier à scanner"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "New Project"
|
||
msgstr "Nouveau projet"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Templates"
|
||
msgstr "Modèles"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Exit"
|
||
msgstr "Quitter"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Restart Now"
|
||
msgstr "Redémarrer maintenant"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Can't run project"
|
||
msgstr "Impossible de lancer le projet"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"You don't currently have any projects.\n"
|
||
"Would you like to explore the official example projects in the Asset Library?"
|
||
msgstr ""
|
||
"Vous n'avez pour l'instant aucun projets.\n"
|
||
"Aimeriez-vous explorer les exemples de projets officiels dans l'Asset "
|
||
"Library ?"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Key "
|
||
msgstr "Touche "
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Joy Button"
|
||
msgstr "Bouton de joystick"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Joy Axis"
|
||
msgstr "Axe de joystick"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Mouse Button"
|
||
msgstr "Bouton de souris"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
|
||
"'\"'."
|
||
msgstr ""
|
||
"Nom d'action invalide. Il ne peux être vide ou contenir '/', ':', '=', '\\' "
|
||
"ou '\"'"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Action '%s' already exists!"
|
||
msgstr "L'action « %s » existe déjà !"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Rename Input Action Event"
|
||
msgstr "Renommer l'événement d'action d'entrée"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Input Action Event"
|
||
msgstr "Ajouter un événement d'action d'entrée"
|
||
|
||
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
||
msgid "Shift+"
|
||
msgstr "Maj+"
|
||
|
||
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
||
msgid "Alt+"
|
||
msgstr "Alt+"
|
||
|
||
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
||
msgid "Control+"
|
||
msgstr "Contrôle+"
|
||
|
||
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
||
msgid "Press a Key..."
|
||
msgstr "Appuyez sur une touche…"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Mouse Button Index:"
|
||
msgstr "Index du bouton de la souris :"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Left Button"
|
||
msgstr "Bouton gauche"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Right Button"
|
||
msgstr "Bouton droite"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Middle Button"
|
||
msgstr "Bouton du milieu"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Up Button"
|
||
msgstr "Molette vers le haut"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Down Button"
|
||
msgstr "Molette vers le bas"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Button 6"
|
||
msgstr "Bouton 6"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Button 7"
|
||
msgstr "Bouton 7"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Button 8"
|
||
msgstr "Bouton 8"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Button 9"
|
||
msgstr "Bouton 9"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Joypad Axis Index:"
|
||
msgstr "Index de l'axe de la manette de jeu :"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Axis"
|
||
msgstr "Axe"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Joypad Button Index:"
|
||
msgstr "Index de bouton de la manette de jeu :"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Erase Input Action"
|
||
msgstr "Effacer l'action d'entrée"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Erase Input Action Event"
|
||
msgstr "Effacer l'événement d'action d'entrée"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Event"
|
||
msgstr "Ajouter évènement"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Device"
|
||
msgstr "Périphérique"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Button"
|
||
msgstr "Bouton"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Left Button."
|
||
msgstr "Bouton gauche."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Right Button."
|
||
msgstr "Bouton droite."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Middle Button."
|
||
msgstr "Bouton du milieu."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Up."
|
||
msgstr "Molette vers le haut."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Down."
|
||
msgstr "Molette vers le bas."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Global Property"
|
||
msgstr "Ajouter une propriété globale"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Select a setting item first!"
|
||
msgstr "Sélectionnez d'abord un élément à configurer !"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "No property '%s' exists."
|
||
msgstr "Il n'y a pas de propriété '%s'."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Setting '%s' is internal, and it can't be deleted."
|
||
msgstr "Le paramètre '%s' est interne et ne peut être effacé."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Delete Item"
|
||
msgstr "Supprimer élément"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Already existing"
|
||
msgstr "Existe déjà"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Input Action"
|
||
msgstr "Ajouter une action d'entrée"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Error saving settings."
|
||
msgstr "Erreur d'enregistrement des paramètres."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Settings saved OK."
|
||
msgstr "Paramètres enregistrés avec succès."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Override for Feature"
|
||
msgstr "Écrasement d'un paramètre, dédié à un tag de fonctionnalité"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Translation"
|
||
msgstr "Ajouter une traduction"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remove Translation"
|
||
msgstr "Supprimer la traduction"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Remapped Path"
|
||
msgstr "Ajouter un chemin remappé"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Resource Remap Add Remap"
|
||
msgstr "Remap de ressources ajout de remap"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Change Resource Remap Language"
|
||
msgstr "Modifier language de remap de ressource"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remove Resource Remap"
|
||
msgstr "Supprimer remap de ressource"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remove Resource Remap Option"
|
||
msgstr "Supprimer option de remap de ressource"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Changed Locale Filter"
|
||
msgstr "Filtre de langue modifié"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Changed Locale Filter Mode"
|
||
msgstr "Changé le mode de filtrage des langues"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Project Settings (project.godot)"
|
||
msgstr "Paramètres du projet (project.godot)"
|
||
|
||
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
||
msgid "General"
|
||
msgstr "Général"
|
||
|
||
#: editor/project_settings_editor.cpp editor/property_editor.cpp
|
||
msgid "Property:"
|
||
msgstr "Propriété :"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Override For..."
|
||
msgstr "Écraser pour…"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Input Map"
|
||
msgstr "Contrôles"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Action:"
|
||
msgstr "Action :"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Device:"
|
||
msgstr "Périphérique :"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Index:"
|
||
msgstr "Index :"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Localization"
|
||
msgstr "Localisation"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Translations"
|
||
msgstr "Traductions"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Translations:"
|
||
msgstr "Traductions :"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remaps"
|
||
msgstr "Remaps"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Resources:"
|
||
msgstr "Ressources :"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remaps by Locale:"
|
||
msgstr "Remaps par langue :"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Locale"
|
||
msgstr "Langue"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Locales Filter"
|
||
msgstr "Filtre de langues :"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Show all locales"
|
||
msgstr "Montrer toutes les langues"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Show only selected locales"
|
||
msgstr "Montrer uniquement les langues sélectionnées"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Filter mode:"
|
||
msgstr "Mode de filtre :"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Locales:"
|
||
msgstr "Langues :"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "AutoLoad"
|
||
msgstr "AutoLoad"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Pick a Viewport"
|
||
msgstr "Choisissez un viewport"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Ease In"
|
||
msgstr "Ease in"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Ease Out"
|
||
msgstr "Ease out"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Zero"
|
||
msgstr "Zéro"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Easing In-Out"
|
||
msgstr "Ease in-out"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Easing Out-In"
|
||
msgstr "Ease out-in"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "File..."
|
||
msgstr "Fichier…"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Dir..."
|
||
msgstr "Répertoire…"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Assign"
|
||
msgstr "Assigner"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Select Node"
|
||
msgstr "Sélectionner un nœud"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "New Script"
|
||
msgstr "Nouveau script"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "New %s"
|
||
msgstr "Nouveau %s"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Make Unique"
|
||
msgstr "Rendre unique"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Show in File System"
|
||
msgstr "Montrer dans le système de fichiers"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Convert To %s"
|
||
msgstr "Convertir en %s"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Error loading file: Not a resource!"
|
||
msgstr "Erreur de chargement du fichier : ce n'est pas une ressource !"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Selected node is not a Viewport!"
|
||
msgstr "Le noeud sélectionné n'est pas un viewport !"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Pick a Node"
|
||
msgstr "Choisissez un nœud"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Bit %d, val %d."
|
||
msgstr "Bit %d, valeur %d."
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "On"
|
||
msgstr "Activé"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "[Empty]"
|
||
msgstr "[Vide]"
|
||
|
||
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
|
||
msgid "Set"
|
||
msgstr "Définir"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Properties:"
|
||
msgstr "Propriétés :"
|
||
|
||
#: editor/property_selector.cpp
|
||
msgid "Select Property"
|
||
msgstr "Sélectionnez une propriété"
|
||
|
||
#: editor/property_selector.cpp
|
||
msgid "Select Virtual Method"
|
||
msgstr "Sélectionner une méthode virtuelle"
|
||
|
||
#: editor/property_selector.cpp
|
||
msgid "Select Method"
|
||
msgstr "Sélectionner une méthode"
|
||
|
||
#: editor/pvrtc_compress.cpp
|
||
msgid "Could not execute PVRTC tool:"
|
||
msgstr "Impossible d'exécuter l'outil PVRTC :"
|
||
|
||
#: editor/pvrtc_compress.cpp
|
||
msgid "Can't load back converted image using PVRTC tool:"
|
||
msgstr ""
|
||
"L'image convertie n'a pas pu être rechargée en utilisant l'outil PVRTC :"
|
||
|
||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||
msgid "Reparent Node"
|
||
msgstr "Re-parenter le nœud"
|
||
|
||
#: editor/reparent_dialog.cpp
|
||
msgid "Reparent Location (Select new Parent):"
|
||
msgstr "Localisation pour le re-parentage (sélectionnez le nouveau parent) :"
|
||
|
||
#: editor/reparent_dialog.cpp
|
||
msgid "Keep Global Transform"
|
||
msgstr "Conserver la transformation globale"
|
||
|
||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||
msgid "Reparent"
|
||
msgstr "Re-parenter"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Run Mode:"
|
||
msgstr "Mode d'exécution :"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Current Scene"
|
||
msgstr "Scène actuelle"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Main Scene"
|
||
msgstr "Scène principale"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Main Scene Arguments:"
|
||
msgstr "Arguments de la scène principale :"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Scene Run Settings"
|
||
msgstr "Paramètres d'exécution de la scène"
|
||
|
||
#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
|
||
#: scene/gui/dialogs.cpp
|
||
msgid "OK"
|
||
msgstr "OK"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "No parent to instance the scenes at."
|
||
msgstr "Aucun parent dans lequel instancier les scènes."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Error loading scene from %s"
|
||
msgstr "Erreur de chargement de la scène depuis %s"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Cannot instance the scene '%s' because the current scene exists within one "
|
||
"of its nodes."
|
||
msgstr ""
|
||
"Impossible d'instancier la scène « %s » car la scène actuelle existe dans "
|
||
"l'un de ses nœuds."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Instance Scene(s)"
|
||
msgstr "Instancier scène(s)"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "This operation can't be done on the tree root."
|
||
msgstr "Cette opération ne peut être réalisée sur la racine de l'arborescence."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Move Node In Parent"
|
||
msgstr "Déplacer le nœud dans le parent"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Move Nodes In Parent"
|
||
msgstr "Déplacer des nœuds dans le parent"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Duplicate Node(s)"
|
||
msgstr "Dupliquer le(s) nœud(s)"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete Node(s)?"
|
||
msgstr "Supprimer le(s) nœud(s) ?"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can not perform with the root node."
|
||
msgstr "Ne peut fonctionner avec le noeud racine."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "This operation can't be done on instanced scenes."
|
||
msgstr "Cette opération ne peut être réalisée sur des scènes instanciées."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Save New Scene As..."
|
||
msgstr "Enregistrer la nouvelle scène sous…"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Editable Children"
|
||
msgstr "Enfants modifiables"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Load As Placeholder"
|
||
msgstr "Charger en tant que fictif"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Discard Instancing"
|
||
msgstr "Abandonner l'instanciation"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Makes Sense!"
|
||
msgstr "C'est sensé !"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can't operate on nodes from a foreign scene!"
|
||
msgstr "Impossible d'opérer sur des nœuds d'une scène étrangère !"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can't operate on nodes the current scene inherits from!"
|
||
msgstr "Impossible d'opérer sur des nœuds dont la scène actuelle hérite !"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Remove Node(s)"
|
||
msgstr "Supprimer le(s) nœud(s)"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
|
||
"satisfied."
|
||
msgstr ""
|
||
"Impossible d'enregistrer la nouvelle scène. Il est probable que des "
|
||
"dépendances (comme des instances) n'ont pas pu être satisfaites."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Error saving scene."
|
||
msgstr "Erreur d'enregistrement de la scène."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Error duplicating scene to save it."
|
||
msgstr "Erreur de duplication de la scène afin de l'enregistrer."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Sub-Resources"
|
||
msgstr "Ressources secondaires :"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Clear Inheritance"
|
||
msgstr "Effacer l'héritage"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete Node(s)"
|
||
msgstr "Supprimer nœud(s)"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Add Child Node"
|
||
msgstr "Ajouter un nœud enfant"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Instance Child Scene"
|
||
msgstr "Instancier une scène enfant"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Change Type"
|
||
msgstr "Changer le type"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Attach Script"
|
||
msgstr "Attacher un script"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Clear Script"
|
||
msgstr "Supprimer le script"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Merge From Scene"
|
||
msgstr "Fusionner depuis la scène"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Save Branch as Scene"
|
||
msgstr "Sauvegarder la branche comme scène"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Copy Node Path"
|
||
msgstr "Copier le chemin du noeud"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete (No Confirm)"
|
||
msgstr "Effacer (pas de confirmation)"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Add/Create a New Node"
|
||
msgstr "Ajouter un nouveau nœud"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Instance a scene file as a Node. Creates an inherited scene if no root node "
|
||
"exists."
|
||
msgstr ""
|
||
"Instancie un fichier de scène comme nœud. Crée une scène héritée si aucun "
|
||
"nœud racine n'existe."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Filter nodes"
|
||
msgstr "Filtrer les noeuds"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Attach a new or existing script for the selected node."
|
||
msgstr ""
|
||
"Attacher un nouveau script ou un script existant pour le nœud sélectionné ."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Clear a script for the selected node."
|
||
msgstr "Effacer un script pour le nœud sélectionné."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Remote"
|
||
msgstr "Distant"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Local"
|
||
msgstr "Local"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Clear Inheritance? (No Undo!)"
|
||
msgstr "Effacer l'héritage ? (Pas de retour en arrière !)"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Clear!"
|
||
msgstr "Effacer !"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Toggle Spatial Visible"
|
||
msgstr "Afficher/cacher le Spatial"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Toggle CanvasItem Visible"
|
||
msgstr "Afficher/cacher le CanvasItem"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Node configuration warning:"
|
||
msgstr "Avertissement de configuration de noeud :"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Node has connection(s) and group(s)\n"
|
||
"Click to show signals dock."
|
||
msgstr ""
|
||
"Le noeud possède une (des) connection(s) et un (des) groupe(s)\n"
|
||
"Cliquez pour montrer l'arrimage de signaux."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Node has connections.\n"
|
||
"Click to show signals dock."
|
||
msgstr ""
|
||
"Le noeud possède des connections.\n"
|
||
"Cliquez pour montrer l'arrimage de signaux."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Node is in group(s).\n"
|
||
"Click to show groups dock."
|
||
msgstr ""
|
||
"Le noeud fait partie d'un (de) groupe(s).\n"
|
||
"Cliquez pour montrer l'arrimage de goupes."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Open script"
|
||
msgstr "Ouvrir script"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Node is locked.\n"
|
||
"Click to unlock"
|
||
msgstr ""
|
||
"Noeud verouillé.\n"
|
||
"Cliquez pour dévérouiller"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Children are not selectable.\n"
|
||
"Click to make selectable"
|
||
msgstr ""
|
||
"Enfants non séléctionnable.\n"
|
||
"Cliquez pour les rendre sélectionnable"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Toggle Visibility"
|
||
msgstr "Basculer la visibilité"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Invalid node name, the following characters are not allowed:"
|
||
msgstr "Nom de nœud invalide, les caractères suivants ne sont pas autorisés :"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Rename Node"
|
||
msgstr "Renommer le nœud"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Scene Tree (Nodes):"
|
||
msgstr "Arbre de scène (nœuds) :"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Node Configuration Warning!"
|
||
msgstr "Avertissement de configuration de noeud !"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Select a Node"
|
||
msgstr "Sélectionner un nœud"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Error loading template '%s'"
|
||
msgstr "Erreur de chargement de modèle '%s'"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Error - Could not create script in filesystem."
|
||
msgstr "Erreur - Impossible de créer le script dans le système de fichiers."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Error loading script from %s"
|
||
msgstr "Erreur de chargement de script depuis %s"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "N/A"
|
||
msgstr "N/A"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Path is empty"
|
||
msgstr "Le chemin est vide"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Path is not local"
|
||
msgstr "Le chemin n'est pas local"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid base path"
|
||
msgstr "Chemin de base invalide"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Directory of the same name exists"
|
||
msgstr "Un dossier du même nom existe déjà"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "File exists, will be reused"
|
||
msgstr "Le fichier existe, il sera réutilisé"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid extension"
|
||
msgstr "Extension invalide"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Wrong extension chosen"
|
||
msgstr "Choix d'extension erroné"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid Path"
|
||
msgstr "Chemin invalide"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid class name"
|
||
msgstr "Nom de classe invalide"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid inherited parent name or path"
|
||
msgstr "Nom ou chemin parent hérité invalide"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Script valid"
|
||
msgstr "Script valide"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Allowed: a-z, A-Z, 0-9 and _"
|
||
msgstr "Autorisé : a-z, A-Z, 0-9 et _"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Built-in script (into scene file)"
|
||
msgstr "Script intégré (dans le fichier scène)"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Create new script file"
|
||
msgstr "Créer nouveau fichier de script"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Load existing script file"
|
||
msgstr "Charger fichier de script existant"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Language"
|
||
msgstr "Langage"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Inherits"
|
||
msgstr "Hérité de :"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Class Name"
|
||
msgstr "Nom de classe"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Template"
|
||
msgstr "Modèle"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Built-in Script"
|
||
msgstr "Script intégré"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Attach Node Script"
|
||
msgstr "Attacher script de nœud"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Remote "
|
||
msgstr "Distant "
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Bytes:"
|
||
msgstr "Octets :"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Warning"
|
||
msgstr "Avertissement"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Error:"
|
||
msgstr "Erreur :"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Source:"
|
||
msgstr "Source :"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Function:"
|
||
msgstr "Fonction :"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Pick one or more items from the list to display the graph."
|
||
msgstr ""
|
||
"Sélectionnez un ou plusieurs éléments de la liste pour afficher le graphique."
|
||
|
||
#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
|
||
msgid "Errors"
|
||
msgstr "Erreurs"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Child Process Connected"
|
||
msgstr "Processus enfant connecté"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Copy Error"
|
||
msgstr "Erreurs de copie"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Inspect Previous Instance"
|
||
msgstr "Inspecter l'instance précédente"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Inspect Next Instance"
|
||
msgstr "Inspecter l'instance suivante"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Stack Frames"
|
||
msgstr "Pile des appels"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Variable"
|
||
msgstr "Variable"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Errors:"
|
||
msgstr "Erreurs :"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Stack Trace (if applicable):"
|
||
msgstr "Trace de pile (si applicable) :"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Profiler"
|
||
msgstr "Profileur"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Monitor"
|
||
msgstr "Moniteur"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Value"
|
||
msgstr "Valeur"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Monitors"
|
||
msgstr "Moniteurs"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "List of Video Memory Usage by Resource:"
|
||
msgstr "Liste de l'utilisation de la mémoire vidéo par ressource :"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Total:"
|
||
msgstr "Total :"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Video Mem"
|
||
msgstr "Mémoire vidéo"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Resource Path"
|
||
msgstr "Chemin de la ressource"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Type"
|
||
msgstr "Type"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Format"
|
||
msgstr "Format"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Usage"
|
||
msgstr "Utilisation"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Misc"
|
||
msgstr "Divers"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Clicked Control:"
|
||
msgstr "Contrôle cliqué :"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Clicked Control Type:"
|
||
msgstr "Type de contrôle cliqué :"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Live Edit Root:"
|
||
msgstr "Racine pour l'édition en direct :"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Set From Tree"
|
||
msgstr "Définir depuis l'arbre"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Shortcuts"
|
||
msgstr "Raccourcis"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Binding"
|
||
msgstr "Liaison"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Light Radius"
|
||
msgstr "Changer le rayon d'une lumière"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change AudioStreamPlayer3D Emission Angle"
|
||
msgstr "Changer l'angle d'émission AudioStreamPlayer3D"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Camera FOV"
|
||
msgstr "Changer le champ de vision d'une caméra"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Camera Size"
|
||
msgstr "Changer la taille d'une caméra"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Sphere Shape Radius"
|
||
msgstr "Changer le rayon d'une forme en sphère"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Box Shape Extents"
|
||
msgstr "Changer les extents d'une forme en boîte"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Capsule Shape Radius"
|
||
msgstr "Changer le rayon d'une forme en capsule"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Capsule Shape Height"
|
||
msgstr "Changer la hauteur de la forme capsule"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Ray Shape Length"
|
||
msgstr "Changer la longueur d'une forme en rayon"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Notifier Extents"
|
||
msgstr "Changer les extents d'un notificateur"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Particles AABB"
|
||
msgstr "Changer particules AABB"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Probe Extents"
|
||
msgstr "Changer les ampleurs de la sonde"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Select the dynamic library for this entry"
|
||
msgstr "Sélectionnez la librairie dynamique pour cette entrée"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Select dependencies of the library for this entry"
|
||
msgstr "Sélectionnez les dépendances de la librairie pour cette entrée"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Remove current entry"
|
||
msgstr "Supprimer l’entrée"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Double click to create a new entry"
|
||
msgstr "Double-cliquez pour créer une nouvelle entrée"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Platform:"
|
||
msgstr "Plateforme :"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Platform"
|
||
msgstr "Plateforme"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Dynamic Library"
|
||
msgstr "Bibliothèque dynamique"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Add an architecture entry"
|
||
msgstr "Ajouter une entrée architecture"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "GDNativeLibrary"
|
||
msgstr "GDNativeLibrary"
|
||
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
msgid "Library"
|
||
msgstr "Bibliothèque"
|
||
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
msgid "Status"
|
||
msgstr "État"
|
||
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
msgid "Libraries: "
|
||
msgstr "Bibliothèques: "
|
||
|
||
#: modules/gdnative/register_types.cpp
|
||
msgid "GDNative"
|
||
msgstr "GDNative"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
#: modules/visual_script/visual_script_builtin_funcs.cpp
|
||
msgid "Invalid type argument to convert(), use TYPE_* constants."
|
||
msgstr ""
|
||
"Argument de type incorrect dans convert(), utilisez les constantes TYPE_*."
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
|
||
#: modules/visual_script/visual_script_builtin_funcs.cpp
|
||
msgid "Not enough bytes for decoding bytes, or invalid format."
|
||
msgstr "Pas assez d'octets pour les octets de décodage, ou format non valide."
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "step argument is zero!"
|
||
msgstr "L'argument du pas est zéro !"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Not a script with an instance"
|
||
msgstr "N'est pas un script avec une instance"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Not based on a script"
|
||
msgstr "N'est pas basé sur un script"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Not based on a resource file"
|
||
msgstr "N'est pas basé sur un fichier de ressource"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Invalid instance dictionary format (missing @path)"
|
||
msgstr "Instance invalide pour le format de dictionnaire (@path manquant)"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Invalid instance dictionary format (can't load script at @path)"
|
||
msgstr ""
|
||
"Instance invalide pour le format de dictionnaire (impossible de charger le "
|
||
"script depuis @path)"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Invalid instance dictionary format (invalid script at @path)"
|
||
msgstr ""
|
||
"Instance invalide pour le format de dictionnaire (script invalide dans @path)"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Invalid instance dictionary (invalid subclasses)"
|
||
msgstr ""
|
||
"Instance invalide pour le format de dictionnaire (sous-classes invalides)"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Object can't provide a length."
|
||
msgstr "L'objet ne peut fournir une longueur."
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Next Plane"
|
||
msgstr "Plan suivant"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Previous Plane"
|
||
msgstr "Plan précédent"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Plane:"
|
||
msgstr "Plan :"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Next Floor"
|
||
msgstr "Étage suivant"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Previous Floor"
|
||
msgstr "Onglet précédent"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Floor:"
|
||
msgstr "Étage :"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Delete Selection"
|
||
msgstr "Sélection de la supression de GridMap"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Duplicate Selection"
|
||
msgstr "Sélection de la duplication de GridMap"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Grid Map"
|
||
msgstr "Grille"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Snap View"
|
||
msgstr "Vue instantanée"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Clip Disabled"
|
||
msgstr "Âgrafe désactivée"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Clip Above"
|
||
msgstr "Agrafe ci-dessus"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Clip Below"
|
||
msgstr "Agrafe ci-dessous"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Edit X Axis"
|
||
msgstr "Editer axe X"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Edit Y Axis"
|
||
msgstr "Editer axe Y"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Edit Z Axis"
|
||
msgstr "Editer axe Z"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Rotate X"
|
||
msgstr "Rotation de curseur X"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Rotate Y"
|
||
msgstr "Rotation de curseur Y"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Rotate Z"
|
||
msgstr "Rotation de curseur Z"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Back Rotate X"
|
||
msgstr "Rotation arrière curseur X"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Back Rotate Y"
|
||
msgstr "Rotation arrière curseur Y"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Back Rotate Z"
|
||
msgstr "Rotation arrière curseur Z"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Clear Rotation"
|
||
msgstr "Effacer rotation curseur"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Create Area"
|
||
msgstr "Créer zone"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Create Exterior Connector"
|
||
msgstr "Créer connecteur extérieur"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Erase Area"
|
||
msgstr "Effacer zone"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Clear Selection"
|
||
msgstr "Supprimer la sélection"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Settings"
|
||
msgstr "Paramètres GridMap"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Pick Distance:"
|
||
msgstr "Choisissez distance :"
|
||
|
||
#: modules/mono/csharp_script.cpp
|
||
msgid "Class name can't be a reserved keyword"
|
||
msgstr "Le nom de la classe ne peut pas être un mot clé réservé"
|
||
|
||
#: modules/mono/editor/godotsharp_editor.cpp
|
||
msgid "Generating solution..."
|
||
msgstr "Génération de la solution en cours..."
|
||
|
||
#: modules/mono/editor/godotsharp_editor.cpp
|
||
msgid "Generating C# project..."
|
||
msgstr "Création du projet C#..."
|
||
|
||
#: modules/mono/editor/godotsharp_editor.cpp
|
||
msgid "Failed to create solution."
|
||
msgstr "Impossible de créer la solution."
|
||
|
||
#: modules/mono/editor/godotsharp_editor.cpp
|
||
msgid "Failed to save solution."
|
||
msgstr "Impossible de sauvegarder la solution."
|
||
|
||
#: modules/mono/editor/godotsharp_editor.cpp
|
||
msgid "Done"
|
||
msgstr "C'est fait !"
|
||
|
||
#: modules/mono/editor/godotsharp_editor.cpp
|
||
msgid "Failed to create C# project."
|
||
msgstr "Impossible de créer le projet C#."
|
||
|
||
#: modules/mono/editor/godotsharp_editor.cpp
|
||
msgid "Mono"
|
||
msgstr "Mono"
|
||
|
||
#: modules/mono/editor/godotsharp_editor.cpp
|
||
msgid "About C# support"
|
||
msgstr "À propos du support C#"
|
||
|
||
#: modules/mono/editor/godotsharp_editor.cpp
|
||
msgid "Create C# solution"
|
||
msgstr "Créer la solution C#"
|
||
|
||
#: modules/mono/editor/mono_bottom_panel.cpp
|
||
msgid "Builds"
|
||
msgstr "Constructions"
|
||
|
||
#: modules/mono/editor/mono_bottom_panel.cpp
|
||
msgid "Build Project"
|
||
msgstr "Compiler le projet"
|
||
|
||
#: modules/mono/editor/mono_bottom_panel.cpp
|
||
msgid "Warnings"
|
||
msgstr "Avertissements"
|
||
|
||
#: modules/mono/mono_gd/gd_mono_utils.cpp
|
||
msgid "End of inner exception stack trace"
|
||
msgstr "Fin de la trace d'appel (stack trace) intrinsèque"
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid ""
|
||
"A node yielded without working memory, please read the docs on how to yield "
|
||
"properly!"
|
||
msgstr ""
|
||
"Une node utilise yield sans mémoire de travail; veuillez lire la "
|
||
"documentation sur l'utilisation de yield !"
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid ""
|
||
"Node yielded, but did not return a function state in the first working "
|
||
"memory."
|
||
msgstr ""
|
||
"Le nœud a été produit mais il n'a pas retourné un état de fonction dans la "
|
||
"première mémoire de travail."
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid ""
|
||
"Return value must be assigned to first element of node working memory! Fix "
|
||
"your node please."
|
||
msgstr ""
|
||
"Une valeur de retour doit être assignée au premier élément de la mémoire de "
|
||
"travail du nœud! Veuillez corriger votre nœud."
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid "Node returned an invalid sequence output: "
|
||
msgstr "Le nœud a retourné une séquence de sortie invalide: "
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid "Found sequence bit but not the node in the stack, report bug!"
|
||
msgstr ""
|
||
"Une séquence d'octets a été trouvée mais pas le nœud dans la pile, signalez "
|
||
"le bug !"
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid "Stack overflow with stack depth: "
|
||
msgstr "Débordement de pile avec profondeur de pile: "
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Signal Arguments"
|
||
msgstr "Modifier les arguments du signal"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Argument Type"
|
||
msgstr "Modifier type d'argument"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Argument name"
|
||
msgstr "Changer nom d'argument"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Set Variable Default Value"
|
||
msgstr "Changer valeur de la variable par défaut"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Set Variable Type"
|
||
msgstr "Définir type de variable"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Functions:"
|
||
msgstr "Fonctions :"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Variables:"
|
||
msgstr "Variables :"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Name is not a valid identifier:"
|
||
msgstr "Le nom n'est pas un identifiant valide :"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Name already in use by another func/var/signal:"
|
||
msgstr "Le nom est déjà utilisé dans une autre func/var/signal :"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Rename Function"
|
||
msgstr "Renommer la fonction"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Rename Variable"
|
||
msgstr "Renommer la variable"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Rename Signal"
|
||
msgstr "Renommer le signal"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Function"
|
||
msgstr "Ajouter une fonction"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Variable"
|
||
msgstr "Ajouter une variable"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Signal"
|
||
msgstr "Ajouter un signal"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Expression"
|
||
msgstr "Changer l'expression"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Node"
|
||
msgstr "Ajouter un nœud"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove VisualScript Nodes"
|
||
msgstr "Supprimer noeuds VisualScript"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Duplicate VisualScript Nodes"
|
||
msgstr "Dupliquer noeuds VisualScript"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
|
||
msgstr ""
|
||
"Maintenir %s pour déposer un accesseur. Maintenir Maj pour déposer une "
|
||
"signature générique."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
|
||
msgstr ""
|
||
"Maintenir Ctrl pour déposer un accesseur. Maintenir Maj pour déposer une "
|
||
"signature générique."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold %s to drop a simple reference to the node."
|
||
msgstr "Maintenir %s pour déposer une référence simple au nœud."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold Ctrl to drop a simple reference to the node."
|
||
msgstr "Maintenir Ctrl pour déposer une référence simple au nœud."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold %s to drop a Variable Setter."
|
||
msgstr "Maintenir %s pour déposer un mutateur de variable."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold Ctrl to drop a Variable Setter."
|
||
msgstr "Maintenir Ctrl pour déposer un mutateur de variable."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Preload Node"
|
||
msgstr "Ajouter un nœud préchargé"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Node(s) From Tree"
|
||
msgstr "Ajouter un nœud à partir de l'arbre"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Getter Property"
|
||
msgstr "Ajouter une propriété accesseur"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Setter Property"
|
||
msgstr "Ajouter une propriété mutateur"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Base Type"
|
||
msgstr "Changer le type de base"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Move Node(s)"
|
||
msgstr "Déplacer le(s) nœud(s)"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove VisualScript Node"
|
||
msgstr "Supprimer nœud VisualScript"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Connect Nodes"
|
||
msgstr "Connecter nœud"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Condition"
|
||
msgstr "Condition"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Sequence"
|
||
msgstr "Séquence"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Switch"
|
||
msgstr "Switch"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Iterator"
|
||
msgstr "Itérateur"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "While"
|
||
msgstr "Tant que"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Return"
|
||
msgstr "Retour"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Call"
|
||
msgstr "Appel"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Get"
|
||
msgstr "Récupérer"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Script already has function '%s'"
|
||
msgstr "Le script a déjà une fonction '%s'"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Input Value"
|
||
msgstr "Changer nom de l'entrée"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Can't copy the function node."
|
||
msgstr "Impossible de copier le noeud de fonction."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Clipboard is empty!"
|
||
msgstr "Le presse-papiers est vide !"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Paste VisualScript Nodes"
|
||
msgstr "Coller les nœuds VisualScript"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove Function"
|
||
msgstr "Supprimer la fonction"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Edit Variable"
|
||
msgstr "Editerr la variable :"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove Variable"
|
||
msgstr "Supprimer la variable"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Edit Signal"
|
||
msgstr "Editer signal :"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove Signal"
|
||
msgstr "Supprimer le signal"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Editing Variable:"
|
||
msgstr "Modification de la variable :"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Editing Signal:"
|
||
msgstr "Modification du signal :"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Base Type:"
|
||
msgstr "Type de base :"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Available Nodes:"
|
||
msgstr "Nœuds disponibles :"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Select or create a function to edit graph"
|
||
msgstr "Sélectionner ou créer une fonction pour éditer le graphe"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Edit Signal Arguments:"
|
||
msgstr "Modifier les arguments du signal :"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Edit Variable:"
|
||
msgstr "Modifier la variable :"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Delete Selected"
|
||
msgstr "Supprimer la selection"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Find Node Type"
|
||
msgstr "Trouver le type du nœud"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Copy Nodes"
|
||
msgstr "Copier les nœuds"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Cut Nodes"
|
||
msgstr "Couper les nœuds"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Paste Nodes"
|
||
msgstr "Coller les nœuds"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "Input type not iterable: "
|
||
msgstr "Type d'entrée non itérable: "
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "Iterator became invalid"
|
||
msgstr "L'itérateur est devenu invalide"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "Iterator became invalid: "
|
||
msgstr "L'itérateur est devenu invalide: "
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Invalid index property name."
|
||
msgstr "Indice de nom de propriété invalide."
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Base object is not a Node!"
|
||
msgstr "L'objet de base n'est pas un nœud !"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Path does not lead Node!"
|
||
msgstr "Le chemin ne mène pas au nœud !"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Invalid index property name '%s' in node %s."
|
||
msgstr "Nom de propriété invalide '%s' dans le nœud %s."
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid ": Invalid argument of type: "
|
||
msgstr ": Argument invalide de type: "
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid ": Invalid arguments: "
|
||
msgstr ": Arguments invalides: "
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "VariableGet not found in script: "
|
||
msgstr "VariableGet introuvable dans le script: "
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "VariableSet not found in script: "
|
||
msgstr "VariableSet introuvable dans le script: "
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Custom node has no _step() method, can't process graph."
|
||
msgstr ""
|
||
"Le nœud personnalisé n'a pas de méthode _step(), le graph ne peut pas être "
|
||
"traité."
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid ""
|
||
"Invalid return value from _step(), must be integer (seq out), or string "
|
||
"(error)."
|
||
msgstr ""
|
||
"La valeur retournée par _step() est invalide, elle doit être un entier (seq "
|
||
"out), ou une chaîne (erreur)."
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Run in Browser"
|
||
msgstr "Exécuter dans le navigateur"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Run exported HTML in the system's default browser."
|
||
msgstr "Exécutez le HTML exporté dans le navigateur par défaut du système."
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Could not write file:"
|
||
msgstr "Impossible d'écrire le fichier :"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Could not open template for export:"
|
||
msgstr "Impossible d'ouvrir le modèle pour exportation :"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Invalid export template:"
|
||
msgstr "Modèle d'exportation non valide :"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Could not read custom HTML shell:"
|
||
msgstr "Impossible de lire le shell HTML personnalisé :"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Could not read boot splash image file:"
|
||
msgstr "Impossible de lire l'image de démarrage :"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Using default boot splash image."
|
||
msgstr "Impossible de lire l'image de démarrage."
|
||
|
||
#: scene/2d/animated_sprite.cpp
|
||
msgid ""
|
||
"A SpriteFrames resource must be created or set in the 'Frames' property in "
|
||
"order for AnimatedSprite to display frames."
|
||
msgstr ""
|
||
"Une ressource SpriteFrames doit être créée ou assignée à la propriété « "
|
||
"Frames » afin qu'AnimatedSprite affiche les images."
|
||
|
||
#: scene/2d/canvas_modulate.cpp
|
||
msgid ""
|
||
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
|
||
"scenes). The first created one will work, while the rest will be ignored."
|
||
msgstr ""
|
||
"Seul un nœud de type CanvasModulate est autorisé par scène (ou ensemble de "
|
||
"scènes instanciées). Le premier créé fonctionnera, les autres seront ignorés."
|
||
|
||
#: scene/2d/collision_object_2d.cpp
|
||
msgid ""
|
||
"This node has no children shapes, so it can't interact with the space.\n"
|
||
"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
|
||
"define its shape."
|
||
msgstr ""
|
||
"Ce nœud n'a aucune forme enfant, et ne peut donc interagir avec l'espace.\n"
|
||
"Considérez ajouter un nœud enfant CollisionShape2D ou un CollisionPolygon2D "
|
||
"pour définir sa forme."
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp
|
||
msgid ""
|
||
"CollisionPolygon2D only serves to provide a collision shape to a "
|
||
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
||
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
|
||
msgstr ""
|
||
"Un CollisionPolygon2D n'est utile que lorsqu'il est enfant d'un nœud dérivé "
|
||
"de CollisionObject2D, comme Area2D, StaticBody2D, RigidBody2D, "
|
||
"KinematicBody2D, etc."
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp
|
||
msgid "An empty CollisionPolygon2D has no effect on collision."
|
||
msgstr "Un CollisionPolygon2D vide n'a pas d'effet sur les collisions."
|
||
|
||
#: scene/2d/collision_shape_2d.cpp
|
||
msgid ""
|
||
"CollisionShape2D only serves to provide a collision shape to a "
|
||
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
||
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
|
||
msgstr ""
|
||
"Un CollisionShape2D n'est utile que lorsqu'il est enfant d'un nœud dérivé de "
|
||
"CollisionObject2D, comme Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, "
|
||
"etc."
|
||
|
||
#: scene/2d/collision_shape_2d.cpp
|
||
msgid ""
|
||
"A shape must be provided for CollisionShape2D to function. Please create a "
|
||
"shape resource for it!"
|
||
msgstr ""
|
||
"Une forme doit être créée afin qu'une CollisionShape2D fonctionne. Veuillez "
|
||
"créer une ressource de forme !"
|
||
|
||
#: scene/2d/light_2d.cpp
|
||
msgid ""
|
||
"A texture with the shape of the light must be supplied to the 'texture' "
|
||
"property."
|
||
msgstr ""
|
||
"Une texture avec la forme de la lumière doit être fournie dans la propriété "
|
||
"« texture »."
|
||
|
||
#: scene/2d/light_occluder_2d.cpp
|
||
msgid ""
|
||
"An occluder polygon must be set (or drawn) for this occluder to take effect."
|
||
msgstr ""
|
||
"Un polygone d'occultation doit être défini (ou dessiné) afin que cet "
|
||
"occulteur ait un effet."
|
||
|
||
#: scene/2d/light_occluder_2d.cpp
|
||
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
|
||
msgstr ""
|
||
"Le polygone d'occultation pour cet occulteur est vide. Veuillez dessiner un "
|
||
"polygone !"
|
||
|
||
#: scene/2d/navigation_polygon.cpp
|
||
msgid ""
|
||
"A NavigationPolygon resource must be set or created for this node to work. "
|
||
"Please set a property or draw a polygon."
|
||
msgstr ""
|
||
"Vous devez créer ou sélectionner une ressource de type NavigationPolygon "
|
||
"pour que ce nœud fonctionne. Sélectionnez une ressource ou dessinez un "
|
||
"polygone."
|
||
|
||
#: scene/2d/navigation_polygon.cpp
|
||
msgid ""
|
||
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
|
||
"node. It only provides navigation data."
|
||
msgstr ""
|
||
"Un NavigationPolygonInstance doit être un enfant ou petit-enfant d'un nœud "
|
||
"Navigation2D. Il fournit seulement des données de navigation."
|
||
|
||
#: scene/2d/parallax_layer.cpp
|
||
msgid ""
|
||
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
|
||
msgstr ""
|
||
"Le nœud ParallaxLayer ne fonctionne que lorsqu'il s'agit d'un enfant d'un "
|
||
"nœud de type ParallaxBackground."
|
||
|
||
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
|
||
msgid ""
|
||
"A material to process the particles is not assigned, so no behavior is "
|
||
"imprinted."
|
||
msgstr ""
|
||
"Un matériau de traitement des particules n'est pas assigné, aucun "
|
||
"comportement n'est donc imprimé."
|
||
|
||
#: scene/2d/path_2d.cpp
|
||
msgid "PathFollow2D only works when set as a child of a Path2D node."
|
||
msgstr ""
|
||
"Un PathFollow2D fonctionne seulement quand défini comme un enfant d'un nœud "
|
||
"Path2D."
|
||
|
||
#: scene/2d/physics_body_2d.cpp
|
||
msgid ""
|
||
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
|
||
"by the physics engine when running.\n"
|
||
"Change the size in children collision shapes instead."
|
||
msgstr ""
|
||
"Les changements de taille pour RigidBody2D (en mode caractère ou rigide) "
|
||
"seront remplacés par le moteur physique lors de l'exécution. Modifiez la "
|
||
"taille des formes de collision enfants à la place."
|
||
|
||
#: scene/2d/remote_transform_2d.cpp
|
||
msgid "Path property must point to a valid Node2D node to work."
|
||
msgstr ""
|
||
"La propriété Path doit pointer vers un nœud de type Node2D valide pour "
|
||
"fonctionner."
|
||
|
||
#: scene/2d/visibility_notifier_2d.cpp
|
||
msgid ""
|
||
"VisibilityEnable2D works best when used with the edited scene root directly "
|
||
"as parent."
|
||
msgstr ""
|
||
"Un VisibilityEnable2D fonctionne mieux lorsqu'il est directement enfant du "
|
||
"nœud racine de la scène."
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid "ARVRCamera must have an ARVROrigin node as its parent"
|
||
msgstr "ARVRCamera doit avoir un noeud ARVROrigin comme parent"
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid "ARVRController must have an ARVROrigin node as its parent"
|
||
msgstr "ARVRController doit avoir un noeud ARVROrigin comme parent"
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid ""
|
||
"The controller id must not be 0 or this controller will not be bound to an "
|
||
"actual controller"
|
||
msgstr ""
|
||
"L'identifiant contrôleur ne doit pas être 0 ou ce contrôleur ne sera pas lié "
|
||
"à un contrôleur valide"
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid "ARVRAnchor must have an ARVROrigin node as its parent"
|
||
msgstr "ARVRAnchor doit avoir un noeud ARVROrigin comme parent"
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid ""
|
||
"The anchor id must not be 0 or this anchor will not be bound to an actual "
|
||
"anchor"
|
||
msgstr ""
|
||
"L'identifiant d'ancrage ne doit pas être 0 ou cette ancre ne sera pas liée à "
|
||
"une ancre valide"
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid "ARVROrigin requires an ARVRCamera child node"
|
||
msgstr "ARVROrigin requiert un nœud enfant ARVRCamera"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "%d%%"
|
||
msgstr "%d%%"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "(Time Left: %d:%02d s)"
|
||
msgstr "(Temps restant: %d:%02d s)"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Plotting Meshes: "
|
||
msgstr "Tracer les maillages : "
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Plotting Lights:"
|
||
msgstr "Tracer les lumières :"
|
||
|
||
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
|
||
msgid "Finishing Plot"
|
||
msgstr "Finalisation du tracer"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Lighting Meshes: "
|
||
msgstr "Tracer les maillages : "
|
||
|
||
#: scene/3d/collision_object.cpp
|
||
msgid ""
|
||
"This node has no children shapes, so it can't interact with the space.\n"
|
||
"Consider adding CollisionShape or CollisionPolygon children nodes to define "
|
||
"its shape."
|
||
msgstr ""
|
||
"Ce nœud n'a aucune forme enfant, il ne peut donc interagir avec l'espace.\n"
|
||
"Considérez ajouter un nœud enfant CollisionShape ou CollisionPolygon pour "
|
||
"définir sa forme."
|
||
|
||
#: scene/3d/collision_polygon.cpp
|
||
msgid ""
|
||
"CollisionPolygon only serves to provide a collision shape to a "
|
||
"CollisionObject derived node. Please only use it as a child of Area, "
|
||
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
|
||
msgstr ""
|
||
"Un CollisionPolygon n'est utile que lorsqu'il est enfant d'un nœud dérivé de "
|
||
"CollisionObject, comme Area, StaticBody, RigidBody, KinematicBody, etc."
|
||
|
||
#: scene/3d/collision_polygon.cpp
|
||
msgid "An empty CollisionPolygon has no effect on collision."
|
||
msgstr "Un CollisionPolygon vide n'a pas d'effet sur les collisions."
|
||
|
||
#: scene/3d/collision_shape.cpp
|
||
msgid ""
|
||
"CollisionShape only serves to provide a collision shape to a CollisionObject "
|
||
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
|
||
"KinematicBody, etc. to give them a shape."
|
||
msgstr ""
|
||
"Un CollisionShape n'est utile que lorsqu'il est enfant d'un nœud dérivé de "
|
||
"CollisionObject, comme Area, StaticBody, RigidBody, KinematicBody, etc."
|
||
|
||
#: scene/3d/collision_shape.cpp
|
||
msgid ""
|
||
"A shape must be provided for CollisionShape to function. Please create a "
|
||
"shape resource for it!"
|
||
msgstr ""
|
||
"Une CollisionShape nécessite une forme pour fonctionner. Créez une ressource "
|
||
"de forme pour cette CollisionShape !"
|
||
|
||
#: scene/3d/gi_probe.cpp
|
||
msgid "Plotting Meshes"
|
||
msgstr "Tracer les maillages"
|
||
|
||
#: scene/3d/navigation_mesh.cpp
|
||
msgid "A NavigationMesh resource must be set or created for this node to work."
|
||
msgstr ""
|
||
"Une ressource de type NavigationMesh doit être définie ou créée pour que ce "
|
||
"nœud fonctionne."
|
||
|
||
#: scene/3d/navigation_mesh.cpp
|
||
msgid ""
|
||
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
|
||
"It only provides navigation data."
|
||
msgstr ""
|
||
"Un NavigationMeshInstance doit être enfant ou sous-enfant d'un nœud de type "
|
||
"Navigation. Il fournit uniquement des données de navigation."
|
||
|
||
#: scene/3d/particles.cpp
|
||
msgid ""
|
||
"Nothing is visible because meshes have not been assigned to draw passes."
|
||
msgstr ""
|
||
"Rien n'est visible car les maillages n'ont pas été assignés au tirage des "
|
||
"passes."
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
msgid ""
|
||
"Size changes to RigidBody (in character or rigid modes) will be overridden "
|
||
"by the physics engine when running.\n"
|
||
"Change the size in children collision shapes instead."
|
||
msgstr ""
|
||
"Les changements de taille pour RigidBody (dans les modes caractère ou "
|
||
"rigide) seront remplacés par le moteur physique lors de l'exécution. "
|
||
"Modifiez la taille dans les formes de collision enfants à la place."
|
||
|
||
#: scene/3d/remote_transform.cpp
|
||
msgid "Path property must point to a valid Spatial node to work."
|
||
msgstr ""
|
||
"La propriété Path doit pointer vers un nœud Spatial valide pour fonctionner."
|
||
|
||
#: scene/3d/scenario_fx.cpp
|
||
msgid "WorldEnvironment needs an Environment resource."
|
||
msgstr "L'environnement mondial a besoin d'une ressource environnementale."
|
||
|
||
#: scene/3d/scenario_fx.cpp
|
||
msgid ""
|
||
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
|
||
msgstr ""
|
||
"Seul un WorldEnvironnement ne peut être utilisé par scène (ou ensemble de "
|
||
"scènes instanciées)."
|
||
|
||
#: scene/3d/scenario_fx.cpp
|
||
msgid ""
|
||
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
|
||
"this environment's Background Mode to Canvas (for 2D scenes)."
|
||
msgstr ""
|
||
"Cet WorldEnvironment est ignoré. Ajoutez une caméra (pour les scènes 3D) ou "
|
||
"définissez le mode Background Mode de cet environnement sur Canvas (pour les "
|
||
"scènes 2D)."
|
||
|
||
#: scene/3d/sprite_3d.cpp
|
||
msgid ""
|
||
"A SpriteFrames resource must be created or set in the 'Frames' property in "
|
||
"order for AnimatedSprite3D to display frames."
|
||
msgstr ""
|
||
"Une ressource de type SampleFrames doit être créée ou définie dans la "
|
||
"propriété « Frames » afin qu'une AnimatedSprite3D fonctionne."
|
||
|
||
#: scene/3d/vehicle_body.cpp
|
||
msgid ""
|
||
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
|
||
"it as a child of a VehicleBody."
|
||
msgstr ""
|
||
"VehicleWheel permet de fournir un système de roue à un VehicleBody. Merci de "
|
||
"l'utiliser comme enfant d'un VehicleBody."
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "Raw Mode"
|
||
msgstr "Mode brut"
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "Add current color as a preset"
|
||
msgstr "Ajouter la couleur courante comme pré-réglage"
|
||
|
||
#: scene/gui/dialogs.cpp
|
||
msgid "Alert!"
|
||
msgstr "Alerte !"
|
||
|
||
#: scene/gui/dialogs.cpp
|
||
msgid "Please Confirm..."
|
||
msgstr "Veuillez confirmer…"
|
||
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Select this Folder"
|
||
msgstr "Sélectionner ce dossier"
|
||
|
||
#: scene/gui/popup.cpp
|
||
msgid ""
|
||
"Popups will hide by default unless you call popup() or any of the popup*() "
|
||
"functions. Making them visible for editing is fine though, but they will "
|
||
"hide upon running."
|
||
msgstr ""
|
||
"Les pop-ups seront cachés par défaut jusqu'à ce que vous appelez une "
|
||
"fonction popup() ou une des fonctions popup*(). Les rendre visibles pour "
|
||
"l'édition ne pose pas de problème, mais elles seront cachées lors de "
|
||
"l'exécution."
|
||
|
||
#: scene/gui/scroll_container.cpp
|
||
msgid ""
|
||
"ScrollContainer is intended to work with a single child control.\n"
|
||
"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
|
||
"minimum size manually."
|
||
msgstr ""
|
||
"ScrollContainer est destiné à fonctionner avec un contrôle enfant unique. "
|
||
"Utilisez un conteneur comme enfant (VBox, HBox, etc.) ou un contrôle et "
|
||
"définissez manuellement la taille minimale personnalisée."
|
||
|
||
#: scene/gui/tree.cpp
|
||
msgid "(Other)"
|
||
msgstr "(Autre)"
|
||
|
||
#: scene/main/scene_tree.cpp
|
||
msgid ""
|
||
"Default Environment as specified in Project Settings (Rendering -> "
|
||
"Environment -> Default Environment) could not be loaded."
|
||
msgstr ""
|
||
"L'environnement par défaut spécifié dans les réglages du projet (Rendu -> "
|
||
"Environnement -> Environnement par défaut) ne peut pas être chargé."
|
||
|
||
#: scene/main/viewport.cpp
|
||
msgid ""
|
||
"This viewport is not set as render target. If you intend for it to display "
|
||
"its contents directly to the screen, make it a child of a Control so it can "
|
||
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
|
||
"texture to some node for display."
|
||
msgstr ""
|
||
"Ce Viewport n'est pas sélectionné comme cible de rendu. Si vous avez "
|
||
"l'intention d'afficher son contenu directement à l'écran, rattachez-le à un "
|
||
"nœud de type Control afin qu'il en obtienne une taille. Sinon, faites-en une "
|
||
"RenderTarget et assignez sa texture à un nœud pouvant l'afficher."
|
||
|
||
#: scene/resources/dynamic_font.cpp
|
||
msgid "Error initializing FreeType."
|
||
msgstr "Erreur à l'initialisation de Freetype."
|
||
|
||
#: scene/resources/dynamic_font.cpp
|
||
msgid "Unknown font format."
|
||
msgstr "Format de police inconnu."
|
||
|
||
#: scene/resources/dynamic_font.cpp
|
||
msgid "Error loading font."
|
||
msgstr "Erreur lors du chargement de la police."
|
||
|
||
#: scene/resources/dynamic_font.cpp
|
||
msgid "Invalid font size."
|
||
msgstr "Taille de police invalide."
|
||
|
||
#~ msgid "Invalid action (anything goes but '/' or ':')."
|
||
#~ msgstr "Action invalide (tout passe, sauf « / » ou « : »)."
|
||
|
||
#~ msgid "Can't contain '/' or ':'"
|
||
#~ msgstr "Ne peut pas contenir de '/' ou ':'"
|
||
|
||
#~ msgid ""
|
||
#~ "Invalid version.txt format inside templates. Revision is not a valid "
|
||
#~ "identifier."
|
||
#~ msgstr ""
|
||
#~ "Format de version.txt invalide dans les modèles. Revision n'est pas un "
|
||
#~ "identifiant valide."
|
||
|
||
#~ msgid "Can't write file."
|
||
#~ msgstr "Impossible d'écrire le fichier."
|
||
|
||
#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
|
||
#~ msgstr ""
|
||
#~ "Veuillez choisir un dossier qui ne contient pas de fichier 'project."
|
||
#~ "godot'."
|
||
|
||
#~ msgid "Couldn't get project.godot in project path."
|
||
#~ msgstr ""
|
||
#~ "Impossible de trouver le fichier project.godot dans le chemin du projet."
|
||
|
||
#~ msgid "Couldn't get project.godot in the project path."
|
||
#~ msgstr ""
|
||
#~ "Impossible de trouver le fichier project.godot dans le chemin du projet."
|
||
|
||
#~ msgid "Next"
|
||
#~ msgstr "Suivant"
|
||
|
||
#~ msgid "Not found!"
|
||
#~ msgstr "Non trouvé !"
|
||
|
||
#~ msgid "Replace By"
|
||
#~ msgstr "Remplacer par"
|
||
|
||
#~ msgid "Case Sensitive"
|
||
#~ msgstr "Sensible à la casse"
|
||
|
||
#~ msgid "Backwards"
|
||
#~ msgstr "À l'envers"
|
||
|
||
#~ msgid "Prompt On Replace"
|
||
#~ msgstr "Avertir lors du remplacement"
|
||
|
||
#~ msgid "Skip"
|
||
#~ msgstr "Passer"
|
||
|
||
#~ msgid ""
|
||
#~ "Your project will be created in a non empty folder (you might want to "
|
||
#~ "create a new folder)."
|
||
#~ msgstr ""
|
||
#~ "Votre projet sera créé dans un dossier non-vide (vous pourriez avoir "
|
||
#~ "besoin de créer un nouveau dossier)."
|
||
|
||
#~ msgid "That's a BINGO!"
|
||
#~ msgstr "C'est un BINGO !"
|
||
|
||
#~ msgid "preview"
|
||
#~ msgstr "Aperçu"
|
||
|
||
#~ msgid "Move Add Key"
|
||
#~ msgstr "Mouvement Ajouter une clé"
|
||
|
||
#~ msgid "Create Subscription"
|
||
#~ msgstr "Créer une connexion"
|
||
|
||
#~ msgid "List:"
|
||
#~ msgstr "Liste :"
|
||
|
||
#~ msgid "Set Emission Mask"
|
||
#~ msgstr "Définir le masque d'émission"
|
||
|
||
#~ msgid "Clear Emitter"
|
||
#~ msgstr "Effacer l'Émetteur"
|
||
|
||
#~ msgid "Fold Line"
|
||
#~ msgstr "Masquer la ligne"
|
||
|
||
#~ msgid " "
|
||
#~ msgstr " "
|
||
|
||
#~ msgid "Sections:"
|
||
#~ msgstr "Sections :"
|
||
|
||
#~ msgid "Cannot navigate to '"
|
||
#~ msgstr "Ne peux pas acceder à '"
|
||
|
||
#~ msgid ""
|
||
#~ "\n"
|
||
#~ "Source: "
|
||
#~ msgstr ""
|
||
#~ "\n"
|
||
#~ "Source : "
|
||
|
||
#~ msgid "Remove Point from Line2D"
|
||
#~ msgstr "Supprimer point de Line2D"
|
||
|
||
#~ msgid "Add Point to Line2D"
|
||
#~ msgstr "Ajouter point à Line2D"
|
||
|
||
#~ msgid "Move Point in Line2D"
|
||
#~ msgstr "Déplacer point de Line2D"
|
||
|
||
#~ msgid "Split Segment (in line)"
|
||
#~ msgstr "Diviser le segment (dans la ligne)"
|
||
|
||
#~ msgid "Meta+"
|
||
#~ msgstr "Méta+"
|
||
|
||
#~ msgid "Setting '"
|
||
#~ msgstr "Paramètre"
|
||
|
||
#~ msgid "Remote Inspector"
|
||
#~ msgstr "Inspecteur distant"
|
||
|
||
#~ msgid "Live Scene Tree:"
|
||
#~ msgstr "Arbre des scènes en direct :"
|
||
|
||
#~ msgid "Remote Object Properties: "
|
||
#~ msgstr "Propriétés de l'objet distant : "
|
||
|
||
#, fuzzy
|
||
#~ msgid "Prev Level (%sDown Wheel)"
|
||
#~ msgstr "Niveau de prévisualisation ("
|
||
|
||
#, fuzzy
|
||
#~ msgid "Next Level (%sUp Wheel)"
|
||
#~ msgstr "Niveau suivant ("
|
||
|
||
#~ msgid "Selection -> Duplicate"
|
||
#~ msgstr "Sélection -> Dupliquer"
|
||
|
||
#~ msgid "Selection -> Clear"
|
||
#~ msgstr "Sélection -> Effacer"
|
||
|
||
#~ msgid ""
|
||
#~ "Path property must point to a valid Viewport node to work. Such Viewport "
|
||
#~ "must be set to 'render target' mode."
|
||
#~ msgstr ""
|
||
#~ "La propriété Path doit pointer vers un nœud de type Viewport valide pour "
|
||
#~ "fonctionner. Ce Viewport doit utiliser le mode « render target »."
|
||
|
||
#~ msgid ""
|
||
#~ "The Viewport set in the path property must be set as 'render target' in "
|
||
#~ "order for this sprite to work."
|
||
#~ msgstr ""
|
||
#~ "Le Viewport défini dans la propriété Path doit utiliser le mode « render "
|
||
#~ "target » pour que cette sprite fonctionne."
|
||
|
||
#~ msgid "Filter:"
|
||
#~ msgstr "Filtre:"
|
||
|
||
#~ msgid "' parsing of config failed."
|
||
#~ msgstr "L'analyse de la configuration a échoué."
|
||
|
||
#~ msgid "Method List For '%s':"
|
||
#~ msgstr "Liste des méthodes pour « %s » :"
|
||
|
||
#~ msgid "Arguments:"
|
||
#~ msgstr "Paramètres :"
|
||
|
||
#~ msgid "Return:"
|
||
#~ msgstr "Retourne :"
|
||
|
||
#~ msgid "Added:"
|
||
#~ msgstr "Ajouté :"
|
||
|
||
#~ msgid "Removed:"
|
||
#~ msgstr "Supprimé :"
|
||
|
||
#~ msgid "Could not save atlas subtexture:"
|
||
#~ msgstr "Impossible d'enregistrer la sous-texture atlas :"
|
||
|
||
#~ msgid "Exporting for %s"
|
||
#~ msgstr "Exportation pour %s"
|
||
|
||
#~ msgid "Setting Up..."
|
||
#~ msgstr "Configuration…"
|
||
|
||
#~ msgid "Error loading scene."
|
||
#~ msgstr "Erreur lors du chargement de la scène."
|
||
|
||
#~ msgid "Re-Import"
|
||
#~ msgstr "Ré-importer"
|
||
|
||
#~ msgid "Please wait for scan to complete."
|
||
#~ msgstr "Veuillez attendre la fin du scan."
|
||
|
||
#~ msgid "Current scene must be saved to re-import."
|
||
#~ msgstr ""
|
||
#~ "La scène actuelle doit être enregistrée afin de pouvoir ré-importer."
|
||
|
||
#~ msgid "Save & Re-Import"
|
||
#~ msgstr "Enregistrer et ré-importer"
|
||
|
||
#~ msgid "Re-Importing"
|
||
#~ msgstr "Ré-importation"
|
||
|
||
#~ msgid "Re-Import Changed Resources"
|
||
#~ msgstr "Ré-importer les ressources modifiées"
|
||
|
||
#~ msgid "Loading Export Templates"
|
||
#~ msgstr "Chargement des modèles d'exportation"
|
||
|
||
#~ msgid ""
|
||
#~ "\n"
|
||
#~ "Status: Needs Re-Import"
|
||
#~ msgstr ""
|
||
#~ "\n"
|
||
#~ "Statut: Réimportation nécessaire"
|
||
|
||
#~ msgid "Same source and destination files, doing nothing."
|
||
#~ msgstr "Fichiers source et destination identiques, rien à faire."
|
||
|
||
#~ msgid "Target file exists, can't overwrite. Delete first."
|
||
#~ msgstr ""
|
||
#~ "Le fichier cible existe et ne peut être réécrit. Supprimez le d'abord."
|
||
|
||
#~ msgid "Same source and destination paths, doing nothing."
|
||
#~ msgstr "Chemins source et destination identiques, rien à faire."
|
||
|
||
#~ msgid "Can't move directories to within themselves."
|
||
#~ msgstr "Impossible de déplacer des répertoires vers eux-mêmes."
|
||
|
||
#~ msgid "Can't rename deps for:\n"
|
||
#~ msgstr "Impossible de renommer dependances pour :\n"
|
||
|
||
#~ msgid "Error moving file:\n"
|
||
#~ msgstr "Erreur lors du déplacement de fichier :\n"
|
||
|
||
#~ msgid "Pick New Name and Location For:"
|
||
#~ msgstr "Entrez un nouveau nom et chemin pour :"
|
||
|
||
#~ msgid "No files selected!"
|
||
#~ msgstr "Pas de fichiers sélectionnés !"
|
||
|
||
#~ msgid "Info"
|
||
#~ msgstr "Information"
|
||
|
||
#~ msgid "Re-Import..."
|
||
#~ msgstr "Ré-importer…"
|
||
|
||
#~ msgid "No bit masks to import!"
|
||
#~ msgstr "Pas de masques de bits à importer !"
|
||
|
||
#~ msgid "Target path is empty."
|
||
#~ msgstr "Le chemin de destination est vide."
|
||
|
||
#~ msgid "Target path must be a complete resource path."
|
||
#~ msgstr ""
|
||
#~ "Le chemin de destination doit être un chemin complet vers une ressource."
|
||
|
||
#~ msgid "Target path must exist."
|
||
#~ msgstr "Le chemin de destination doit exister."
|
||
|
||
#~ msgid "Save path is empty!"
|
||
#~ msgstr "Le chemin de sauvegarde est vide !"
|
||
|
||
#~ msgid "Import BitMasks"
|
||
#~ msgstr "Importer des BitMasks"
|
||
|
||
#~ msgid "Source Texture(s):"
|
||
#~ msgstr "Texture(s) source :"
|
||
|
||
#~ msgid "Target Path:"
|
||
#~ msgstr "Chemin de destination :"
|
||
|
||
#~ msgid "Accept"
|
||
#~ msgstr "Accepter"
|
||
|
||
#~ msgid "Bit Mask"
|
||
#~ msgstr "Masque de bits"
|
||
|
||
#~ msgid "No source font file!"
|
||
#~ msgstr "Pas de fichier de police source !"
|
||
|
||
#~ msgid "No target font resource!"
|
||
#~ msgstr "Pas de ressource de police de destination !"
|
||
|
||
#~ msgid ""
|
||
#~ "Invalid file extension.\n"
|
||
#~ "Please use .font."
|
||
#~ msgstr ""
|
||
#~ "Extension de fichier invalide.\n"
|
||
#~ "Veuillez utiliser .font."
|
||
|
||
#~ msgid "Couldn't save font."
|
||
#~ msgstr "Impossible d'enregistrer la police."
|
||
|
||
#~ msgid "Source Font:"
|
||
#~ msgstr "Police source :"
|
||
|
||
#~ msgid "Source Font Size:"
|
||
#~ msgstr "Taille de la police source :"
|
||
|
||
#~ msgid "Dest Resource:"
|
||
#~ msgstr "Ressource de destination :"
|
||
|
||
#~ msgid "The quick brown fox jumps over the lazy dog."
|
||
#~ msgstr "Voix ambiguë d'un cœur qui, au zéphyr, préfère les jattes de kiwis."
|
||
|
||
#~ msgid "Test:"
|
||
#~ msgstr "Test :"
|
||
|
||
#~ msgid "Options:"
|
||
#~ msgstr "Options :"
|
||
|
||
#~ msgid "Font Import"
|
||
#~ msgstr "Importation d'une police"
|
||
|
||
#~ msgid ""
|
||
#~ "This file is already a Godot font file, please supply a BMFont type file "
|
||
#~ "instead."
|
||
#~ msgstr ""
|
||
#~ "Ce fichier est déjà un fichier de police Godot, veuillez fournir un "
|
||
#~ "fichier de type BMFont à la place."
|
||
|
||
#~ msgid "Failed opening as BMFont file."
|
||
#~ msgstr "Impossible d'ouvrir le fichier en tant que fichier BMFont."
|
||
|
||
#~ msgid "Invalid font custom source."
|
||
#~ msgstr "Source personnalisée de police invalide."
|
||
|
||
#~ msgid "No meshes to import!"
|
||
#~ msgstr "Pas de maillages à importer !"
|
||
|
||
#~ msgid "Single Mesh Import"
|
||
#~ msgstr "Importer un maillage"
|
||
|
||
#~ msgid "Source Mesh(es):"
|
||
#~ msgstr "Maillage(s) source :"
|
||
|
||
#~ msgid "Surface %d"
|
||
#~ msgstr "Surface %d"
|
||
|
||
#~ msgid "No samples to import!"
|
||
#~ msgstr "Pas d'échantillons à importer !"
|
||
|
||
#~ msgid "Import Audio Samples"
|
||
#~ msgstr "Importer des échantillons audio"
|
||
|
||
#~ msgid "Source Sample(s):"
|
||
#~ msgstr "Échantillon(s) source :"
|
||
|
||
#~ msgid "Audio Sample"
|
||
#~ msgstr "Échantillon audio"
|
||
|
||
#~ msgid "New Clip"
|
||
#~ msgstr "Nouvelle séquence"
|
||
|
||
#~ msgid "Flags"
|
||
#~ msgstr "Drapeaux"
|
||
|
||
#~ msgid "Bake FPS:"
|
||
#~ msgstr "FPS de calcul :"
|
||
|
||
#~ msgid "Optimizer"
|
||
#~ msgstr "Optimiseur"
|
||
|
||
#~ msgid "Max Linear Error"
|
||
#~ msgstr "Erreur linéaire maximale"
|
||
|
||
#~ msgid "Max Angular Error"
|
||
#~ msgstr "Erreur angulaire maximale"
|
||
|
||
#~ msgid "Max Angle"
|
||
#~ msgstr "Angle maximal"
|
||
|
||
#~ msgid "Clips"
|
||
#~ msgstr "Séquences"
|
||
|
||
#~ msgid "Start(s)"
|
||
#~ msgstr "Départ(s)"
|
||
|
||
#~ msgid "End(s)"
|
||
#~ msgstr "Fin(s)"
|
||
|
||
#~ msgid "Filters"
|
||
#~ msgstr "Filtres"
|
||
|
||
#~ msgid "Source path is empty."
|
||
#~ msgstr "Le chemin source est vide."
|
||
|
||
#~ msgid "Couldn't load post-import script."
|
||
#~ msgstr "Impossible de charger le script de post-importation."
|
||
|
||
#~ msgid "Invalid/broken script for post-import."
|
||
#~ msgstr "Script invalide ou cassé de post-importation."
|
||
|
||
#~ msgid "Error importing scene."
|
||
#~ msgstr "Erreur à l'importation de la scène."
|
||
|
||
#~ msgid "Import 3D Scene"
|
||
#~ msgstr "Importer une scène 3D"
|
||
|
||
#~ msgid "Source Scene:"
|
||
#~ msgstr "Scène source :"
|
||
|
||
#~ msgid "Same as Target Scene"
|
||
#~ msgstr "Identique à la scène de destination"
|
||
|
||
#~ msgid "Shared"
|
||
#~ msgstr "Partagé"
|
||
|
||
#~ msgid "Target Texture Folder:"
|
||
#~ msgstr "Dossier de destination des textures :"
|
||
|
||
#~ msgid "Post-Process Script:"
|
||
#~ msgstr "Script de post-traitement :"
|
||
|
||
#~ msgid "Custom Root Node Type:"
|
||
#~ msgstr "Type de nœud racine personnalisé :"
|
||
|
||
#~ msgid "Auto"
|
||
#~ msgstr "Auto."
|
||
|
||
#~ msgid "Root Node Name:"
|
||
#~ msgstr "Nom de nœud racine :"
|
||
|
||
#~ msgid "The Following Files are Missing:"
|
||
#~ msgstr "Les fichiers suivants sont manquants :"
|
||
|
||
#~ msgid "Import Anyway"
|
||
#~ msgstr "Importer quand même"
|
||
|
||
#~ msgid "Edited scene has not been saved, open imported scene anyway?"
|
||
#~ msgstr ""
|
||
#~ "La scène modifiée actuellement n'a pas été enregistrée, ouvrir la scène "
|
||
#~ "importée quand même ?"
|
||
|
||
#~ msgid "Import Image:"
|
||
#~ msgstr "Importer une image :"
|
||
|
||
#~ msgid "Couldn't localize path: %s (already local)"
|
||
#~ msgstr "Impossible de rendre le chemin local : %s (déjà local)"
|
||
|
||
#~ msgid "3D Scene Animation"
|
||
#~ msgstr "Animation de scène 3D"
|
||
|
||
#~ msgid "Uncompressed"
|
||
#~ msgstr "Non compressé"
|
||
|
||
#~ msgid "Compress Lossless (PNG)"
|
||
#~ msgstr "Compression sans perte (PNG)"
|
||
|
||
#~ msgid "Compress Lossy (WebP)"
|
||
#~ msgstr "Compression avec perte (WebP)"
|
||
|
||
#~ msgid "Compress (VRAM)"
|
||
#~ msgstr "Compression GPU (VRAM)"
|
||
|
||
#~ msgid "Texture Format"
|
||
#~ msgstr "Format de texture"
|
||
|
||
#~ msgid "Texture Compression Quality (WebP):"
|
||
#~ msgstr "Qualité de compression de la texture (WebP) :"
|
||
|
||
#~ msgid "Texture Options"
|
||
#~ msgstr "Options de texture"
|
||
|
||
#~ msgid "Please specify some files!"
|
||
#~ msgstr "Veuillez spécifier des fichiers !"
|
||
|
||
#~ msgid "At least one file needed for Atlas."
|
||
#~ msgstr "Il faut au moins un fichier pour créer un atlas."
|
||
|
||
#~ msgid "Error importing:"
|
||
#~ msgstr "Erreur d'importation :"
|
||
|
||
#~ msgid "Only one file is required for large texture."
|
||
#~ msgstr "Un seul fichier est nécessaire pour créer une grande texture."
|
||
|
||
#~ msgid "Max Texture Size:"
|
||
#~ msgstr "Taille de texture maximale :"
|
||
|
||
#~ msgid "Import Textures for Atlas (2D)"
|
||
#~ msgstr "Importer des textures pour un atlas (2D)"
|
||
|
||
#~ msgid "Cell Size:"
|
||
#~ msgstr "Taille des cellules :"
|
||
|
||
#~ msgid "Large Texture"
|
||
#~ msgstr "Grande texture"
|
||
|
||
#~ msgid "Import Large Textures (2D)"
|
||
#~ msgstr "Importer des grandes textures (2D)"
|
||
|
||
#~ msgid "Source Texture"
|
||
#~ msgstr "Texture source"
|
||
|
||
#~ msgid "Base Atlas Texture"
|
||
#~ msgstr "Texture d'atlas de base"
|
||
|
||
#~ msgid "Source Texture(s)"
|
||
#~ msgstr "Texture(s) source"
|
||
|
||
#~ msgid "Import Textures for 2D"
|
||
#~ msgstr "Importer des textures pour la 2D"
|
||
|
||
#~ msgid "Import Textures for 3D"
|
||
#~ msgstr "Importer des textures pour la 3D"
|
||
|
||
#~ msgid "Import Textures"
|
||
#~ msgstr "Importer des textures"
|
||
|
||
#~ msgid "2D Texture"
|
||
#~ msgstr "Texture 2D"
|
||
|
||
#~ msgid "3D Texture"
|
||
#~ msgstr "Texture 3D"
|
||
|
||
#~ msgid "Atlas Texture"
|
||
#~ msgstr "Texture atlas"
|
||
|
||
#~ msgid ""
|
||
#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
|
||
#~ "to the project."
|
||
#~ msgstr ""
|
||
#~ "REMARQUE : L'import de textures 2D n'est pas obligatoire. Copiez "
|
||
#~ "directement les fichiers PNG ou JPEG dans le projet."
|
||
|
||
#~ msgid "Crop empty space."
|
||
#~ msgstr "Rogner l'espace vide."
|
||
|
||
#~ msgid "Texture"
|
||
#~ msgstr "Texture"
|
||
|
||
#~ msgid "Import Large Texture"
|
||
#~ msgstr "Importer une grande texture"
|
||
|
||
#~ msgid "Load Source Image"
|
||
#~ msgstr "Charger une image source"
|
||
|
||
#~ msgid "Slicing"
|
||
#~ msgstr "Découpage"
|
||
|
||
#~ msgid "Saving"
|
||
#~ msgstr "Enregistrement"
|
||
|
||
#~ msgid "Couldn't save large texture:"
|
||
#~ msgstr "Impossible d'enregistrer la grande texture :"
|
||
|
||
#~ msgid "Build Atlas For:"
|
||
#~ msgstr "Construire l'atlas pour :"
|
||
|
||
#~ msgid "Loading Image:"
|
||
#~ msgstr "Chargement de l'image :"
|
||
|
||
#~ msgid "Couldn't load image:"
|
||
#~ msgstr "Impossible de charger l'image :"
|
||
|
||
#~ msgid "Converting Images"
|
||
#~ msgstr "Conversion des images"
|
||
|
||
#~ msgid "Cropping Images"
|
||
#~ msgstr "Rognage des images"
|
||
|
||
#~ msgid "Couldn't save atlas image:"
|
||
#~ msgstr "Impossible d'enregistrer l'image d'atlas :"
|
||
|
||
#~ msgid "Couldn't save converted texture:"
|
||
#~ msgstr "Impossible d'enregistrer la texture convertie :"
|
||
|
||
#~ msgid "Invalid source!"
|
||
#~ msgstr "Source invalide !"
|
||
|
||
#~ msgid "Invalid translation source!"
|
||
#~ msgstr "Source de traduction invalide !"
|
||
|
||
#~ msgid "Column"
|
||
#~ msgstr "Colonne"
|
||
|
||
#~ msgid "No items to import!"
|
||
#~ msgstr "Pas d'objets à importer !"
|
||
|
||
#~ msgid "No target path!"
|
||
#~ msgstr "Pas de chemin de destination !"
|
||
|
||
#~ msgid "Import Translations"
|
||
#~ msgstr "Importer des traductions"
|
||
|
||
#~ msgid "Couldn't import!"
|
||
#~ msgstr "Impossible d'importer !"
|
||
|
||
#~ msgid "Import Translation"
|
||
#~ msgstr "Importer une traduction"
|
||
|
||
#~ msgid "Source CSV:"
|
||
#~ msgstr "CSV source :"
|
||
|
||
#~ msgid "Ignore First Row"
|
||
#~ msgstr "Ignorer la première ligne"
|
||
|
||
#~ msgid "Compress"
|
||
#~ msgstr "Compresser"
|
||
|
||
#~ msgid "Add to Project (project.godot)"
|
||
#~ msgstr "Ajouter au projet (project.godot)"
|
||
|
||
#~ msgid "Import Languages:"
|
||
#~ msgstr "Importer les langues :"
|
||
|
||
#~ msgid "Translation"
|
||
#~ msgstr "Traduction"
|
||
|
||
#~ msgid "Parsing %d Triangles:"
|
||
#~ msgstr "Analyse de %d triangles :"
|
||
|
||
#~ msgid "Triangle #"
|
||
#~ msgstr "Triangle #"
|
||
|
||
#~ msgid "Light Baker Setup:"
|
||
#~ msgstr "Paramètres du calculateur d'éclairage :"
|
||
|
||
#~ msgid "Fixing Lights"
|
||
#~ msgstr "Correction des lumières"
|
||
|
||
#~ msgid "Making BVH"
|
||
#~ msgstr "Création du BVH"
|
||
|
||
#~ msgid "Allocating Texture #"
|
||
#~ msgstr "Allocation de la texture #"
|
||
|
||
#~ msgid "Baking Triangle #"
|
||
#~ msgstr "Calcul de la texture #"
|
||
|
||
#~ msgid "Post-Processing Texture #"
|
||
#~ msgstr "Post-traitement de la texture #"
|
||
|
||
#~ msgid "Reset the lightmap octree baking process (start over)."
|
||
#~ msgstr ""
|
||
#~ "Remettre le processus de calcul de l'éclairage à zéro (recommencer)."
|
||
|
||
#~ msgid "Zoom (%):"
|
||
#~ msgstr "Zoom (%) :"
|
||
|
||
#~ msgid "Skeleton..."
|
||
#~ msgstr "Squelette…"
|
||
|
||
#~ msgid "Zoom Reset"
|
||
#~ msgstr "Réinitialiser le zoom"
|
||
|
||
#~ msgid "Zoom Set..."
|
||
#~ msgstr "Définir le zoom…"
|
||
|
||
#~ msgid "Set a Value"
|
||
#~ msgstr "Définir une valeur"
|
||
|
||
#~ msgid "Snap (Pixels):"
|
||
#~ msgstr "Aligner (pixels) :"
|
||
|
||
#~ msgid "Parse BBCode"
|
||
#~ msgstr "Analyser le BBCode"
|
||
|
||
#~ msgid "Length:"
|
||
#~ msgstr "Longueur :"
|
||
|
||
#~ msgid "Open Sample File(s)"
|
||
#~ msgstr "Ouvrir un ou des fichiers d'échantillons"
|
||
|
||
#~ msgid "ERROR: Couldn't load sample!"
|
||
#~ msgstr "ERREUR : Impossible de charger l'échantillon !"
|
||
|
||
#~ msgid "Add Sample"
|
||
#~ msgstr "Ajouter un échantillon"
|
||
|
||
#~ msgid "Rename Sample"
|
||
#~ msgstr "Renommer l'échantillon"
|
||
|
||
#~ msgid "Delete Sample"
|
||
#~ msgstr "Supprimer l'échantillon"
|
||
|
||
#~ msgid "16 Bits"
|
||
#~ msgstr "16 bits"
|
||
|
||
#~ msgid "8 Bits"
|
||
#~ msgstr "8 bits"
|
||
|
||
#~ msgid "Stereo"
|
||
#~ msgstr "Stéréo"
|
||
|
||
#~ msgid "Pitch"
|
||
#~ msgstr "Hauteur"
|
||
|
||
#~ msgid "Window"
|
||
#~ msgstr "Fenêtre"
|
||
|
||
#~ msgid "Move Right"
|
||
#~ msgstr "Aller à droite"
|
||
|
||
#~ msgid "Scaling to %s%%."
|
||
#~ msgstr "Mise à l'échelle %s%%."
|
||
|
||
#~ msgid "Up"
|
||
#~ msgstr "Haut"
|
||
|
||
#~ msgid "Down"
|
||
#~ msgstr "Bas"
|
||
|
||
#~ msgid "Bucket"
|
||
#~ msgstr "Seau"
|
||
|
||
#~ msgid "Invalid project path, the path must exist!"
|
||
#~ msgstr "Chemin de projet invalide, le chemin doit exister !"
|
||
|
||
#~ msgid "Invalid project path, project.godot must not exist."
|
||
#~ msgstr "Chemin de projet invalide, project.godot ne doit pas exister."
|
||
|
||
#~ msgid "Invalid project path, project.godot must exist."
|
||
#~ msgstr "Chemin de projet invalide, project.godot doit exister."
|
||
|
||
#~ msgid "Project Path (Must Exist):"
|
||
#~ msgstr "Chemin du projet (doit exister) :"
|
||
|
||
#~ msgid "Create New Resource"
|
||
#~ msgstr "Créer une nouvelle ressource"
|
||
|
||
#~ msgid "Open Resource"
|
||
#~ msgstr "Ouvrir la ressource"
|
||
|
||
#~ msgid "Save Resource"
|
||
#~ msgstr "Enregistrer la ressource"
|
||
|
||
#~ msgid "Resource Tools"
|
||
#~ msgstr "Outils des ressources"
|
||
|
||
#~ msgid "Make Local"
|
||
#~ msgstr "Rendre local"
|
||
|
||
#~ msgid "Edit Groups"
|
||
#~ msgstr "Modifier les groupes"
|
||
|
||
#~ msgid "Edit Connections"
|
||
#~ msgstr "Modifier les connexions"
|
||
|
||
#~ msgid "GridMap Paint"
|
||
#~ msgstr "Peinture de GridMap"
|
||
|
||
#~ msgid "Tiles"
|
||
#~ msgstr "Tuiles"
|
||
|
||
#~ msgid "Areas"
|
||
#~ msgstr "Aires"
|
||
|
||
#~ msgid "Ctrl+"
|
||
#~ msgstr "Ctrl+"
|
||
|
||
#~ msgid "Down Wheel)"
|
||
#~ msgstr "Roue descendante)"
|
||
|
||
#~ msgid "Up Wheel)"
|
||
#~ msgstr "Roue ascendante)"
|
||
|
||
#~ msgid "Close scene? (Unsaved changes will be lost)"
|
||
#~ msgstr ""
|
||
#~ "Fermer la scène ? (les modifications non sauvegardées seront perdues)"
|
||
|
||
#~ msgid ""
|
||
#~ "Open Project Manager? \n"
|
||
#~ "(Unsaved changes will be lost)"
|
||
#~ msgstr ""
|
||
#~ "Ouvrir le gestionnaire de projets ?\n"
|
||
#~ "(les modifications non sauvegardées seront perdues)"
|
||
|
||
#~ msgid "Close Goto Prev. Scene"
|
||
#~ msgstr "Fermer, aller à la scène précédente"
|
||
|
||
#~ msgid "Del"
|
||
#~ msgstr "Supprimer"
|
||
|
||
#~ msgid "just pressed"
|
||
#~ msgstr "vient d'être appuyé"
|
||
|
||
#~ msgid "just released"
|
||
#~ msgstr "vient d'être relâché"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Couldn't read the certificate file. Are the path and password both "
|
||
#~ "correct?"
|
||
#~ msgstr ""
|
||
#~ "Le fichier certificat n'a pas pu être lu. Le chemin et le mot de passe "
|
||
#~ "sont-ils tous deux corrects ?"
|
||
|
||
#~ msgid "Error creating the signature object."
|
||
#~ msgstr "Erreur en créant la signature de l'objet."
|
||
|
||
#~ msgid "Error creating the package signature."
|
||
#~ msgstr "Erreur en créant la signature du paquet."
|
||
|
||
#~ msgid ""
|
||
#~ "No export templates found.\n"
|
||
#~ "Download and install export templates."
|
||
#~ msgstr ""
|
||
#~ "Aucun modèle d'export n'a été trouvé.\n"
|
||
#~ "Téléchargez et installez des modèles d'export."
|
||
|
||
#~ msgid "Custom debug package not found."
|
||
#~ msgstr "Le paquet personnalisé de débogage n'a pas été trouvé."
|
||
|
||
#~ msgid "Custom release package not found."
|
||
#~ msgstr "Le paquet personnalisé de parution n'a pas été trouvé."
|
||
|
||
#~ msgid "Invalid unique name."
|
||
#~ msgstr "Nom unique invalide."
|
||
|
||
#~ msgid "Invalid product GUID."
|
||
#~ msgstr "GUID de produit invalide."
|
||
|
||
#~ msgid "Invalid publisher GUID."
|
||
#~ msgstr "GUID d'éditeur invalide."
|
||
|
||
#~ msgid "Invalid background color."
|
||
#~ msgstr "Couleur d'arrière-plan invalide."
|
||
|
||
#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
|
||
#~ msgstr "Dimensions de l'image incorrectes (devraient être 50x50)."
|
||
|
||
#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
|
||
#~ msgstr ""
|
||
#~ "Dimensions d'image de logo carré 44x44 invalides (devraient être 44x44)."
|
||
|
||
#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
|
||
#~ msgstr ""
|
||
#~ "Dimensions d'image de logo carré 71x71 invalides (devraient être 71x71)."
|
||
|
||
#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
|
||
#~ msgstr ""
|
||
#~ "Dimensions d'image de logo carré 150x150 invalides (devraient être "
|
||
#~ "150x150)."
|
||
|
||
#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
|
||
#~ msgstr ""
|
||
#~ "Dimensions d'image de logo carré 310x310 invalides (devraient être "
|
||
#~ "310x310)."
|
||
|
||
#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
|
||
#~ msgstr ""
|
||
#~ "Dimensions d'image de logo large 310x150 invalides (devraient être "
|
||
#~ "310x150)."
|
||
|
||
#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
|
||
#~ msgstr ""
|
||
#~ "Dimensions d'image d'écran de démarrage invalides (devraient être "
|
||
#~ "620x300)."
|
||
|
||
#, fuzzy
|
||
#~ msgid "RAW Mode"
|
||
#~ msgstr "Mode d'exécution :"
|
||
|
||
#~ msgid "Node From Scene"
|
||
#~ msgstr "Nœud à partir d'une scène"
|
||
|
||
#~ msgid "Import assets to the project."
|
||
#~ msgstr "Importer des ressources dans le projet."
|
||
|
||
#~ msgid "Export the project to many platforms."
|
||
#~ msgstr "Exporter le projet vers diverses plate-formes."
|
||
|
||
#~ msgid "Alerts when an external resource has changed."
|
||
#~ msgstr "Alerte lorsqu'une ressource externe a été modifiée."
|
||
|
||
#~ msgid "Open https://godotengine.org at tutorials section."
|
||
#~ msgstr "Ouvre https://godotengine.org dans la section des tutoriels."
|
||
|
||
#~ msgid "No scene selected to instance!"
|
||
#~ msgstr "Pas de scène sélectionnée à instancier !"
|
||
|
||
#~ msgid "Instance at Cursor"
|
||
#~ msgstr "Instancier sur le cursuer"
|
||
|
||
#~ msgid "Could not instance scene!"
|
||
#~ msgstr "Impossible d'instancier la scène !"
|
||
|
||
#~ msgid "Use Default Light"
|
||
#~ msgstr "Utiliser la lumière par défaut"
|
||
|
||
#~ msgid "Use Default sRGB"
|
||
#~ msgstr "Utiliser sRGB par défaut"
|
||
|
||
#~ msgid "Default Light Normal:"
|
||
#~ msgstr "Normale de l'éclairage par défaut :"
|
||
|
||
#~ msgid "Ambient Light Color:"
|
||
#~ msgstr "Couleur de l'éclairage ambient :"
|
||
|
||
#~ msgid "Couldn't load image"
|
||
#~ msgstr "Impossible de charger l'image"
|
||
|
||
#~ msgid "Invalid parent class name"
|
||
#~ msgstr "Nom de classe parent invalide"
|
||
|
||
#~ msgid "Valid chars:"
|
||
#~ msgstr "Caractères valides :"
|
||
|
||
#~ msgid "Valid name"
|
||
#~ msgstr "Nom valide"
|
||
|
||
#~ msgid "Class name is invalid!"
|
||
#~ msgstr "Le nom de classe est invalide !"
|
||
|
||
#~ msgid "Parent class name is invalid!"
|
||
#~ msgstr "Le nom de classe parent est invalide !"
|
||
|
||
#~ msgid "Invalid path!"
|
||
#~ msgstr "Chemin invalide !"
|
||
|
||
#~ msgid "Path property must point to a valid Particles2D node to work."
|
||
#~ msgstr ""
|
||
#~ "La propriété Path doit pointer à un nœud de type Particles2D valide pour "
|
||
#~ "fonctionner."
|
||
|
||
#~ msgid "Surface"
|
||
#~ msgstr "Surface"
|
||
|
||
#~ msgid ""
|
||
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
|
||
#~ "in order for SamplePlayer to play sound."
|
||
#~ msgstr ""
|
||
#~ "Une ressource SampleLibrary doit être créée ou définie dans la propriété "
|
||
#~ "\"échantillon\" pour que le SamplePlayer puisse jouer un son."
|
||
|
||
#~ msgid ""
|
||
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
|
||
#~ "in order for SpatialSamplePlayer to play sound."
|
||
#~ msgstr ""
|
||
#~ "Une ressource de type SampleLibrary doit être créée ou définie dans la "
|
||
#~ "propriété « samples » afin que le SpatialSamplePlayer joue des sons."
|
||
|
||
#~ msgid "Replaced %d Ocurrence(s)."
|
||
#~ msgstr "%d occurrence(s) remplacée(s)."
|
||
|
||
#~ msgid "Save Translatable Strings"
|
||
#~ msgstr "Enregistrer les chaînes traduisibles"
|
||
|
||
#~ msgid "Edit Script Options"
|
||
#~ msgstr "Modifier les options du script"
|
||
|
||
#~ msgid "Error exporting project!"
|
||
#~ msgstr "Erreur d'exportation du projet !"
|
||
|
||
#~ msgid "Error writing the project PCK!"
|
||
#~ msgstr "Erreur d'écriture du PCK du projet !"
|
||
|
||
#~ msgid "No exporter for platform '%s' yet."
|
||
#~ msgstr "Pas d'exportateur pour la plate-forme « %s » actuellement."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Create Android keystore"
|
||
#~ msgstr "Créer une nouvelle ressource"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Full name"
|
||
#~ msgstr "Nom valide"
|
||
|
||
#~ msgid "Organizational unit"
|
||
#~ msgstr "Unité d'organisation"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Organization"
|
||
#~ msgstr "Transition"
|
||
|
||
#~ msgid "City"
|
||
#~ msgstr "Ville"
|
||
|
||
#, fuzzy
|
||
#~ msgid "State"
|
||
#~ msgstr "État :"
|
||
|
||
#~ msgid "2 letter country code"
|
||
#~ msgstr "Code de pays à 2 lettres"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Password"
|
||
#~ msgstr "Mot de passe :"
|
||
|
||
#, fuzzy
|
||
#~ msgid "at least 6 characters"
|
||
#~ msgstr "Caractères valides :"
|
||
|
||
#, fuzzy
|
||
#~ msgid "File name"
|
||
#~ msgstr "Nouveau nom :"
|
||
|
||
#~ msgid "Include"
|
||
#~ msgstr "Inclure"
|
||
|
||
#~ msgid "Group name can't be empty!"
|
||
#~ msgstr "Le nom du groupe ne peut pas être vide !"
|
||
|
||
#~ msgid "Invalid character in group name!"
|
||
#~ msgstr "Caractère invalide dans le nom du groupe !"
|
||
|
||
#~ msgid "Add Image Group"
|
||
#~ msgstr "Ajouter un groupe d'images"
|
||
|
||
#~ msgid "Delete Image Group"
|
||
#~ msgstr "Supprimer le groupe d'images"
|
||
|
||
#~ msgid "Atlas Preview"
|
||
#~ msgstr "Aperçu de l'atlas"
|
||
|
||
#~ msgid "Project Export Settings"
|
||
#~ msgstr "Paramètres d'exportation du projet"
|
||
|
||
#~ msgid "Target"
|
||
#~ msgstr "Cible"
|
||
|
||
#~ msgid "Export to Platform"
|
||
#~ msgstr "Exporter vers la plate-forme"
|
||
|
||
#~ msgid "Export all files in the project directory."
|
||
#~ msgstr "Exporter tous les fichiers dans le répertoire du projet."
|
||
|
||
#~ msgid "Action"
|
||
#~ msgstr "Action"
|
||
|
||
#~ msgid "Convert text scenes to binary on export."
|
||
#~ msgstr ""
|
||
#~ "Convertir les scènes en format texte au format binaire à l'exportation."
|
||
|
||
#~ msgid "Images"
|
||
#~ msgstr "Images"
|
||
|
||
#~ msgid "Keep Original"
|
||
#~ msgstr "Garder les originaux"
|
||
|
||
#~ msgid "Compress for Disk (Lossy, WebP)"
|
||
#~ msgstr "Compression pour le disque (avec perte, WebP)"
|
||
|
||
#~ msgid "Compress for RAM (BC/PVRTC/ETC)"
|
||
#~ msgstr "Compression pour la RAM (BC/PVRTC/ETC)"
|
||
|
||
#~ msgid "Convert Images (*.png):"
|
||
#~ msgstr "Convertir les images (*.png) :"
|
||
|
||
#~ msgid "Compress for Disk (Lossy) Quality:"
|
||
#~ msgstr "Qualité de la compression pour le disque (avec perte) :"
|
||
|
||
#~ msgid "Shrink All Images:"
|
||
#~ msgstr "Réduire toutes les images :"
|
||
|
||
#~ msgid "Compress Formats:"
|
||
#~ msgstr "Compresser les formats :"
|
||
|
||
#~ msgid "Image Groups"
|
||
#~ msgstr "Groupes d'images"
|
||
|
||
#~ msgid "Groups:"
|
||
#~ msgstr "Groupes :"
|
||
|
||
#~ msgid "Compress Disk"
|
||
#~ msgstr "Compression pour le disque"
|
||
|
||
#~ msgid "Compress RAM"
|
||
#~ msgstr "Compression pour la RAM"
|
||
|
||
#~ msgid "Compress Mode:"
|
||
#~ msgstr "Mode de compression :"
|
||
|
||
#~ msgid "Lossy Quality:"
|
||
#~ msgstr "Qualité de compression avec perte :"
|
||
|
||
#~ msgid "Atlas:"
|
||
#~ msgstr "Atlas :"
|
||
|
||
#~ msgid "Shrink By:"
|
||
#~ msgstr "Réduire de :"
|
||
|
||
#~ msgid "Preview Atlas"
|
||
#~ msgstr "Aperçu de l'atlas"
|
||
|
||
#~ msgid "Images:"
|
||
#~ msgstr "Images :"
|
||
|
||
#~ msgid "Select None"
|
||
#~ msgstr "Ne rien sélectionner"
|
||
|
||
#~ msgid "Group"
|
||
#~ msgstr "Groupe"
|
||
|
||
#~ msgid "Samples"
|
||
#~ msgstr "Échantillons"
|
||
|
||
#~ msgid "Sample Conversion Mode: (.wav files):"
|
||
#~ msgstr "Mode de conversion des échantillons (fichiers .wav) :"
|
||
|
||
#~ msgid "Keep"
|
||
#~ msgstr "Conserver"
|
||
|
||
#~ msgid "Compress (RAM - IMA-ADPCM)"
|
||
#~ msgstr "Compresser (RAM - IMA-ADPCM)"
|
||
|
||
#~ msgid "Sampling Rate Limit (Hz):"
|
||
#~ msgstr "Limite de taux d'échantillonage (Hz) :"
|
||
|
||
#~ msgid "Trim"
|
||
#~ msgstr "Rogner"
|
||
|
||
#~ msgid "Trailing Silence:"
|
||
#~ msgstr "Silence de fin :"
|
||
|
||
#~ msgid "Script Export Mode:"
|
||
#~ msgstr "Mode d'exportation des scripts :"
|
||
|
||
#~ msgid "Text"
|
||
#~ msgstr "Texte"
|
||
|
||
#~ msgid "Compiled"
|
||
#~ msgstr "Compilé"
|
||
|
||
#~ msgid "Encrypted (Provide Key Below)"
|
||
#~ msgstr "Chiffré (insérez une clé ci-dessous)"
|
||
|
||
#~ msgid "Script Encryption Key (256-bits as hex):"
|
||
#~ msgstr "Clé de chiffrement des scripts (256 bits en hexadécimal) :"
|
||
|
||
#~ msgid "Export Project PCK"
|
||
#~ msgstr "Exporter le PCK du projet"
|
||
|
||
#~ msgid "Export..."
|
||
#~ msgstr "Exporter…"
|
||
|
||
#~ msgid "Project Export"
|
||
#~ msgstr "Exportation de projet"
|
||
|
||
#~ msgid "Export Preset:"
|
||
#~ msgstr "Pré-réglage d'exportation :"
|
||
|
||
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
|
||
#~ msgstr "La BakedLightInstance ne contient pas de ressource BakedLight."
|
||
|
||
#~ msgid "Fragment"
|
||
#~ msgstr "Fragment"
|
||
|
||
#~ msgid "Lighting"
|
||
#~ msgstr "Éclairage"
|
||
|
||
#~ msgid "Global"
|
||
#~ msgstr "Global"
|
||
|
||
#~ msgid ""
|
||
#~ "This item cannot be made visible because the parent is hidden. Unhide the "
|
||
#~ "parent first."
|
||
#~ msgstr ""
|
||
#~ "Cet objet ne peut être rendu visible car son parent est caché. Affichez "
|
||
#~ "le parent d'abord."
|
||
|
||
#~ msgid ""
|
||
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
|
||
#~ "'user://', or 'local://'"
|
||
#~ msgstr ""
|
||
#~ "Les chemins ne peuvent pas commencer par '/', les chemins absolus doivent "
|
||
#~ "commencer par 'res://', 'user://' ou 'local://'"
|
||
|
||
#~ msgid "File exists"
|
||
#~ msgstr "Le fichier existe"
|
||
|
||
#~ msgid "Valid path"
|
||
#~ msgstr "Chemin valide"
|
||
|
||
#~ msgid "Cannot go into subdir:"
|
||
#~ msgstr "Impossible d'aller dans le sous-répertoire :"
|
||
|
||
#~ msgid "Imported Resources"
|
||
#~ msgstr "Ressources importées"
|
||
|
||
#~ msgid "Top (Num7)"
|
||
#~ msgstr "Dessus (Pavé num. 7)"
|
||
|
||
#~ msgid "Bottom (Shift+Num7)"
|
||
#~ msgstr "Dessous (Maj+Pavé num. 7)"
|
||
|
||
#~ msgid "Left (Num3)"
|
||
#~ msgstr "Gauche (Pavé num. 3)"
|
||
|
||
#~ msgid "Right (Shift+Num3)"
|
||
#~ msgstr "Droite (Maj+Pavé num. 3)"
|
||
|
||
#~ msgid "Front (Num1)"
|
||
#~ msgstr "Devant (Pavé num. 1)"
|
||
|
||
#~ msgid "Rear (Shift+Num1)"
|
||
#~ msgstr "Arrière (Maj+Pavé num. 1)"
|
||
|
||
#~ msgid "Perspective (Num5)"
|
||
#~ msgstr "Perspective (Pavé num. 5)"
|
||
|
||
#~ msgid "Orthogonal (Num5)"
|
||
#~ msgstr "Orthogonale (Pavé num. 5)"
|
||
|
||
#~ msgid "Selection (F)"
|
||
#~ msgstr "Sélection (F)"
|
||
|
||
#~ msgid "Align with view (Ctrl+Shift+F)"
|
||
#~ msgstr "Aligner avec la vue (Ctrl+Maj+F)"
|
||
|
||
#~ msgid "Change Anim Loop Interpolation"
|
||
#~ msgstr "Changer l'interpolation de la boucle d'animation"
|
||
|
||
#~ msgid "Enable/Disable interpolation when looping animation."
|
||
#~ msgstr "Activer/Désactiver l'interpolation lors de la boucle d'animation."
|
||
|
||
#~ msgid "Load Layout"
|
||
#~ msgstr "Charger la disposition"
|
||
|
||
#~ msgid "New Scene Root"
|
||
#~ msgstr "Nouvelle racine de la scène"
|
||
|
||
#~ msgid "Inherit Scene"
|
||
#~ msgstr "Hériter la scène"
|
||
|
||
#~ msgid "Method In Node:"
|
||
#~ msgstr "Méthode dans le nœud :"
|
||
|
||
#~ msgid "Edit Connections..."
|
||
#~ msgstr "Modifier les connexions..."
|
||
|
||
#~ msgid "Set Params"
|
||
#~ msgstr "Définir paramètres"
|
||
|
||
#~ msgid "Live Editing"
|
||
#~ msgstr "Édition en direct"
|
||
|
||
#~ msgid "File Server"
|
||
#~ msgstr "Serveur de fichiers"
|
||
|
||
#~ msgid "Deploy File Server Clients"
|
||
#~ msgstr "Déployer des clients de serveur de fichiers"
|
||
|
||
#~ msgid "Group Editor"
|
||
#~ msgstr "Éditeur de groupes"
|
||
|
||
#~ msgid "Node Group(s)"
|
||
#~ msgstr "Groupes de nœuds"
|
||
|
||
#~ msgid "Plugin List:"
|
||
#~ msgstr "Liste d'extensions :"
|
||
|
||
#~ msgid "Overwrite Existing Scene"
|
||
#~ msgstr "Écraser la scène existante"
|
||
|
||
#~ msgid "Overwrite Existing, Keep Materials"
|
||
#~ msgstr "Écraser l'existant, conserver les matériaux"
|
||
|
||
#~ msgid "Keep Existing, Merge with New"
|
||
#~ msgstr "Conserver l'existant, fusionner avec les nouveautés"
|
||
|
||
#~ msgid "Keep Existing, Ignore New"
|
||
#~ msgstr "Conserver l'existant, ignorer les nouveautés"
|
||
|
||
#~ msgid "This Time:"
|
||
#~ msgstr "Cette fois :"
|
||
|
||
#~ msgid "Next Time:"
|
||
#~ msgstr "Les prochaines fois :"
|
||
|
||
#~ msgid "%d frames"
|
||
#~ msgstr "%d images"
|
||
|
||
#~ msgid ""
|
||
#~ "NOTICE: You are not forced to import textures for 2D projects. Just copy "
|
||
#~ "your .jpg or .png files to your project, and change export options later. "
|
||
#~ "Atlases can be generated on export too."
|
||
#~ msgstr ""
|
||
#~ "NOTICE : Vous n'êtes pas obligé d'importer des textures pour des projets "
|
||
#~ "en 2D. Copiez simplement vos fichiers .jpg ou .png dans le projet, et "
|
||
#~ "modifiez les options d'exportation par la suite. Vous pouvez également "
|
||
#~ "générer des atlas à l'exportation."
|
||
|
||
#~ msgid "Merging..."
|
||
#~ msgstr "Fusion..."
|