virtualx-engine/scene
Juan Linietsky 1cad087969 Making Godot Easier to Use..
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-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24 01:35:47 -03:00
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2d Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
3d Merge pull request #413 from marynate/PR-decouple-skeleton-mesh 2014-05-20 20:45:57 -03:00
animation A bit of everything: 2014-05-14 01:22:15 -03:00
audio Make String::right count from pos instead of pos+1 2014-05-13 01:19:41 +08:00
gui Fix script editor scrollbar disappear issue 2014-05-21 01:07:47 +08:00
io -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
main A bit of everything: 2014-05-14 01:22:15 -03:00
resources Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
register_scene_types.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
register_scene_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_binds.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_binds.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_string_names.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_string_names.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub wtf 2014-02-19 18:09:52 -03:00