virtualx-engine/modules/mono/glue/Managed/Files/Array.cs
Ignacio Etcheverry 187e6ae26d C#: Add marshalling support for IEnumerable and IDictionary
Added constructor that takes IEnumerable for Array and IEnumerable<T> for Array<T>.
Added constructor that takes IDictionary for Dictionary and IDictionary<TKey, TValue> for Dictionary<TKey, TValue>.
2019-04-06 12:14:37 +02:00

357 lines
9.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Godot.Collections
{
class ArraySafeHandle : SafeHandle
{
public ArraySafeHandle(IntPtr handle) : base(IntPtr.Zero, true)
{
this.handle = handle;
}
public override bool IsInvalid
{
get
{
return handle == IntPtr.Zero;
}
}
protected override bool ReleaseHandle()
{
Array.godot_icall_Array_Dtor(handle);
return true;
}
}
public class Array : IList, IDisposable
{
ArraySafeHandle safeHandle;
bool disposed = false;
public Array()
{
safeHandle = new ArraySafeHandle(godot_icall_Array_Ctor());
}
public Array(IEnumerable collection) : this()
{
if (collection == null)
throw new NullReferenceException($"Parameter '{nameof(collection)} cannot be null.'");
MarshalUtils.EnumerableToArray(collection, GetPtr());
}
internal Array(ArraySafeHandle handle)
{
safeHandle = handle;
}
internal Array(IntPtr handle)
{
safeHandle = new ArraySafeHandle(handle);
}
internal IntPtr GetPtr()
{
if (disposed)
throw new ObjectDisposedException(GetType().FullName);
return safeHandle.DangerousGetHandle();
}
public Error Resize(int newSize)
{
return godot_icall_Array_Resize(GetPtr(), newSize);
}
// IDisposable
public void Dispose()
{
if (disposed)
return;
if (safeHandle != null)
{
safeHandle.Dispose();
safeHandle = null;
}
disposed = true;
}
// IList
public bool IsReadOnly => false;
public bool IsFixedSize => false;
public object this[int index]
{
get => godot_icall_Array_At(GetPtr(), index);
set => godot_icall_Array_SetAt(GetPtr(), index, value);
}
public int Add(object value) => godot_icall_Array_Add(GetPtr(), value);
public bool Contains(object value) => godot_icall_Array_Contains(GetPtr(), value);
public void Clear() => godot_icall_Array_Clear(GetPtr());
public int IndexOf(object value) => godot_icall_Array_IndexOf(GetPtr(), value);
public void Insert(int index, object value) => godot_icall_Array_Insert(GetPtr(), index, value);
public void Remove(object value) => godot_icall_Array_Remove(GetPtr(), value);
public void RemoveAt(int index) => godot_icall_Array_RemoveAt(GetPtr(), index);
// ICollection
public int Count => godot_icall_Array_Count(GetPtr());
public object SyncRoot => this;
public bool IsSynchronized => false;
public void CopyTo(System.Array array, int index)
{
if (array == null)
throw new ArgumentNullException(nameof(array), "Value cannot be null.");
if (index < 0)
throw new ArgumentOutOfRangeException(nameof(index), "Number was less than the array's lower bound in the first dimension.");
// Internal call may throw ArgumentException
godot_icall_Array_CopyTo(GetPtr(), array, index);
}
// IEnumerable
public IEnumerator GetEnumerator()
{
int count = Count;
for (int i = 0; i < count; i++)
{
yield return this[i];
}
}
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Array_Ctor();
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Dtor(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static object godot_icall_Array_At(IntPtr ptr, int index);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static object godot_icall_Array_At_Generic(IntPtr ptr, int index, int elemTypeEncoding, IntPtr elemTypeClass);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_SetAt(IntPtr ptr, int index, object value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_Array_Count(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_Array_Add(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Clear(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Array_Contains(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_CopyTo(IntPtr ptr, System.Array array, int arrayIndex);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_Array_IndexOf(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Insert(IntPtr ptr, int index, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Array_Remove(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_RemoveAt(IntPtr ptr, int index);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static Error godot_icall_Array_Resize(IntPtr ptr, int newSize);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Generic_GetElementTypeInfo(Type elemType, out int elemTypeEncoding, out IntPtr elemTypeClass);
}
public class Array<T> : IList<T>, ICollection<T>, IEnumerable<T>
{
Array objectArray;
internal static int elemTypeEncoding;
internal static IntPtr elemTypeClass;
static Array()
{
Array.godot_icall_Array_Generic_GetElementTypeInfo(typeof(T), out elemTypeEncoding, out elemTypeClass);
}
public Array()
{
objectArray = new Array();
}
public Array(IEnumerable<T> collection)
{
if (collection == null)
throw new NullReferenceException($"Parameter '{nameof(collection)} cannot be null.'");
objectArray = new Array(collection);
}
public Array(Array array)
{
objectArray = array;
}
internal Array(IntPtr handle)
{
objectArray = new Array(handle);
}
internal Array(ArraySafeHandle handle)
{
objectArray = new Array(handle);
}
internal IntPtr GetPtr()
{
return objectArray.GetPtr();
}
public static explicit operator Array(Array<T> from)
{
return from.objectArray;
}
public Error Resize(int newSize)
{
return objectArray.Resize(newSize);
}
// IList<T>
public T this[int index]
{
get
{
return (T)Array.godot_icall_Array_At_Generic(GetPtr(), index, elemTypeEncoding, elemTypeClass);
}
set
{
objectArray[index] = value;
}
}
public int IndexOf(T item)
{
return objectArray.IndexOf(item);
}
public void Insert(int index, T item)
{
objectArray.Insert(index, item);
}
public void RemoveAt(int index)
{
objectArray.RemoveAt(index);
}
// ICollection<T>
public int Count
{
get
{
return objectArray.Count;
}
}
public bool IsReadOnly
{
get
{
return objectArray.IsReadOnly;
}
}
public void Add(T item)
{
objectArray.Add(item);
}
public void Clear()
{
objectArray.Clear();
}
public bool Contains(T item)
{
return objectArray.Contains(item);
}
public void CopyTo(T[] array, int arrayIndex)
{
if (array == null)
throw new ArgumentNullException(nameof(array), "Value cannot be null.");
if (arrayIndex < 0)
throw new ArgumentOutOfRangeException(nameof(arrayIndex), "Number was less than the array's lower bound in the first dimension.");
// TODO This may be quite slow because every element access is an internal call.
// It could be moved entirely to an internal call if we find out how to do the cast there.
int count = objectArray.Count;
if (array.Length < (arrayIndex + count))
throw new ArgumentException("Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
for (int i = 0; i < count; i++)
{
array[arrayIndex] = (T)this[i];
arrayIndex++;
}
}
public bool Remove(T item)
{
return Array.godot_icall_Array_Remove(GetPtr(), item);
}
// IEnumerable<T>
public IEnumerator<T> GetEnumerator()
{
int count = objectArray.Count;
for (int i = 0; i < count; i++)
{
yield return (T)this[i];
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}