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effects
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Merge pull request #86809 from clayjohn/TAA-disocclusion
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2024-09-03 16:13:26 +02:00 |
environment
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Merge pull request #95990 from Breush/76166-sky-auto-radiance
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2024-09-04 17:12:02 +02:00 |
forward_clustered
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Use distance to AABB surface to calculate Mesh LOD instead of using supports
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2024-09-11 14:17:09 -07:00 |
forward_mobile
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Use distance to AABB surface to calculate Mesh LOD instead of using supports
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2024-09-11 14:17:09 -07:00 |
shaders
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2D: Add batching to RendererCanvasRenderRD
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2024-09-12 05:26:06 +10:00 |
spirv-reflect
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Refactor SPIR-V reflection into a generic RenderingDevice feature
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2022-12-12 14:14:53 +01:00 |
storage_rd
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Merge pull request #94893 from rune-scape/no-const-cast-mesh-storage
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2024-09-10 09:51:22 +02:00 |
cluster_builder_rd.cpp
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Fix missed light clusters when inside clipped lights
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2024-03-13 23:38:46 +01:00 |
cluster_builder_rd.h
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Add Metal support for macOS (arm64) and iOS
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2024-08-20 12:11:06 +02:00 |
framebuffer_cache_rd.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
framebuffer_cache_rd.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
pipeline_cache_rd.cpp
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Add Shader compile groups to RD Shader system
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2023-07-21 16:42:30 +02:00 |
pipeline_cache_rd.h
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Some more fixes for compressed meshes
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2023-10-24 09:38:12 +02:00 |
renderer_canvas_render_rd.cpp
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2D: Fix use-after-free in batch rendering
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2024-09-14 07:50:39 +10:00 |
renderer_canvas_render_rd.h
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2D: Fix use-after-free in batch rendering
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2024-09-14 07:50:39 +10:00 |
renderer_compositor_rd.cpp
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fix missing cleanup and null checks for various singletons
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2024-06-18 01:05:30 -07:00 |
renderer_compositor_rd.h
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Fix regression around OpenGL swapchain optimisation for OpenXR
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2024-07-29 12:46:58 +10:00 |
renderer_scene_render_rd.cpp
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Implement support for bicubic lightmap filtering
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2024-08-19 09:52:09 +02:00 |
renderer_scene_render_rd.h
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Implement support for bicubic lightmap filtering
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2024-08-19 09:52:09 +02:00 |
SCsub
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Refactor SPIR-V reflection into a generic RenderingDevice feature
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2022-12-12 14:14:53 +01:00 |
shader_rd.cpp
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Add Metal support for macOS (arm64) and iOS
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2024-08-20 12:11:06 +02:00 |
shader_rd.h
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Namespace shader cache files by graphics API
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2024-01-31 20:19:12 +01:00 |
uniform_set_cache_rd.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
uniform_set_cache_rd.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |