7199b7b5dd
Interface and callback api added for Videodecoder support. Should be able to construct any format videodecoder using only the given interface. GSoC 2018 project.
96 lines
3.9 KiB
C++
96 lines
3.9 KiB
C++
/*************************************************************************/
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/* resource_importer_av_gdnative.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "resource_importer_av_gdnative.h"
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#include "io/resource_saver.h"
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#include "os/file_access.h"
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#include "scene/resources/texture.h"
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String ResourceImporterAVGDNative::get_importer_name() const {
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return "AVGDNative";
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}
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String ResourceImporterAVGDNative::get_visible_name() const {
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return "AVGDNative";
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}
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void ResourceImporterAVGDNative::get_recognized_extensions(List<String> *p_extensions) const {
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Map<String, int>::Element *el = VideoDecoderServer::get_instance()->get_extensions().front();
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while (el) {
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p_extensions->push_back(el->key());
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el = el->next();
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}
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}
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String ResourceImporterAVGDNative::get_save_extension() const {
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return "avgdnstr";
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}
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String ResourceImporterAVGDNative::get_resource_type() const {
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return "VideoStreamGDNative";
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}
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bool ResourceImporterAVGDNative::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
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return true;
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}
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int ResourceImporterAVGDNative::get_preset_count() const {
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return 0;
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}
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String ResourceImporterAVGDNative::get_preset_name(int p_idx) const {
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return String();
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}
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void ResourceImporterAVGDNative::get_import_options(List<ImportOption> *r_options, int p_preset) const {
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "loop"), true));
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}
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Error ResourceImporterAVGDNative::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
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VideoStreamGDNative *stream = memnew(VideoStreamGDNative);
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stream->set_file(p_source_file);
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Ref<VideoStreamGDNative> avgdn_stream = Ref<VideoStreamGDNative>(stream);
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return ResourceSaver::save(p_save_path + ".avgdnstr", avgdn_stream);
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}
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ResourceImporterAVGDNative::ResourceImporterAVGDNative() {
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}
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