fd55308786
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
#ifndef GODOT_DLSCRIPT_DICTIONARY_H
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#define GODOT_DLSCRIPT_DICTIONARY_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#ifndef GODOT_CORE_API_GODOT_DICITIONARY_TYPE_DEFINED
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typedef struct godot_dictionary {
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uint8_t _dont_touch_that[8];
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} godot_dictionary;
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#endif
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#include "godot_array.h"
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#include "godot_variant.h"
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void GDAPI godot_dictionary_new(godot_dictionary *p_dict);
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void GDAPI godot_dictionary_clear(godot_dictionary *p_dict);
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godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_dict);
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void GDAPI godot_dictionary_erase(godot_dictionary *p_dict, const godot_variant *p_key);
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godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_dict, const godot_variant *p_key);
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godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_dict, const godot_array *p_keys);
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uint32_t GDAPI godot_dictionary_hash(const godot_dictionary *p_dict);
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godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_dict);
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godot_int GDAPI godot_dictionary_parse_json(godot_dictionary *p_dict, const godot_string *p_json);
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godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key);
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godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_dict);
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godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_dict);
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godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_dict);
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void GDAPI godot_dictionary_destroy(godot_dictionary *p_dict);
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#ifdef __cplusplus
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}
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#endif
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#endif // GODOT_DLSCRIPT_DICTIONARY_H
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