virtualx-engine/modules/dlscript/godot/godot_plane.h
Karroffel fd55308786 added dlscript module
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.

This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.

For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03 17:20:11 +02:00

37 lines
1.1 KiB
C++

#ifndef GODOT_DLSCRIPT_PLANE_H
#define GODOT_DLSCRIPT_PLANE_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
typedef struct godot_plane {
uint8_t _dont_touch_that[16];
} godot_plane;
#endif
#include "godot_vector3.h"
void GDAPI godot_plane_new(godot_plane *p_pl);
void GDAPI godot_plane_new_with_normal(godot_plane *p_pl, const godot_vector3 *p_normal, const godot_real p_d);
// @Incomplete
// These are additional valid constructors
// _FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d);
// _FORCE_INLINE_ Plane(const Vector3 &p_point, const Vector3& p_normal);
// _FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2,const Vector3 &p_point3,ClockDirection p_dir = CLOCKWISE);
void GDAPI godot_plane_set_normal(godot_plane *p_pl, const godot_vector3 *p_normal);
godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_pl);
godot_real GDAPI godot_plane_get_d(const godot_plane *p_pl);
void GDAPI godot_plane_set_d(godot_plane *p_pl, const godot_real p_d);
#ifdef __cplusplus
}
#endif
#endif // GODOT_DLSCRIPT_PLANE_H