180 lines
9.1 KiB
C++
180 lines
9.1 KiB
C++
/*************************************************************************/
|
|
/* mesh_storage.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef MESH_STORAGE_DUMMY_H
|
|
#define MESH_STORAGE_DUMMY_H
|
|
|
|
#include "core/templates/local_vector.h"
|
|
#include "core/templates/rid_owner.h"
|
|
#include "servers/rendering/storage/mesh_storage.h"
|
|
|
|
namespace RendererDummy {
|
|
|
|
class MeshStorage : public RendererMeshStorage {
|
|
private:
|
|
static MeshStorage *singleton;
|
|
|
|
struct DummyMesh {
|
|
Vector<RS::SurfaceData> surfaces;
|
|
int blend_shape_count;
|
|
RS::BlendShapeMode blend_shape_mode;
|
|
PackedFloat32Array blend_shape_values;
|
|
};
|
|
|
|
mutable RID_Owner<DummyMesh> mesh_owner;
|
|
|
|
public:
|
|
static MeshStorage *get_singleton() {
|
|
return singleton;
|
|
};
|
|
|
|
MeshStorage();
|
|
~MeshStorage();
|
|
|
|
/* MESH API */
|
|
|
|
bool owns_mesh(RID p_rid) { return mesh_owner.owns(p_rid); };
|
|
|
|
virtual RID mesh_allocate() override;
|
|
virtual void mesh_initialize(RID p_rid) override;
|
|
virtual void mesh_free(RID p_rid) override;
|
|
|
|
virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override {}
|
|
virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override { return false; }
|
|
|
|
virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override {
|
|
DummyMesh *m = mesh_owner.get_or_null(p_mesh);
|
|
ERR_FAIL_COND(!m);
|
|
m->surfaces.push_back(RS::SurfaceData());
|
|
RS::SurfaceData *s = &m->surfaces.write[m->surfaces.size() - 1];
|
|
s->format = p_surface.format;
|
|
s->primitive = p_surface.primitive;
|
|
s->vertex_data = p_surface.vertex_data;
|
|
s->attribute_data = p_surface.attribute_data;
|
|
s->vertex_count = p_surface.vertex_count;
|
|
s->index_data = p_surface.index_data;
|
|
s->index_count = p_surface.index_count;
|
|
s->skin_data = p_surface.skin_data;
|
|
}
|
|
|
|
virtual int mesh_get_blend_shape_count(RID p_mesh) const override { return 0; }
|
|
|
|
virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override {}
|
|
virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override { return RS::BLEND_SHAPE_MODE_NORMALIZED; }
|
|
|
|
virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
|
|
virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
|
|
virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
|
|
|
|
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override {}
|
|
virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const override { return RID(); }
|
|
|
|
virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override {
|
|
DummyMesh *m = mesh_owner.get_or_null(p_mesh);
|
|
ERR_FAIL_COND_V(!m, RS::SurfaceData());
|
|
ERR_FAIL_INDEX_V(p_surface, m->surfaces.size(), RS::SurfaceData());
|
|
RS::SurfaceData s = m->surfaces[p_surface];
|
|
return s;
|
|
}
|
|
|
|
virtual int mesh_get_surface_count(RID p_mesh) const override {
|
|
DummyMesh *m = mesh_owner.get_or_null(p_mesh);
|
|
ERR_FAIL_COND_V(!m, 0);
|
|
return m->surfaces.size();
|
|
}
|
|
|
|
virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override {}
|
|
virtual AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); }
|
|
|
|
virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); }
|
|
virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override {}
|
|
virtual void mesh_clear(RID p_mesh) override {}
|
|
|
|
/* MESH INSTANCE */
|
|
|
|
virtual RID mesh_instance_create(RID p_base) override { return RID(); }
|
|
virtual void mesh_instance_free(RID p_rid) override {}
|
|
|
|
virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override {}
|
|
virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override {}
|
|
virtual void mesh_instance_check_for_update(RID p_mesh_instance) override {}
|
|
virtual void update_mesh_instances() override {}
|
|
|
|
/* MULTIMESH API */
|
|
|
|
virtual RID multimesh_allocate() override { return RID(); }
|
|
virtual void multimesh_initialize(RID p_rid) override {}
|
|
virtual void multimesh_free(RID p_rid) override {}
|
|
|
|
virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override {}
|
|
virtual int multimesh_get_instance_count(RID p_multimesh) const override { return 0; }
|
|
|
|
virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override {}
|
|
virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override {}
|
|
virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override {}
|
|
virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override {}
|
|
virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override {}
|
|
|
|
virtual RID multimesh_get_mesh(RID p_multimesh) const override { return RID(); }
|
|
virtual AABB multimesh_get_aabb(RID p_multimesh) const override { return AABB(); }
|
|
|
|
virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override { return Transform3D(); }
|
|
virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); }
|
|
virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); }
|
|
virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); }
|
|
virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override {}
|
|
virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const override { return Vector<float>(); }
|
|
|
|
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {}
|
|
virtual int multimesh_get_visible_instances(RID p_multimesh) const override { return 0; }
|
|
|
|
/* SKELETON API */
|
|
|
|
virtual RID skeleton_allocate() override { return RID(); }
|
|
virtual void skeleton_initialize(RID p_rid) override {}
|
|
virtual void skeleton_free(RID p_rid) override {}
|
|
virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override {}
|
|
virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override {}
|
|
virtual int skeleton_get_bone_count(RID p_skeleton) const override { return 0; }
|
|
virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override {}
|
|
virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override { return Transform3D(); }
|
|
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override {}
|
|
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override { return Transform2D(); }
|
|
|
|
virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
|
|
|
|
/* OCCLUDER */
|
|
|
|
void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {}
|
|
};
|
|
|
|
} // namespace RendererDummy
|
|
|
|
#endif // MESH_STORAGE_DUMMY_H
|