virtualx-engine/modules/mono/editor/GodotTools
Ignacio Etcheverry 71fc87e101 Mono/C#: Allow debugging exported games
- Include PDB files in exported games.
- Release export templates also allow debugging now.

Right now the only way to enable debugging in exported games is with the  environment variables, which may be cumbersome or not even possible on some platforms.
2020-04-22 16:44:03 +02:00
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GodotTools Mono/C#: Allow debugging exported games 2020-04-22 16:44:03 +02:00
GodotTools.BuildLogger Make file formatting comply with POSIX and Unix standards 2020-03-21 17:41:03 -04:00
GodotTools.Core Sync csproj when files are changed from the Godot FileSystem dock 2020-03-18 15:06:41 +01:00
GodotTools.IdeConnection Make file formatting comply with POSIX and Unix standards 2020-03-21 17:41:03 -04:00
GodotTools.ProjectEditor Make file formatting comply with POSIX and Unix standards 2020-03-21 17:41:03 -04:00
.gitignore Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
GodotTools.sln C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00