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forward_clustered
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Merge pull request #60137 from JFonS/fix_default_shadow_tex
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2022-04-11 17:38:21 +02:00 |
forward_mobile
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Fix Vulkan validation errors on default depth textures
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2022-04-11 11:53:49 +02:00 |
shaders
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Use less blur for distant directional shadow splits
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2022-04-11 19:37:49 +02:00 |
storage_rd
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Fix Vulkan validation errors on default depth textures
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2022-04-11 11:53:49 +02:00 |
cluster_builder_rd.cpp
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
cluster_builder_rd.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
effects_rd.cpp
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Add a UniformSet cache
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2022-03-06 13:03:33 +01:00 |
effects_rd.h
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Implementing OpenXR driver
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2022-02-23 12:02:24 +01:00 |
pipeline_cache_rd.cpp
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
pipeline_cache_rd.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
renderer_canvas_render_rd.cpp
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
renderer_canvas_render_rd.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
renderer_compositor_rd.cpp
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Make FileAccess and DirAccess classes reference counted.
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2022-04-11 13:28:51 +03:00 |
renderer_compositor_rd.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
renderer_scene_environment_rd.cpp
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add support for glow maps
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2022-01-20 16:47:25 +01:00 |
renderer_scene_environment_rd.h
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Merge pull request #39965 from Calinou/tweak-sdfgi-defaults
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2022-02-10 17:31:54 +01:00 |
renderer_scene_gi_rd.cpp
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Replace DirectionalLight3D's use_in_sky_only with sky_mode enum
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2022-03-17 14:00:02 -07:00 |
renderer_scene_gi_rd.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
renderer_scene_render_rd.cpp
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
renderer_scene_render_rd.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
renderer_scene_sky_rd.cpp
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
renderer_scene_sky_rd.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
renderer_storage_rd.cpp
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
renderer_storage_rd.h
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
SCsub
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Split dummy renderer classes into separate files
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2022-03-16 17:43:10 +11:00 |
shader_rd.cpp
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Make FileAccess and DirAccess classes reference counted.
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2022-04-11 13:28:51 +03:00 |
shader_rd.h
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Style: Remove inconsistently used @author docstrings
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2022-01-04 20:42:50 +01:00 |
uniform_set_cache_rd.cpp
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Fix typos with codespell
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2022-03-31 14:07:29 +02:00 |
uniform_set_cache_rd.h
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Add a UniformSet cache
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2022-03-06 13:03:33 +01:00 |