virtualx-engine/servers/rendering/renderer_rd
Hugo Locurcio 1a41a177e4
Use less blur for distant directional shadow splits
This makes the transition between shadow splits less noticeable,
specially when the expensive Blend Splits property is disabled.
2022-04-11 19:37:49 +02:00
..
forward_clustered Merge pull request #60137 from JFonS/fix_default_shadow_tex 2022-04-11 17:38:21 +02:00
forward_mobile Fix Vulkan validation errors on default depth textures 2022-04-11 11:53:49 +02:00
shaders Use less blur for distant directional shadow splits 2022-04-11 19:37:49 +02:00
storage_rd Fix Vulkan validation errors on default depth textures 2022-04-11 11:53:49 +02:00
cluster_builder_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
cluster_builder_rd.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
effects_rd.cpp Add a UniformSet cache 2022-03-06 13:03:33 +01:00
effects_rd.h Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
pipeline_cache_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
pipeline_cache_rd.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_canvas_render_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
renderer_canvas_render_rd.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_compositor_rd.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
renderer_compositor_rd.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_scene_environment_rd.cpp add support for glow maps 2022-01-20 16:47:25 +01:00
renderer_scene_environment_rd.h Merge pull request #39965 from Calinou/tweak-sdfgi-defaults 2022-02-10 17:31:54 +01:00
renderer_scene_gi_rd.cpp Replace DirectionalLight3D's use_in_sky_only with sky_mode enum 2022-03-17 14:00:02 -07:00
renderer_scene_gi_rd.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_scene_render_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
renderer_scene_render_rd.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_scene_sky_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
renderer_scene_sky_rd.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_storage_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
renderer_storage_rd.h Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
shader_rd.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
shader_rd.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
uniform_set_cache_rd.cpp Fix typos with codespell 2022-03-31 14:07:29 +02:00
uniform_set_cache_rd.h Add a UniformSet cache 2022-03-06 13:03:33 +01:00